The VG Resource
Pokémon Model Ripping Project - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: The Resources (https://www.vg-resource.com/forum-109.html)
+--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html)
+---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html)
+---- Thread: Pokémon Model Ripping Project (/thread-25872.html)



RE: Pokémon X/Y/OR/AS Model Ripping Project - Random Talking Bush - 01-17-2015

(01-17-2015, 03:10 AM)DJTHED Wrote: Mega Absol's wings aren't properly rigged, it seems.
https://www.youtube.com/watch?v=FuPEnR5RvAo
Oh, whoops! I went and fixed that, re-download to get the fixed version. Thanks for letting me know, I must've missed that when I was re-applying the weighting sets.


RE: Pokémon X/Y/OR/AS Model Ripping Project - Trikeboy - 01-18-2015

(01-14-2015, 03:07 PM)Random Talking Bush Wrote:
(01-14-2015, 02:57 PM)Mystie Wrote: Good news: Hoopa has now been revealed!

Eeyup. And you know what that means -- IT'S RIPPING TIME!

You didn't have it ready?  That would have been a fun release, Hoopa right after the official announcement.  Oh well, keep up the good work.  I'm trying and failing to get models rigged.  I have a couple ready on my PC but they don't export right.  I'll figure it out.  

RTB, I found an error in the Nidoking rigging. 

[Image: n1wc92.jpg]


RE: Pokémon X/Y/OR/AS Model Ripping Project - Random Talking Bush - 01-18-2015

(01-18-2015, 08:32 AM)TheGamedawg Wrote: I have a question for RTB.  I've noticed that a few names on the next set of Pokemon to go up are in italics, which apparently mean that they are complete, right?  I was wondering if there was any particular reason they aren't uploaded as they are finished.  Do you just prefer to upload in batches?
That's pretty much it, yeah.


(01-18-2015, 11:10 AM)Trikeboy Wrote: RTB, I found an error in the Nidoking rigging.

[Image: n1wc92.jpg]
Which file did you import, the DAE? Seems like they're working on my end, but I know that DAEs in particular tend to be finicky with other programs.


RE: Pokémon X/Y/OR/AS Model Ripping Project - DJTHED - 01-18-2015

(01-18-2015, 06:20 PM)Random Talking Bush Wrote:
(01-18-2015, 11:10 AM)Trikeboy Wrote: RTB, I found an error in the Nidoking rigging.

[Image: n1wc92.jpg]
Which file did you import, the DAE? Seems like they're working on my end, but I know that DAEs in particular tend to be finicky with other programs.

This is happening to me too when I import the DAE into Blender.


RE: Pokémon X/Y/OR/AS Model Ripping Project - Random Talking Bush - 01-18-2015

(01-18-2015, 06:39 PM)DJTHED Wrote:
(01-18-2015, 06:20 PM)Random Talking Bush Wrote:
(01-18-2015, 11:10 AM)Trikeboy Wrote: RTB, I found an error in the Nidoking rigging.

[Image: n1wc92.jpg]
Which file did you import, the DAE? Seems like they're working on my end, but I know that DAEs in particular tend to be finicky with other programs.

This is happening to me too when I import the DAE into Blender.
Guess I need to get a different DAE exporter, then. Until then, either use the SMD (which I know there's a plugin for Blender) or use Noesis to try converting that to a DAE.

(EDIT: I've updated the archive with an OpenCollada-exported DAE file, lemme know if it works for both of you. If it does, I'll start updating my other ports with that, and will be including it from now on.)


RE: Pokémon X/Y/OR/AS Model Ripping Project - DJTHED - 01-18-2015

http://youtu.be/__VmQ-Y6Iog
Eeeh. The rig still has problems. Different problems, but it's still broken. Nidoking also spawns with his face down upon importing.


RE: Pokémon X/Y/OR/AS Model Ripping Project - Random Talking Bush - 01-18-2015

(01-18-2015, 07:31 PM)DJTHED Wrote: http://youtu.be/__VmQ-Y6Iog
Eeeh. The rig still has problems. Different problems, but it's still broken. Nidoking also spawns with his face down upon importing.
The arms popping off of their socket is actually because there's two hand bones -- HandSub and Hand, the ones in question were the HandSub bones which twist for certain animations. Other than that, I'm really not sure...


RE: Pokémon X/Y/OR/AS Model Ripping Project - DJTHED - 01-18-2015

(01-18-2015, 07:38 PM)Random Talking Bush Wrote:
(01-18-2015, 07:31 PM)DJTHED Wrote: http://youtu.be/__VmQ-Y6Iog
Eeeh. The rig still has problems. Different problems, but it's still broken. Nidoking also spawns with his face down upon importing.
The arms popping off of their socket is actually because there's two hand bones -- HandSub and Hand, the ones in question were the HandSub bones which twist for certain animations. Other than that, I'm really not sure...

Ah, didn't notice those two bones. The other hand bone seems to work just fine. The bugged bone should probably just be ignored, I guess.

Edit:
Woops, forgot to point out another problem. There are a ton of empty objects that are named after bones.
[Image: tgjOWyE.png]


RE: Pokémon X/Y/OR/AS Model Ripping Project - Trikeboy - 01-19-2015

(01-18-2015, 07:57 PM)DJTHED Wrote:
(01-18-2015, 07:38 PM)Random Talking Bush Wrote:
(01-18-2015, 07:31 PM)DJTHED Wrote: http://youtu.be/__VmQ-Y6Iog
Eeeh. The rig still has problems. Different problems, but it's still broken. Nidoking also spawns with his face down upon importing.
The arms popping off of their socket is actually because there's two hand bones -- HandSub and Hand, the ones in question were the HandSub bones which twist for certain animations. Other than that, I'm really not sure...

Ah, didn't notice those two bones. The other hand bone seems to work just fine. The bugged bone should probably just be ignored, I guess.

Edit:
Woops, forgot to point out another problem. There are a ton of empty objects that are named after bones.
[Image: tgjOWyE.png]


Yeah, I have the same thing.  I'm using blender.  I can simply redo the rigging in blender and it works fine.  The new OpenCollada has the same issue as the one above.  The SMD doesn't have the forearm linked to the upper arm.  


RE: Pokémon X/Y/OR/AS Model Ripping Project - Ton - 01-19-2015

Those are very cool. I like that you can do new poses. Have you thought about having Snorlax lying down like one of his older poses? Haha


RE: Pokémon X/Y/OR/AS Model Ripping Project - DJTHED - 01-20-2015

(01-19-2015, 09:38 AM)Ton Wrote: Those are very cool. I like that you can do new poses. Have you thought about having Snorlax lying down like one of his older poses? Haha
I have actually thought of it, but I figured it could be a bit awkward only being able to see Snorlax's... underside. x)


RE: Pokémon X/Y/OR/AS Model Ripping Project - Chirz - 01-21-2015

(09-14-2014, 04:15 AM)Random Talking Bush Wrote: (EDIT: Please don't quote the entire first post!)

You NEED to do the Calem and Serena 3D models.


RE: Pokémon X/Y/OR/AS Model Ripping Project - Mystie - 01-21-2015

Putting in a request for Bellossom and Jirachi.

(I tried to rip them myself, but they had rigging issues)


RE: Pokémon X/Y/OR/AS Model Ripping Project - jugol - 01-25-2015

Just a question. The full Hoenn model visible when you fly on Lati@s, is it available somewhere?

Thanks a lot.


RE: Pokémon X/Y/OR/AS Model Ripping Project - Carpaccio - 01-28-2015

Any luck finding the Pokemon Center model in either game? I wanted to see if I could make some renders and pictures and such.