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My return to Spriters resource (now VG resource) - Printable Version

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RE: My return to Spriters resource (now VG resource) - Mr. Jam - 08-29-2013

There are still a few problems I see here. The colors need to be more saturated as they currently look a bit dull and the colors you used for the hue shift seem a bit odd. For the grass, it might help to have the brightest color a slightly yellowish-green and slowly make the other two darker colors a little greener. There also doesn't seem to be enough shading in the tiles making them seem flat. There doesn't seem to be enough shading in the tiles so it may help to add a little more.


RE: My return to Spriters resource (now VG resource) - TheMario360 - 08-30-2013

(08-29-2013, 06:18 PM)EpicEbilninja Wrote: There are still a few problems I see here. The colors need to be more saturated as they currently look a bit dull and the colors you used for the hue shift seem a bit odd. For the grass, it might help to have the brightest color a slightly yellowish-green and slowly make the other two darker colors a little greener. There also doesn't seem to be enough shading in the tiles making them seem flat. There doesn't seem to be enough shading in the tiles so it may help to add a little more.


[Image: Mariotileset1_zps8efc706d.png~original]


RE: My return to Spriters resource (now VG resource) - Mr. Jam - 08-30-2013

The colors looks a bit better, but they still should be more saturated as they still look a bit dull.
(just made an edit to help with the colors)
[Image: coloredit-1.png]

For the shading, the ground looks fine to me, but the grass still needs a little more work.


RE: My return to Spriters resource (now VG resource) - TheMario360 - 09-03-2013

(08-30-2013, 03:30 PM)EpicEbilninja Wrote: The colors looks a bit better, but they still should be more saturated as they still look a bit dull.
(just made an edit to help with the colors)
[Image: coloredit-1.png]

For the shading, the ground looks fine to me, but the grass still needs a little more work.

[Image: Mariotileset1_zps077a1abd.png~original]

I saturated the colors a bit more without copying off you.


RE: My return to Spriters resource (now VG resource) - TheMario360 - 11-13-2013

This the newest addition to my current sprites, switch palace blocks!

[Image: switchpalaceblocks_zps9755c356.png~original]

They aren't perfect, but, I hope I don't have to do TO much editing from this...


RE: My return to Spriters resource (now VG resource) - TheMario360 - 11-16-2013

Accompanying them are the switches for said blocks
[Image: Switchpalaceswitches_zps96948c46.png~original]


RE: My return to Spriters resource (now VG resource) - Glam Grimfire - 11-16-2013

when making something as a sprite, it's important to conceptualize what the material is actually made of! the blocks in mario games, especially the switches, have an almost semi transparent, gloss, plastic looking feel. you could really benefit from blending your shades together here!


RE: My return to Spriters resource (now VG resource) - TheMario360 - 11-17-2013

(11-16-2013, 01:53 PM)Glam Grimfire Wrote: when making something as a sprite, it's important to conceptualize what the material is actually made of! the blocks in mario games, especially the switches, have an almost semi transparent, gloss, plastic looking feel. you could really benefit from blending your shades together here!

Um... could you give an example, I have no idea what your talking about. Question


RE: My return to Spriters resource (now VG resource) - Kelvin - 11-17-2013

The shading and highlighting of the buttons doesn't seem to match their shape. It looks like a sphere with a button-shaped mask over it. You should have the shading go straight up ntil it reaches the curve and then curve with it; likewise for the highlight, it should taper down into a streak towards the cylindrical part and become a vertical line.


RE: My return to Spriters resource (now VG resource) - TheMario360 - 11-17-2013

(11-17-2013, 04:29 PM)Midi Wrote: The shading and highlighting of the buttons doesn't seem to match their shape. It looks like a sphere with a button-shaped mask over it. You should have the shading go straight up ntil it reaches the curve and then curve with it; likewise for the highlight, it should taper down into a streak towards the cylindrical part and become a vertical line.
[Image: Switchpalaceswitches_zps0eb03436.png~original]


RE: My return to Spriters resource (now VG resource) - E-Man - 11-17-2013

Interesting, but why do those buttons look a little too beveled o me instead of actually portraying real depth?


RE: My return to Spriters resource (now VG resource) - TheMario360 - 11-17-2013

(11-17-2013, 05:10 PM)E-Man Wrote: Interesting, but why do those buttons look a little too beveled o me instead of actually portraying real depth?
I don't know. maybe should I just remove the highlight altogether?
Actually scratch that. this might be better:
[Image: Switchpalaceswitches_zpsf300156a.png~original]


RE: My return to Spriters resource (now VG resource) - E-Man - 11-17-2013

Yes, that is much better. Of course, why don't you invest some time looking into hue shifting techniques? As the shading is now, they don't look distinguishable from the main colors and don't have enough "pizzazz" to make them look interesting. Also, how about adding another dark shade to your shading to make the shading look smoother?


RE: My return to Spriters resource (now VG resource) - TheMario360 - 11-17-2013

Quote:Yes, that is much better. Of course, why don't you invest some time looking into hue shifting techniques? As the shading is now, they don't look distinguishable from the main colors and don't have enough "pizzazz" to make them look interesting. Also, how about adding another dark shade to your shading to make the shading look smoother?

[Image: Switchpalaceswitches_zps20dd67b4.png~original]


RE: My return to Spriters resource (now VG resource) - SchAlternate - 11-17-2013

There seems to be some heavy banding with the second shade you added. I believe E-Man meant that you should use some AA on the dark shade (at least, that's what I'd do).