SUPER ARISA WORLD - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: SUPER ARISA WORLD (/thread-20116.html) |
RE: SUPER ARISA WORLD - Sengir - 04-28-2012 Ploaj you have to be more careful when placing ladders! You don't want Viperverts looking up Arisa's skirt (This is great btw!!) RE: SUPER ARISA WORLD - Gors - 04-28-2012 this is shaping up pretty nicely I tested the exe. file, the HTML version shares some of the problems, but bug 1 and 4 don't happen on it. RE: SUPER ARISA WORLD - Ploaj - 04-28-2012 A lot of those was me overlooking simple things Easy fixes RE: SUPER ARISA WORLD - Zadaben - 04-28-2012 -Sometimes attempting climbing a ladder while holding a block makes it fall below the ground. This only happens if you jump onto the ladder, not if you walk onto it, up must be held while on ladder. -If you throw a block above your head and stay below it, there is a brief moment where Arisa shows her falling animation, then she appears ontop of the block.* -If you throw a block up while underneath other blocks, it rebounds sideways, this only happens on the very low ones. -If timed properly, you can throw a block into a wall, then jump off of it again before it land to essentially double-jump.* -If you throw a block at a vipergoomba, it appears above it and then dies. -If Arisa becomes pinned between two blocks, she cannot turn around, and (this part only happens between a minecraft block and a wall, otherwise she cant walk) she walks in slow motion, vibrating slightly. -If you throw a a block between two other blocks, it will become wedged inside of it and float in midair. *These two things are linked together. RE: SUPER ARISA WORLD - Ploaj - 04-28-2012 I already have most of those fixed but thanks for pointing them out and some only appear in the html one because of the horrible collision detection >.< Edit: Oh and is Sengi like player 2 luigi or like Super Mario Bros 2 character with different stats and abilitys? RE: SUPER ARISA WORLD - Vipershark - 04-28-2012 do i have a looking up animation for when arisa is above me because i need one RE: SUPER ARISA WORLD - Gors - 04-28-2012 I was going to do that , but idk if it would be viable to program it depends on ploaj, really; I can gladly make all the sprites for it. Quote:Edit: I don't really know; make sengi~ a copy of Arisa for the time being, then we can think on giving her different stats and maybe, even moves. RE: SUPER ARISA WORLD - Ploaj - 04-28-2012 (04-28-2012, 06:15 PM)Vipershark Wrote: do i have a looking up animation for when arisa is above meThen we have a happy coincidence as I added that in myself earlier today Gors you can make your own version of the sprite though. RE: SUPER ARISA WORLD - Gors - 04-29-2012 not a lot of things, but slowly getting there RE: SUPER ARISA WORLD - Gors - 05-01-2012 RE: SUPER ARISA WORLD - TomGuycott - 05-01-2012 For some reason I kinda wish it was a little different from the Mario coins somehow, like a slightly different color or something while still being recognizable as a ripoff style thing. RE: SUPER ARISA WORLD - Gors - 05-01-2012 tbh I have different plans for that coin... RE: SUPER ARISA WORLD - TomGuycott - 05-01-2012 FFffffttt. The suspense. She burns!!! RE: SUPER ARISA WORLD - Ploaj - 05-01-2012 Finals week for me I had some time today so I added the spring, coin, and running plus I fixed a lot of the blocks physics. Oh and you can use Sengi http://arisa.netii.net/demo/index.html and the exe download because as usual some glitches involving collisions only appear in the html5 http://arisa.netii.net/exe/DEMO.rar RE: SUPER ARISA WORLD - Sengir - 05-01-2012 Seeing as Sengi~'s jump anim is kinda like flying maybe she has Luigi's fluttery jump? |