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Internal Enemies - Printable Version

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RE: A ghost and a seedy foe - Vipershark - 01-10-2012

and koopaul was never seen or heard from again, forever lost to the pages of dkc-atlas


RE: A ghost and a seedy foe - Zac - 01-11-2012

so seedy is a baby like dino pirahana?
this is silly, but I always felt bad for beating dino in SMG

also if you want to make his lips more full you should try to add another green shade


RE: A ghost and a seedy foe - Gors - 01-11-2012

also I think it's supposed to be shaped like an egg, so make its head more oval. It looks too straight atm.


RE: A ghost and a seedy foe - Chaoxys - 01-11-2012

Actually, he's like a baby Petey Piranha.

Also, he's not in an egg. When you see him before the fight, he's in a seed, hence it's shape (it's kind of a sun flower seed shape). The reason it isn't an egg is because, well, lets just say that given the location in which you fight him, an egg might be... disturbing.


RE: A ghost and a seedy foe - Gors - 01-12-2012

then make it pointier, because the shape is ambiguous and the fact he's wearing a cracked shell kind of reinforces that


RE: A ghost and a seedy foe - Chaoxys - 01-12-2012

Tried it, and he looks awkward pointier. Either way, in game you see the seed sitting there before it hatches. Heck, it's even pointed out that it's a seed. I may have it so that when he hatches, his head is pointed like it's been comically squished, then it pops into it's shape as is.


EDIT- If I can get a way to make it work without it looking awkward, I'll edit it, but for I'll keep it as is.


RE: A ghost and a seedy foe - Chaoxys - 01-23-2012

[Image: s0xzl2.jpg]

Still messing around with little details. Also, I have to go and fix up issues that came up with the color swaps that didn't show up in the original.

EDIT- Oh and I'm still working on the actual palettes for the alt colors, yellow and green mainly. I hate working with yellow palettes.


RE: A ghost and a seedy foe - Ridge Troopa - 01-24-2012

Wow, hadn't seen the new stuff after Koopalings until now... Everything's looking very good!
I will agree that Bowser needs quite a bit of reworking... Since you've probably gathered that I'm closely familiar with Koopa anatomy, I don't mind writing out a detailed crit for you if you want. As for his size, I think it's perfect, but with reworking the size will likely get a bit bigger (which isn't bad, either).

As for your most recent, there are two major complaints I have. The tops of Shy Guy's shoes are always under his robe in a standing pose, and his belt should be black.
For the recolors, you might want to check the Sports games. They all have different colored shoes in addition to robes.




RE: The masked menace - Chaoxys - 01-24-2012

[Image: 33w2o1x.jpg]

As for Bowser, go ahead and give me the C+C, but keep in mind I may not get to fixing him right away. I have a LOT on my list right now.

Also, I know they have different colored shoes. I really didn't spend much time on the alt colors, that was more so me planning out which alt colors I'd have made in the end for the game.


RE: The masked menace - Ridge Troopa - 01-24-2012

Much better, the fix looks spot-on to me.
Oh, all right, gotcha. Sounds good.

No problem. Whenever you get around to it, after all it's up to you whether you even touch it or not.
At first glance I can tell you used BIS Bowser for reference, which is fine, but you've got some things to fix mostly revolving around the body. The back of the shell and spikes really don't need much editing, however the shell's rim and his actual torso are a different story... To put it simply, it looks like you scaled them both down vertically (as opposed to rotating, which I assume is what you were going for). The end result just looks like his body was squished or something. Even so, I wouldn't recommend making him hunched over so much. He typically stands up pretty straight, even when fighting (as straight as he can, at least). For the feet, you'll probably benefit from making the heels touch the ground flat, instead of curving up - he's almost leaning forward right now. His arms/fists need to be bigger, and I'd also recommend making the armbands all the same size (BIS is the only game where the shoulder ones are smaller, and it looks silly). The bottom-left side of his muzzle seems too slanted or cut-off, so just add a few pixels to make it round there. The bottom jaw could be bigger in general and also farther forward. Last thing, the hair looks like it's slicked back, so just make it point forward and up a bit more; you might also make it longer in the back (another thing I didn't like about BIS Bowser's battle sprites...)
Phew, that's it. Damn, it'll probably take you less time to polish him up than it did for me to type this. As always, I hope it helps you, whenever you do fix him.




RE: The masked menace - Chaoxys - 01-24-2012

[Image: 20nuyh.jpg]

This one may be a bit taller.

And yeah, I'm starting over from scratch, it's easier imo.


RE: The masked menace - Chaoxys - 01-24-2012

[Image: 2qn07xv.jpg]

Idk, I suck at spriting Bowser.

EDIT- Gah dang, the moment I post this, Ridge shows up. I think his spriter senses were tingling.


RE: The masked menace - Ridge Troopa - 01-24-2012

This one's got vast improvements over the last version, that's for sure.
The tiny bottom-most lock of hair on his back bothers me, it'd probably look better if you moved the lock above it up some and made the tiny part taller and longer.
The new body and legs are really great, so try to keep those how they are if you can. The front arm has two issues, one of which is still the shoulder armband; I would seriously consider making it bigger and move it down so you can see his shoulder (this is how it's supposed to be positioned - like I said before it looks stupid in BIS). The other is the fist, which right now looks like a ball instead of four digits. Fingers need to have more separation in terms of shape and the thumb just needs redoing.
His muzzle is turning into Paper Bowser's, which needs editing IMO. I think making it thinner/shorter and adding a tiny bit more definition between the front bulges and nose would help a lot.
The part of the jaw that connects to the cheek looks a little weird, it's got some kind of bulge on-level with his top teeth, which should be edited so it connects on an angle and not quite so smoothly.
The biggest spike looks all right, but the others need some reworking. In particular, you should move the top one up at least three or four pixels so the orange band is visible, and reshape everything else accordingly there so you can see some green too. The rim is great around the leg and biggest spike, but it should probably reach a bit higher behind his head. Also, I dunno if it's just me but the pure white part looks very strange right around that tiny spike near the top.
Last things are kind of nitpicks: see if you can't make the tail thicker and maybe add his other teeth.

Of course, the fact that I've got crit isn't to say I'd prefer your older one by any means. I'd be fine with seeing this one as-is over any previous version in MM; it's the best one and looks darn good.

EDIT: As far as my spriter senses go, eh, maybe a little... But I'll admit that I have topic replies set to immediate email notification...


RE: The masked menace - Chaoxys - 01-24-2012

You kind of lost me on the parts about the mouth but I tried to fix it up as best I could.
[Image: 10ng80j.jpg]


EDIT- Hey Ridge, if it'd be easier than explaining, feel free to edit it. At least enough to get the point across.


RE: The masked menace - Ridge Troopa - 01-25-2012

Mkay, I used your older one and attempted what I've been trying to say but didn't quite express in coherent English.
Hopefully you can see everything I did better than I explained it.

[Image: Bowseredit-1.png]

EDIT: Whoops, screwed up the shoulder. Fixed.