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8 bit Nintendo fighting sprites - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: 8 bit Nintendo fighting sprites (/thread-1892.html) |
RE: 8 bit Nintendo fighting sprites - Phantom Killah - 09-27-2008 ![]() Luigi started RE: 8 bit Nintendo fighting sprites - Phantom Killah - 09-28-2008 ![]() Comments would be appreciated RE: 8 bit Nintendo fighting sprites - J-bit - 09-28-2008 (09-28-2008, 06:10 PM)Phantom Kirby Wrote: Ok, so if you put Luigi with the vacuum, would you put Mario with F.L.U.U.D? RE: 8 bit Nintendo fighting sprites - Phantom Killah - 09-28-2008 (09-28-2008, 07:17 PM)J-bit Wrote:(09-28-2008, 06:10 PM)Phantom Kirby Wrote: No. Luigi has more ties to the Poltergust than Mario does to FLUDD. Besides, E. Gadd already has FLUDD as his double jump. ![]() Mario is now shorter RE: 8 bit Nintendo fighting sprites - Ekoi - 10-01-2008 What is this, because I'm loving it so far. Mario looks much better after shortening him. Also, thankyou for not making Mario use the FLUDD. ![]() RE: 8 bit Nintendo fighting sprites - killme - 10-01-2008 I do think Luigi's Bv should've been polrtegeist in Brawl. Nice sprites, anyway. RE: 8 bit Nintendo fighting sprites - Phantom Killah - 10-01-2008 (10-01-2008, 04:25 PM)Ekoi Wrote: What is this, because I'm loving it so far. It's just a little personal project. Glad I'm not the only one who doesn't think using FLUDD is a good idea :> RE: 8 bit Nintendo fighting sprites - Phantom Killah - 10-05-2008 ![]() Luigi done. RE: 8 bit Nintendo fighting sprites - mozzy - 10-05-2008 Jumping should be one frame (for actually going up, use as many as you want for falling) even though it doesn't make sense irl, it lags, which would be pretty annoying. RE: 8 bit Nintendo fighting sprites - Phantom Killah - 10-05-2008 (10-05-2008, 09:03 PM)mozzy Wrote: Jumping should be one frame (for actually going up, use as many as you want for falling) even though it doesn't make sense irl, it lags, which would be pretty annoying. Good point. ![]() ![]() Changed the take off poses into landing poses. RE: 8 bit Nintendo fighting sprites - mozzy - 10-05-2008 Thought I'd try my hand at this style, remade Mario and Luigi. ![]() You can use it if you want I suppose. Just saying it could be better. This was fun though I might do more if you don't mind. RE: 8 bit Nintendo fighting sprites - Phantom Killah - 10-05-2008 (10-05-2008, 09:29 PM)mozzy Wrote: Thought I'd try my hand at this style, remade Mario and Luigi. Well, your's are definately better, but I don't really feel like remaking the entire sheet so I'll just stick with what I have now. It'd be cool if you made more. RE: 8 bit Nintendo fighting sprites - Phantom Killah - 10-06-2008 ![]() New Tingle is way better than old one. RE: 8 bit Nintendo fighting sprites - Phantom Killah - 10-06-2008 ![]() Tingle update. RE: 8 bit Nintendo fighting sprites - ~BRICKLIN~ - 10-06-2008 His punch is a kick and his kick is a punch? cool. |