Super Smash Bros. 4 Model Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Super Smash Bros. 4 Model Project (/thread-26614.html) |
RE: Super Smash Bros. 4 Model Project - OS-PRIME - 09-27-2015 Hey, if I could give a bit of criticism on your rips TTS i'll say this. Your model rips are great and you should keep up the good work. But I'll admit your big renders look a bit "Weird". Mostly due to the lack of normal maps. EDIT: I'll also say it would be nice if you re-named model textures to say where they're applied as well. RE: Super Smash Bros. 4 Model Project - Struggleton! - 09-27-2015 (09-27-2015, 05:01 PM)trainboy2019 Wrote: How can I download these, they just redirect to this page? Also, if someone could rip both Robins, my life would be complete. (09-23-2015, 01:59 PM)ThatTrueStruggle Wrote:(09-23-2015, 06:49 AM)TrinitroMan Wrote: Uhm...where do I download? It only links to this thread... :-/Right now, they're not accepted yet, so whenever that's done, I'll post the update. However if you'd like I can PM you a zip of the submission. (09-27-2015, 05:09 PM)OS-PRIME Wrote: Hey, if I could give a bit of criticism on your rips TTS i'll say this. Your model rips are great and you should keep up the good work. But I'll admit your big renders look a bit "Weird". Mostly due to the lack of normal maps Oh definitely, I didn't apply them when rendering them RE: Super Smash Bros. 4 Model Project - uac9000 - 09-27-2015 (09-26-2015, 09:56 AM)ThatTrueStruggle Wrote: If anyone wants the tool I wrote for extracting the alpha channel (specular color) from the normal map, I have it uploaded here:Aren't the normal maps supposed to be transparent, or is that the bump maps? RE: Super Smash Bros. 4 Model Project - Struggleton! - 09-28-2015 (09-27-2015, 10:30 PM)uac9000 Wrote:(09-26-2015, 09:56 AM)ThatTrueStruggle Wrote: If anyone wants the tool I wrote for extracting the alpha channel (specular color) from the normal map, I have it uploaded here:Aren't the normal maps supposed to be transparent, or is that the bump maps? The normal maps after extracting the specular is converted without alpha, because the normal map's alpha was the specular and it's redundant to have it in the new _spc map and in the normal. RE: Super Smash Bros. 4 Model Project - uac9000 - 09-28-2015 Oh ok, i'm just trying to figure out how to combine the different maps. I've tried a few different ways of doing it already and i just can't it to come out right. RE: Super Smash Bros. 4 Model Project - Struggleton! - 09-28-2015 Anyways, Peach is coming along, I have her Parasol and Toad done. All that's left is the actual model RE: Super Smash Bros. 4 Model Project - Kold-Virus - 09-28-2015 I'm LOVING you right now, Struggle. You're doing great with SSB Wii U models. RE: Super Smash Bros. 4 Model Project - Struggleton! - 09-28-2015 Progress RE: Super Smash Bros. 4 Model Project - Kold-Virus - 09-28-2015 That looks fabulous. And I don't even like Peach at all. lol RE: Super Smash Bros. 4 Model Project - Struggleton! - 09-28-2015 RE: Super Smash Bros. 4 Model Project - trainboy2019 - 09-28-2015 Could you pm me the zips of the fighters that you have extracted? RE: Super Smash Bros. 4 Model Project - MaxiGamer™ - 09-28-2015 Could I have Mario and Ryu's zip files, please? ovo RE: Super Smash Bros. 4 Model Project - Ton - 09-28-2015 She's just called Peach. Nice work (I assume. I have no way if verifying that.)! RE: Super Smash Bros. 4 Model Project - Patwhit01 - 09-29-2015 Yoooo, I need peach for gmod... hopefully someone does that. maybe. RE: Super Smash Bros. 4 Model Project - Ton - 09-29-2015 So for Wario, does Classic Wario get his own rip? |