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Super Smash Bros. Ultimate Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Super Smash Bros. Ultimate Ripping Project (/thread-34836.html) |
RE: Super Smash Bros. Ultimate Ripping Project - Worldblender - 12-22-2020 Today comes out a new update, 10.1.0 (from https://www.ssbwiki.com/List_of_updates_(SSBU)#10.1.0):
I also knew that Cloud's fighter spirit was going to be updated to not only use his Ultimate renders (original FFVII costumes only). RE: Super Smash Bros. Ultimate Ripping Project - Random Talking Bush - 12-23-2020 Added the new Mii costumes and Cloud's updated files. RE: Super Smash Bros. Ultimate Ripping Project - GregoryTheGamer - 12-23-2020 (12-23-2020, 04:42 AM)Random Talking Bush Wrote: Added the new Mii costumes and Cloud's updated files.Nice, now we wait for the other character's changed animations or something? RE: Super Smash Bros. Ultimate Ripping Project - Random Talking Bush - 12-23-2020 (12-23-2020, 01:25 PM)GregoryTheGamer Wrote: Nice, now we wait for the other character's changed animations or something?Those are up now. When I said a lot characters had their animations changed, I wasn't kidding (almost a thousand animation files were changed in one way or another -- Pac-Man and Mr. Game & Watch's being the majority, pretty much every single one of their animations had some kind of change between the original release and now). RE: Super Smash Bros. Ultimate Ripping Project - Kold-Virus - 12-23-2020 That's strange.... Why the changes? RE: Super Smash Bros. Ultimate Ripping Project - Worldblender - 01-02-2021 I'm a little late with the changes to my Blender importer scripts, but better late than never. I have versions 2.1.0 and 1.5.0 for Blender 2.80+ and 2.79, respectively. New with this release set are packaged releases, which are specific points in the development history of these scripts. As usual, they can be downloaded from https://gitlab.com/Worldblender/io_scene_numdlb. With this release set, here are the most significant changes:
Code: * UI slightly revamped, by grouping all options into separate panels for easier discerning.
Code: Same as above, except that the first and last bullet points are omitted. From this year onwards, expect that the 2.79 version will receive changes less regularly, and possibly more sporadically, as I fully shift my focus to Blender 2.83 and beyond. In one of the next releases, animation importing into Blender will likely be reworked in order to make it more comfortable to use the imported data. The data read from the NUANMB files turns to be okay, but support for the unimplemented tracks (material and camera) may take more work. RE: Super Smash Bros. Ultimate Ripping Project - johnwalker0311 - 01-12-2021 (12-18-2020, 05:45 AM)Random Talking Bush Wrote: Sephy's been added now. Mii costumes are not in the game's files yet, so you'll have to wait a few more days for those. Sorry I am new to this, But where can I download the model? (for Sephy) RE: Super Smash Bros. Ultimate Ripping Project - johnwalker0311 - 01-12-2021 Can someone tell me where to download TalkingBush's Sephiroth model rip? RE: Super Smash Bros. Ultimate Ripping Project - Worldblender - 01-12-2021 (01-12-2021, 09:59 PM)johnwalker0311 Wrote: Can someone tell me where to download TalkingBush's Sephiroth model rip? https://mega.nz/folder/AAwWzCjT#Zd5kKpuQcE647DSRtpFShw/file/cBgWnIrb Sort by date modified to get the most recent uploads first. You're looking for the archive named '78-v10 - Sephiroth.7z'. Sorry if that was not obvious to you. RE: Super Smash Bros. Ultimate Ripping Project - Worldblender - 01-18-2021 Today, I have finally resolved one of my long-standing issues that caused the hands on Ness's model to badly deform (when using my Blender NUMDLB importer script). The reason, after analyzing the armature of the SMD version of this model exported from CrossMod, turns out to be because the bone roll on some of those bones is wrong (the bones in question, highlighted in both screenshots, have their roll set 180 degrees from what they should look like). My version of the armature is on the left, while the SMD version is -0.1 units away for a side-by-side comparison. Adjusting the roll of the 29 highlighted bones by 180 degrees resolves this problem, and animations applied allow for the model to deform properly, after adding appropriate constraints (copy rotation) to all of the helper bones. While I can make a one-off edit to https://gitlab.com/Worldblender/smash-ultimate-models-exported/-/blob/master/fighter/ness/model/body/c00/ness-c00.blend (and copy the fixed Blender file for the alt costumes), it does make me worry that something went wrong during the import process (it has not happened on all other models I have imported). It's likely that something in my script parses some data wrong, as CrossMod doesn't run into this problem, though all other models don't suffer from this problem. The code around https://gitlab.com/Worldblender/io_scene_numdlb/-/blob/master/SSBUlt_NUMDLB.py#L453 may need to be examined so that it can ensure that the bone data is correct. RE: Super Smash Bros. Ultimate Ripping Project - MUGEN70 - 02-14-2021 i'm new to typing here. just asking, will there ever be a chance we'll get the finish zoom/special zoom backgrounds or something like that? or maybe the final smash backgrounds? RE: Super Smash Bros. Ultimate Ripping Project - Knowdice - 02-19-2021 (02-14-2021, 10:57 AM)MUGEN70 Wrote: i'm new to typing here. just asking, will there ever be a chance we'll get the finish zoom/special zoom backgrounds or something like that? or maybe the final smash backgrounds? Correct me if i'm wrong (I don't know much about the inner workings of ssbu) But aren't the backgrounds made in-game as opposing to having an image like that. Its always worth asking someone else because I specialise more in pokken rips atm. Im thinking about getting into ssbu rips though. RE: Super Smash Bros. Ultimate Ripping Project - GregoryTheGamer - 03-04-2021 (01-18-2021, 11:49 PM)Worldblender Wrote: Today, I have finally resolved one of my long-standing issues that caused the hands on Ness's model to badly deform (when using my Blender NUMDLB importer script). The reason, after analyzing the armature of the SMD version of this model exported from CrossMod, turns out to be because the bone roll on some of those bones is wrong (the bones in question, highlighted in both screenshots, have their roll set 180 degrees from what they should look like). Ah so thats what the problem with that was, I hope you can get it fixed soon RE: Super Smash Bros. Ultimate Ripping Project - Worldblender - 03-04-2021 (03-04-2021, 10:39 PM)GregoryTheGamer Wrote: Ah so thats what the problem with that was, I hope you can get it fixed soon Already been fixed since last January. The next release, when I make it, is likely to contain fixes related to NUANMB importing. RE: Super Smash Bros. Ultimate Ripping Project - Worldblender - 03-05-2021 Version 11.0.0 has released yesterday. It's most notable change is the new DLC fighter Pyra/Mythra from Xenoblade Chronicles 2. I'll be waiting patiently for the model files to be uploaded. From https://www.ssbwiki.com/List_of_updates_(SSBU)#11.0.0: This update was released on March 4th 2021 (March 5th in some time zones).
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