More new characters in Tatsunoko Vs. Capcom - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Other Stuff (https://www.vg-resource.com/forum-6.html) +----- Forum: Gaming Discussion (https://www.vg-resource.com/forum-18.html) +----- Thread: More new characters in Tatsunoko Vs. Capcom (/thread-10768.html) |
RE: More new characters in Tatsunoko Vs. Capcom - Omegajak - 01-29-2010 Man they really turned down Polymars 4 bar super. Shit use to down 1/4 -1/2 damage if followed with a combo. RE: More new characters in Tatsunoko Vs. Capcom - TomGuycott - 01-29-2010 What they don't explain how to do is HOW to collect souls. Also, Zero and Tekkaman Blade feel overpowered against the computer, probably not AS bad against human players, but I tried them in a tag team, and I didn't even have to switch from Blade at all, and I got his level 3 super two times per match, which I can never get to happen with anyone else. xD What's even more awesome is that if his level 3 doesn't hit someone, he compensates by shooting a beam across the screen anyway. Not as powerful, still better than nothing. RE: More new characters in Tatsunoko Vs. Capcom - Cobalt Blue - 01-29-2010 its just sad that neither samurai pizza cats or speed racer will not see the light on this game due license issues. wich doesnt deny that its almost a fact that we will se a sequel of tvc, with hopefully, stuff from god knows how. just remember how it started with xmen vs streetfigther RE: More new characters in Tatsunoko Vs. Capcom - DanKen - 01-29-2010 Why do we not have this now capcom!!! http://destructoid.com/elephant/photo-m.phtml?post_key=161902&photo_key=129429 RE: More new characters in Tatsunoko Vs. Capcom - Vipershark - 01-29-2010 Frank West's SCOOP RUSH! RE: More new characters in Tatsunoko Vs. Capcom - Cobalt Blue - 01-29-2010 frank west looks like dwayne johson. RE: More new characters in Tatsunoko Vs. Capcom - JarJar - 01-29-2010 if ingrid and komugi made it in i wouldve found all ways possible to get a wii RE: More new characters in Tatsunoko Vs. Capcom - Angelglory - 01-29-2010 Hey there's always DLC if Capcom goes through with doing it. RE: More new characters in Tatsunoko Vs. Capcom - Vipershark - 01-29-2010 (01-29-2010, 09:26 AM)TomGuycott Wrote: What they don't explain how to do is HOW to collect souls. Also, Zero and Tekkaman Blade feel overpowered against the computer, probably not AS bad against human players, but I tried them in a tag team, and I didn't even have to switch from Blade at all, and I got his level 3 super two times per match, which I can never get to happen with anyone else. xD on this case, yeah, I'm probably going to end up maining both like I thought RE: More new characters in Tatsunoko Vs. Capcom - Azure-Tranquility - 01-29-2010 Frank West seems like a total lulz character lol I would be pissed if I lost to a Frank User. RE: More new characters in Tatsunoko Vs. Capcom - Bigfoot - 01-29-2010 Frank and Yatterman-2 are an awesome team RE: More new characters in Tatsunoko Vs. Capcom - Farrokh Bulsara - 01-30-2010 oh man they buffed jun so hahd her rdp move lets her follow up with an air combo and her forward c is comboable RE: More new characters in Tatsunoko Vs. Capcom - Vipershark - 02-13-2010 okay so I tried playing with the gamecube controller, and hated it with wiimote controls, it's really simple. you have a light attack with one button, a combo on the other, a character switch button, and the "baroque" button which I still have no idea what it does the gamecube layout changes it back to controlling like a fighting game; light, mid, and heavy attacks on separate buttons, combos requiring joystick movement instead of a button press, etc. the default gamecube layout is insanely retarded BUT then I changed the controls to better fit the odd layout of the buttons, and I realized that it's actually not bad since you have complete control over your character. (Tyvon, I think you'd really like gamecube controls) Once I did that, I realized that it's actually not so bad, and tbh it's harder for me to use the wiimote controls now even though I prefer simplified play, using the gamecube controller actually taught me how to do the combos and be able to pull off all three supers rather than just button mashing and hoping I get the right move. Oddly enough, it almost seems as if the game is easier with the gamecube controls, even though controlling it is harder. Basically, it feels almost as if the AI is dumbed down when using the gamecube controller, which is offset by the harder-to-use layout. when playing with the wiimote, it seems as if AI difficulty is ramped up to offset the simplified controls. Though the only character that I've found that should be played only with wiimote controls is megaman. It's almost as if the control scheme was specifically designed with him in mind; instead of doing an combo to switch your weapon (which is really awkward on the gamecube controller since he has multiple weapons) you simply hold a direction and push a designated weapon switch button. The other button activates its effect if you hold down. Also, I unlocked Frank West. He's pretty fun to play as. RE: More new characters in Tatsunoko Vs. Capcom - tsr moderation staff - 02-13-2010 i have every character but yatterman-2 i fucking love this game RE: More new characters in Tatsunoko Vs. Capcom - Vipershark - 02-13-2010 how do you unlock zero and tekkaman blade |