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Le Scaphandrier - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Le Scaphandrier (/thread-17392.html) |
RE: Le Scaphandrier - Chris2Balls [:B] - 06-11-2011 Right, here's an update on the tileset, plus I've added a "fog" effect (basically a dither tileset): ![]() ![]() ![]() You may notice I've used the tiles differently from one side to the next: I wasn't sure if it were better for me to go for four bands of gradient, two bands, or using four bands in a less rigid way. I prefer the last version. RE: Le Scaphandrier - Chris2Balls [:B] - 06-23-2011 ![]() first dungeon in the game! RE: Le Scaphandrier - isael-21 - 06-23-2011 Is it a Sunken Submarine? I just know it is Sunken ![]() Cool, so, you're gonna start with the Dungeon, or did you start already? Did I say I like Dungeon-Based Games? (Like TLOZ) =D RE: Le Scaphandrier - Sinkin - 06-24-2011 Dude, I dig this project a lot. I like the overall style you're going for, really nice! RE: Le Scaphandrier - Shawn - 06-24-2011 (06-11-2011, 10:35 AM)Chris2Balls [:B] Wrote: Right, here's an update on the tileset, plus I've added a "fog" effect (basically a dither tileset): please teach me how to do tiles i literally do not understand how this works RE: Le Scaphandrier - Chris2Balls [:B] - 09-06-2011 ![]() tileset updated with coral ![]() demo of coral tile blending next objective: making submarine more "rigid" ie giving it more straight lines RE: Le Scaphandrier - Garamonde - 09-09-2011 That second tile is very lovely. ![]() RE: Le Scaphandrier - Chris2Balls [:B] - 05-01-2012 I've changed the diver's palette and made a few other tweaks: ![]() ![]() ![]() ![]() I'll update with the tileset. RE: Le Scaphandrier - Previous - 05-01-2012 Given the underwater scenario, I think he's moving too fast / with a too high amlitude. RE: Le Scaphandrier - Chris2Balls [:B] - 05-01-2012 I agree, he is moving quite fast. ![]() ![]() ![]() ![]() Is this better? RE: Le Scaphandrier - Previous - 05-01-2012 It is better, but maybe he shouldn't be swinign his arms that far as every movement is working against water pressure. RE: Le Scaphandrier - Chris2Balls [:B] - 05-01-2012 That's a good point. When I was doing the animations, I was thinking that greater movements would indicate greater effort in these circumstances... I'll experiment, either way. I have made a mock-up of a screencap: ![]() I've been making an engine these past few months, too. It's not finished though. RE: Le Scaphandrier - Lexou Duck - 05-01-2012 oh, you showed me some concept art a while ago, didn't know you made a thread till now good stuff though, keep it up ![]() RE: Le Scaphandrier - Chris2Balls [:B] - 05-05-2012 Yeah, it's been hidden by imgur now. :I Made a little animation: ![]() I'd like that effect to trigger when you go into the darkness. Update: ![]() Isopod done. It's camouflaged, so it can surprise the player. Now for the attack animation... RE: Le Scaphandrier - Chris2Balls [:B] - 05-06-2012 ![]() Update on the mock-up. Suits: ![]() ![]() ![]() ![]() |