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Sprite Ripping Project 5: _____-em-up! - Printable Version

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RE: Sprite Ripping Project 5: _____-em-up! - Garamonde - 05-24-2012

It depends, I guess, but it's not really necessary.


RE: Sprite Ripping Project 5: _____-em-up! - Ton - 05-24-2012

Magma, if it'll organize the section better, go for it. Tongue


RE: Sprite Ripping Project 5: _____-em-up! - Ryan914 - 05-24-2012

Resubmission:

Great Battle 3:
Fighter Roar

Was missing a charge attack sprite.

New Submission:

Great Battle 3:
Gundam F91

Apparently, when you are cursed in the SD Universe; Gundams become Haros.


RE: Sprite Ripping Project 5: _____-em-up! - Magma MK-II - 05-25-2012

More 1944:

[Image: wWV8v.png][Image: EKXRX.png]

I've played through the entire game, and there aren't many bosses who reuses sprites, and some of them use different palletes, so I'll just repeat the ones with different palletes.


RE: Sprite Ripping Project 5: _____-em-up! - Maxim - 05-25-2012

@Shade

I saw your rips from 'Gourmet Sentai bara yarou' and they are looking good, but as far as i can tell, they are missing some special moves.
A while ago, i ripped all the sprites of Baron Mediocrity straight out of the rom, but i never finished the sheet. I have all the sprites, but i can't organize them in a sheet, because i don't know, how to perform the special moves. The sprites in the rom are all over the place, so i can't say for sure, how they are lined up correctly. Here's my work-in-progress sheet:

[Image: th_Gourmet_wip.png]

I'd really appreciate it, if someone could help me out with the special moves. I already googled for them, but no luck.


RE: Sprite Ripping Project 5: _____-em-up! - Shade - 05-25-2012

Thanks Maxim!
I'm still trying to figure out some stuff, but here's what I have so far! Tongue

/\Up
< > Left/Right
\/ Down

< = Move Backwards
> = Move Forwards
>>/<< Run chosen direction
B = Jump
A=Pose
A < /\ > \/ = Advanced Poses
Y = Basic punch
YYY = Basic Combo
B&Y = Aerial Attack
>>/<<+Y = Slide Attack
:Close Range: = Grab (Only works after combo)
YBig Grinuring Grab: = Grab Attack
L+RBig Grinuring Grab: = Advanced Grab Attack
R+Y = Explosive Attack


RE: Sprite Ripping Project 5: _____-em-up! - Magma MK-II - 05-26-2012

One more:

[Image: C6mok.png]


RE: Sprite Ripping Project 5: _____-em-up! - TomGuycott - 05-27-2012

Hey, I finished something!

[Image: hweMs.png]

[Image: DTNn2.png] [Image: uIM30.png] [Image: 5WtHF.png] [Image: vNYss.png] [Image: 1UtBw.png] [Image: AraZi.png] [Image: o2N0x.png] [Image: g3t65.png]


RE: Sprite Ripping Project 5: _____-em-up! - Ryan914 - 05-27-2012

Great Battle 3
Kamen Rider RX


RE: Sprite Ripping Project 5: _____-em-up! - TomGuycott - 05-27-2012

And some Axelay, like I promised. The rest are gonna take longer because they have shifting palettes and whatnot. Gets annoying. Sad

[Image: H0Uzf.png]


RE: Sprite Ripping Project 5: _____-em-up! - Dazz - 05-28-2012

Got these all up now Smile

Let me know if I missed anything.


RE: Sprite Ripping Project 5: _____-em-up! - Magma MK-II - 05-28-2012

Scramble (Arcade):

[Image: DlpYF.png]

[Image: xHZHY.png]

Vulgus (Arcade):

[Image: ywTVT.png]

[Image: LZC2B.png]

And one more sheet from 1944:

[Image: ipXc1.png]


RE: Sprite Ripping Project 5: _____-em-up! - Ryan914 - 05-28-2012

Great Battle 3:
Ultraman

That should be all the playable characters.


RE: Sprite Ripping Project 5: _____-em-up! - Dazz - 05-29-2012

Sweet stuff guys, loving this project so much Heart


RE: Sprite Ripping Project 5: _____-em-up! - Magma MK-II - 05-29-2012

1944:

[Image: 9Jqol.png]

The largest boss name in the game, but thankfully not the largest sheet.