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E-Man's Sprite R & D - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: E-Man's Sprite R & D (/thread-23952.html) |
RE: E-Man's Sprite R & D - Virt - 10-22-2013 Something bothers me about the Goomba (unanimated) but I'm not sure what. I'll try editing it later. I don't know if you're trying to be 100% accurate to the ingame designs, but the shape of the mushrooms is off. The width of the original is fine, but the actual shape of it is off. I'll try to edit it later also. (Later, only because homework is in the way.) Also, the new axes have a lot of unnecessary colors. RE: E-Man's Sprite R & D - E-Man - 10-22-2013 Well, I thank you for attempting to sort those out by creating edited versions of the Mushroom and the Goomba then! To give a prediction of why the Goomba looks funny, does it have something to do with the left side of the head? The way the "cheek" comes out might be a little strange. As for the Axes, I only gave them so many colors because Ton didn't like how flat they are. It's either I keep them flat or I use a plethora of colors. Got any third options you would like to suggest? RE: E-Man's Sprite R & D - Virt - 10-22-2013 ![]() ![]() You don't have to use these, but this is how I would've sprited these. RE: E-Man's Sprite R & D - E-Man - 10-22-2013 Hmmm... I'm quite impressed, Trollerskates, but I think I will politely turn down your sprites. Not only have they shrunken a little bit, but they look too much like the official artwork. While there's nothing wrong with that, it just isn't the style I'm going for. The style I'm going for is trying emulate the offical artwork, but trying to put my own spin on it. As a result, I think I would keep my Goomba the way he is (unless someone else wants me to change him). Thank you for trying to help me on that aspect. Of course, I do like how you did the Mushroom's general shape. I was stumped on how to do it, but now that I have a grasp on the general shape, I know exactly how to sort out my own fungus! ![]() This is what i got after infusing my previous version of the Mushroom with some of your design elements. What do you think? Also, if it won't be too much trouble, got any other suggestions on my Axe? I know that it shouldn't be flat, yet it should possess too many colors either. What would you think? RE: E-Man's Sprite R & D - Virt - 10-22-2013 I think the main thing bothering me with the goomba is the weird perspective. I mean, I know you're trying to convey depth but the one eye being so much thinner than the other is kind of weird. Also, for the axe, I'd recommend combining colors that are similar to each other, like so: ![]() I tried condensing the palette a bit without taking away from the shading you were trying to convey. RE: E-Man's Sprite R & D - Garamonde - 10-22-2013 (10-22-2013, 03:01 PM)E-Man Wrote: Mighty, I know you're one of my good friends on this web site and I respect you, but why didn't you tell me all of this and specifically pointed out the flaws during the many weeks I worked on these sprites in this topic? Like I said I did not look at your thread until now... I don't know what else I could tell you other than what I said. RE: E-Man's Sprite R & D - E-Man - 10-22-2013 Hey, it's alright now, Mighty. I know you're trying to help me, but I think Gors, Bombshell, Ton, and Trollerskates could take it from here. No offense or anything. As for you, Trollerskates, I didn't think that the eye would be the problem! Thanks a bunch for telling me this! Here's how I decided to fix it up. What do you think? ![]() By the way, I really like how you handled my Axes! Would you mind if I "steal" them as long as I give you credit? RE: E-Man's Sprite R & D - Virt - 10-22-2013 Go ahead, use them. It's not a very big change. RE: E-Man's Sprite R & D - E-Man - 10-22-2013 Well now! After my interactions with you, I have to say that you're a pretty swell user, Trollerskates! Thank you for everything you've done to help so far! Anyway, with everything that I've gathered, I think I can finally wrap up with sprite sheet. See anything else I need to address before I send it off on it's merry way? (Note: For this submission, feel free to extract it out of this topic instead of the topic I used to post my submissions.) ![]() ![]() Icon RE: E-Man's Sprite R & D - Virt - 10-22-2013 I think the sheet is a little cluttered. I don't think all those extra details (final thoughts, animation timing) are necessary. RE: E-Man's Sprite R & D - E-Man - 10-22-2013 I could almost agree with you on the final thoughts, but I just don't know about the animation timing. If I were to exempt them, no one would know for sure how my sprites are supposed to be animated correctly (unless i made it a big ZIP file that contained GIFs I pre-animated). Sure, it uses more space than most spriters would like, but I couldn't think of any better way to do it. Got any suggestions on a compromise? RE: E-Man's Sprite R & D - Virt - 10-23-2013 .......Don't include them at all. People don't need to know how to --exactly-- animate your sprites, IMO. RE: E-Man's Sprite R & D - E-Man - 10-23-2013 True, but I just wanted to save a lot of frustration for people who use my sheet. Besides, if you look at the animated version of my Goomba, there's actually a very complex way it is animated. Anyway, I think I'll let Ton be the judge of this. Since he knows layouts, he'll know for certain if my layout is good enough or needs to be changed. RE: E-Man's Sprite R & D - Ton - 10-23-2013 Hmm, I don't think it's too cluttered, really. There's a lot on there, but it's all sectioned off and looks organized. I don't think the notes are a bad idea, but keep in mind that if someone uses the sprites, they'll probably ignore them anyway. For the Star, I was actually thinking you could make the main yellow "yellower" and then highlight with white, rather than adding another shade to the dark part of the palette. I think you can get away with white-yellow-dark yellow on the star. RE: E-Man's Sprite R & D - Gwen - 10-23-2013 My two cents are that you're underestimating people who might be using your sprites in the future. I'd get rid of the final thoughts for sure, the animation notes are quite unnecessary but if you really want them there, then whatevs. I'd also remove the sprite gag, it's just extra space, random, and it's not really that funny if you ask me... |