Super Mario 3, revamped and extended - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Super Mario 3, revamped and extended (/thread-21891.html) |
RE: Super Mario 3, revamped and extended - Iceman404 - 01-03-2013 I thought you were revamping it though, meaning you'd fix their issues. RE: Super Mario 3, revamped and extended - Doc Melonhead - 01-03-2013 (01-03-2013, 11:47 PM)Iceman404 Wrote: I thought you were revamping it though, meaning you'd fix their issues.Well, I could fix it latter. But for now I'm done with Bowser. I needed to focus on my modeling skills for work (they wanted me to add details to the pug). RE: Super Mario 3, revamped and extended - Doc Melonhead - 01-04-2013 Went ahead and fixed the Portrait. Now it's ready for submition. RE: Super Mario 3, revamped and extended - Doc Melonhead - 01-15-2013 Yoshi Bros. RE: Super Mario 3, revamped and extended - Doc Melonhead - 01-25-2013 Nearly done with Yoshi. RE: Super Mario 3, revamped and extended - Ton - 01-25-2013 Maybe some alt. palettes? RE: Super Mario 3, revamped and extended - Doc Melonhead - 01-26-2013 You got some with this finished spritesheet: RE: Super Mario 3, revamped and extended - Doc Melonhead - 02-17-2013 Now started working on Porting some of the SMW Enemies to SMB3: RE: Super Mario 3, revamped and extended - Novally - 02-17-2013 To be honest some of these look pillow shaded. And the contrast is very low. RE: Super Mario 3, revamped and extended - Bombshell93 - 02-17-2013 I think you misunderstand pillow shading because I see none (barring the cloud, guy on cloud and wind up toy) there is some following of the outline but thats because of the abundance of round shapes which are still shaded quite nicely. RE: Super Mario 3, revamped and extended - Garamonde - 02-17-2013 the contrast is because of the fact he's using the SMB3 SNES palette. so he can't change that unfortunately. these look pretty in-style so far, except for the Monty Mole for some reason... can't place my finger on what it is. RE: Super Mario 3, revamped and extended - Ton - 02-18-2013 You must be converting the GBA enemies, because Lakitu looks totally different on SNES and that shell doesn't exist in it. RE: Super Mario 3, revamped and extended - Doc Melonhead - 02-18-2013 @ Tonberry2k: Pretty much. I also converted the Goomba from SMW to be a more traditional one: I even updated Dry Bones: RE: Super Mario 3, revamped and extended - Hiynastrike - 02-19-2013 his foot kinda moves weirdly almost as he is shuffling RE: Super Mario 3, revamped and extended - Novally - 02-19-2013 (02-17-2013, 06:46 PM)Bombshell93 Wrote: I think you misunderstand pillow shading because I see none (barring the cloud, guy on cloud and wind up toy) Lakitu (and it's cloud) and Kamek doesn't look like they have a defined light source. But I think I'm not able to differentiate his edits from the official work or something. |