Castlevania - Rondo of 8-bit [very early alpha] - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: Castlevania - Rondo of 8-bit [very early alpha] (/thread-21967.html) |
RE: Castlevania - Rondo of 8-bit [very early alpha] - Lexou Duck - 11-30-2013 (11-29-2013, 11:47 PM)Ailit Wrote: Out of curiosity what tool are you using to develop your game Lexou? GameMaker or something else? nope coding in python 2.7 language with the pygame library and the IDE i use is spyder RE: Castlevania - Rondo of 8-bit [very early alpha] - Gors - 12-07-2013 http://vocaroo.com/i/s0MzQ6wkYGa7 Divine Bloodlines http://vocaroo.com/i/s1pgK04ezcAk Opus 13 http://vocaroo.com/i/s01MUpNDIUcj Picture of a Ghost Ship http://vocaroo.com/i/s0lTY4SmzG9G Cemetery http://vocaroo.com/i/s15eEoBR6nDA Bloody Tears (WIP) RE: Castlevania - Rondo of 8-bit [very early alpha] - Gors - 12-10-2013 http://www.youtube.com/playlist?list=PLTrmXWpfH-zUTt_z1INjnjiFqrxmv90CF Playlist! RE: Castlevania - Rondo of 8-bit [very early alpha] - Chris2Balls [:B] - 12-11-2013 Your renditions are great, but your Opus 13 is sexy! Looking forward to more progress from Lexou... maybe some tiles? :B RE: Castlevania - Rondo of 8-bit [very early alpha] - TomGuycott - 12-14-2013 You know, I saw somewhere once that there was quite a large unused enemy for this game. If I could find it do you have any interest in maybe having it in as a secret boss or Easter egg? Or is it going as close to the original as possible? RE: Castlevania - Rondo of 8-bit [very early alpha] - Lexou Duck - 12-14-2013 (12-14-2013, 05:04 PM)Tom Guicote Wrote: You know, I saw somewhere once that there was quite a large unused enemy for this game. If I could find it do you have any interest in maybe having it in as a secret boss or Easter egg? Or is it going as close to the original as possible? i was actually planning on making a bonus clocktower stage with the tower of dolls song gors made and gaibon+slogra as bosses but hey do show in any case RE: Castlevania - Rondo of 8-bit [very early alpha] - TomGuycott - 12-15-2013 Unfortunately, the dude's links were broken. Let me PM him and see if he still has them. Nevermind, its been a year since the guy was even signed in. Probably not gonna happen unless someone knows how to view tiles for Rondo of Blood. The guy used Mednafen and found the tiles in the first area of stage 1 and nowhere else. I don't have this ROM, so I can't really find it myself. RE: Castlevania - Rondo of 8-bit [very early alpha] - Lexou Duck - 12-23-2013 working on tiles made a little mockup RE: Castlevania - Rondo of 8-bit [very early alpha] - IndyGo - 12-24-2013 Looking pretty swell developed so far Lexou, keep up the good work! Also Gors I think you did faithful job on recreating these tunes in NES-style too- RE: Castlevania - Rondo of 8-bit [very early alpha] - Gors - 12-24-2013 idk man i'd prefer to have the hud either faithful to rondo or 8-bit castlevania imo RE: Castlevania - Rondo of 8-bit [very early alpha] - Chris2Balls [:B] - 12-27-2013 Looks good Lexou, but really cluttered for an NES mockup. RE: Castlevania - Rondo of 8-bit [very early alpha] - recme - 12-27-2013 (12-27-2013, 06:43 PM)Chris2Balls [:B] Wrote: Looks good Lexou, but really cluttered for an NES mockup. seconded. if this were to run on nes hardware, itll probably flicker like hell RE: Castlevania - Rondo of 8-bit [very early alpha] - Gors - 12-28-2013 RE: Castlevania - Rondo of 8-bit [very early alpha] - Lexou Duck - 01-27-2014 okay so lemme explain a few things basically im doing this for my end-of-high-school-diploma (ie baccalaureat), cause i have this programming class option the deal is they say it has to be python, so the guy who i was assigned to make this with and i plan on only making a simple boss fight (the white sea dragon thingy), its really sufficient for the graded project seeing as they're making us do this in python (a very slow language) i think i'll redo it in another language after the school year is finished (probably haxe) by myself so here's what i got now, an almost fully playable main character, there's now the iconic 256x224 screen size and a camera system, the backgrounds are working (yes i know parallax is impossible on an NES but fuck u) my friend'll take care of making the boss and attack collisions i just need to do the HUD and draw the full sheet for the boss gors, could you send me an OGG of whatever song you'd want this battle to have (its just for a tech demo so the official boss music isnt even required) and maybe sound effects if that isnt too much to ask feel free to criticize the background by the way (it totally abides restrictions yes i double-checked (except for parallax)) RE: Castlevania - Rondo of 8-bit [very early alpha] - TomGuycott - 01-27-2014 Actually, while traditional parallax as we know it might not be possible, there are some alternate methods (though I don't know how to program them). Look up Totally Rad, the first level has some kind of scrolling, if I recall. |