Sprite Ripping Project 5: _____-em-up! - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Sprite Ripping Project 5: _____-em-up! (/thread-20357.html) |
RE: Sprite Ripping Project 5: _____-em-up! - Garamonde - 05-24-2012 It depends, I guess, but it's not really necessary. RE: Sprite Ripping Project 5: _____-em-up! - Ton - 05-24-2012 Magma, if it'll organize the section better, go for it. RE: Sprite Ripping Project 5: _____-em-up! - Ryan914 - 05-24-2012 Resubmission: Great Battle 3: Fighter Roar Was missing a charge attack sprite. New Submission: Great Battle 3: Gundam F91 Apparently, when you are cursed in the SD Universe; Gundams become Haros. RE: Sprite Ripping Project 5: _____-em-up! - Magma MK-II - 05-25-2012 More 1944: I've played through the entire game, and there aren't many bosses who reuses sprites, and some of them use different palletes, so I'll just repeat the ones with different palletes. RE: Sprite Ripping Project 5: _____-em-up! - Maxim - 05-25-2012 @Shade I saw your rips from 'Gourmet Sentai bara yarou' and they are looking good, but as far as i can tell, they are missing some special moves. A while ago, i ripped all the sprites of Baron Mediocrity straight out of the rom, but i never finished the sheet. I have all the sprites, but i can't organize them in a sheet, because i don't know, how to perform the special moves. The sprites in the rom are all over the place, so i can't say for sure, how they are lined up correctly. Here's my work-in-progress sheet: I'd really appreciate it, if someone could help me out with the special moves. I already googled for them, but no luck. RE: Sprite Ripping Project 5: _____-em-up! - Shade - 05-25-2012 Thanks Maxim! I'm still trying to figure out some stuff, but here's what I have so far! /\Up < > Left/Right \/ Down < = Move Backwards > = Move Forwards >>/<< Run chosen direction B = Jump A=Pose A < /\ > \/ = Advanced Poses Y = Basic punch YYY = Basic Combo B&Y = Aerial Attack >>/<<+Y = Slide Attack :Close Range: = Grab (Only works after combo) Yuring Grab: = Grab Attack L+Ruring Grab: = Advanced Grab Attack R+Y = Explosive Attack RE: Sprite Ripping Project 5: _____-em-up! - Magma MK-II - 05-26-2012 One more: RE: Sprite Ripping Project 5: _____-em-up! - TomGuycott - 05-27-2012 Hey, I finished something! RE: Sprite Ripping Project 5: _____-em-up! - Ryan914 - 05-27-2012 Great Battle 3 Kamen Rider RX RE: Sprite Ripping Project 5: _____-em-up! - TomGuycott - 05-27-2012 And some Axelay, like I promised. The rest are gonna take longer because they have shifting palettes and whatnot. Gets annoying. RE: Sprite Ripping Project 5: _____-em-up! - Dazz - 05-28-2012 Got these all up now Let me know if I missed anything. RE: Sprite Ripping Project 5: _____-em-up! - Magma MK-II - 05-28-2012 Scramble (Arcade): Vulgus (Arcade): And one more sheet from 1944: RE: Sprite Ripping Project 5: _____-em-up! - Ryan914 - 05-28-2012 Great Battle 3: Ultraman That should be all the playable characters. RE: Sprite Ripping Project 5: _____-em-up! - Dazz - 05-29-2012 Sweet stuff guys, loving this project so much RE: Sprite Ripping Project 5: _____-em-up! - Magma MK-II - 05-29-2012 1944: The largest boss name in the game, but thankfully not the largest sheet. |