Mit's Sprites and Such - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Mit's Sprites and Such (/thread-22257.html) |
RE: SupaMit's Sprites and Such - Chaoxys - 03-29-2013 Love the grep sprites. As for the Mario jumping thing, I wouldn't bother with a crouch prior to the jump for the reason you stated. Having it there could add an awkward delay with the jump. RE: SupaMit's Sprites and Such - Mit - 04-15-2013 oh hey hello the bigger one was for fun, and the smaller ones up top I'm trying to get into a game, since the original sprites I made are iffy. kinda went for a Scott Pilgrim style. EDIT: also, I tried to do that "hair shine line" that the SP sprites use, but I never got it to look right, so now I'm stuck with the spherical glare thing. RE: SupaMit's Sprites and Such - Hiynastrike - 04-15-2013 His arm grows rather then bends RE: SupaMit's Sprites and Such - Ninspriterx - 04-16-2013 I appreciate the movement in the legs and how the knees actually bend. But as Blackfeather pointed out the same can't be said about the forefronted arm. His apparent "shoulder?? >> turns into an elbow (technically??)", well it's static and makes it seem odd. And with this big of a sprite you could go so far as to moving around other parts of the body like his head. A side question, is that is hair or is he wearing a brown helmet? Unless it's meant to be a mystery might I suggest making a distinction. RE: SupaMit's Sprites and Such - Mit - 04-16-2013 fixed the hair and arm RE: SupaMit's Sprites and Such - Mit - 05-13-2013 I'M BACK here are a few recent heavy edits - and here's some stuff from a project - I am going to willingly admit that I really am not good at angled movements as seen in the above sheet. also, the good ones are the ones on the right side, not the M3 edits RE: SupaMit's Sprites and Such - Gors - 05-14-2013 the down walking animation's legs are rather extreme, have you tried animating it? it looks like a wacky tap dance of sorts. the arms seem longer than usual in the diagonal sprites, too. RE: SupaMit's Sprites and Such - Mit - 05-14-2013 I think I may have fixed it. EDIT: I noticed the legs were pretty gross in the angled walk so I touched it up RE: SupaMit's Sprites and Such - Sengir - 05-14-2013 HIS left hand in the diagonal walking animation gets too big, but i really like the M&L-like walking down animation. RE: SupaMit's Sprites and Such - Mit - 05-14-2013 okay I think I REALLY fixed it now RE: SupaMit's Sprites and Such - Mit - 05-22-2013 look another walk cycle even though that's more of a run RE: SupaMit's Sprites and Such - SchAlternate - 05-22-2013 Looks pretty sweet! My only complain is that it's a bit jumpy, if you get what I mean. Awesome anyway. RE: SupaMit's Sprites and Such - Mit - 06-17-2013 *bump* EDIT: changed the jump poses to be more exaggerated RE: SupaMit's Sprites and Such - Ton - 06-19-2013 These are cute. I like the block with the OO eyes a lot. RE: SupaMit's Sprites and Such - Mit - 07-21-2013 bumpdate added a ton of stuff. I plan on getting at least Super Mario and Super Luigi totally done by the end of the summer. if all goes right I'll get the small forms done too. EDIT: fixed the underground tiles |