kirbyace's sprites n stuff - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: kirbyace's sprites n stuff (/thread-1743.html) |
RE: kirbyace's sprites n stuff - Omegakyogre - 12-15-2008 (12-15-2008, 03:06 AM)kirbyace Wrote: i am a little confused on the grass,it's still in the working on space,does the cage look good enough to be finished or should i work on it The cage looks fine to me, though you might consider adding a bit of shading to the wire mesh. I mean: Look at the blades of grass that hang down right above the brown terrain. Notice how the lightest pixel of green is on the lower-end of each blade that hangs down. Since the light source is supposed to be at the top, it's out-of-place that they get lighter nearer the bottom. RE: kirbyace's sprites n stuff - kirbyace - 12-16-2008 ya the lightsource is messed up,will fix RE: kirbyace's sprites n stuff - kirbyace - 12-30-2008 bump updated: grass landscape cage notes: 1.the grass looks a little funny when i recolored it... 2.it's hard to see the shading in the cage mesh 3:this is an old thread 4:i double posted RE: kirbyace's sprites n stuff - Gors - 12-30-2008 looks cool, though you couls hue shift the shades on the blocks. RE: kirbyace's sprites n stuff - kirbyace - 12-30-2008 (12-30-2008, 07:45 PM)gorsal Wrote: looks cool, though you couls hue shift the shades on the blocks. couls?,i don't get what your saying RE: kirbyace's sprites n stuff - Gors - 12-30-2008 That was a typo. My bad... It's 'looks cool, though you could hue shift the shades on the blocks.' |