The Revenge of Mit's Sprites - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Custom Sprites / Pixel Art (https://www.vg-resource.com/forum-127.html) +--- Thread: The Revenge of Mit's Sprites (/thread-25342.html) |
RE: The Revenge of Mit's Sprites - Mit - 09-03-2014 wow! something not mario the last 8 of these were a result of my sometimes-frequent-sometimes-not sprite stream! i plan on doing another set fairly soon (within the next week), so i guess check my tumblr if you want to know exactly when i'll be streaming EDIT: i’m gonna schedule another sprite stream for tomorrow at 4:00 PM EST. i might start a bit earlier but i’ll definitely be working through 4 either way (i anticipate getting home at 3: 30 at the latest) so tldr; tomorrow, my twitch page, 4:00 PM EST RE: The Revenge of Mit's Sprites - Mit - 09-04-2014 today's stream efforts RE: The Revenge of Mit's Sprites - Mystie - 09-04-2014 Cute! Really reminds me of MOTHER. RE: The Revenge of Mit's Sprites - Koh - 09-05-2014 It reminds me of the BS Satellaview Interface. Go BS Mascot Guy and Chick! Is this all still practice, or are these to be used somewhere too? RE: The Revenge of Mit's Sprites - Mit - 09-05-2014 as of now it's just style practice. i could do something with them, but i don't have any plans RE: The Revenge of Mit's Sprites - Mit - 09-07-2014 a whole bunch more RE: The Revenge of Mit's Sprites - Ton - 09-08-2014 That Homestar is so cute. RE: The Revenge of Mit's Sprites - Mit - 09-15-2014 back at it again / i've started working on luigi again. the death animation has the hat and main sprite separated in case you'd want to let it fall on its own a couple of stage designs- bit skies and pac-maze, respectively and lastly, a new character select screen! the new design allows the player to see who they've unlocked, as well as allowing for as many characters as we'd like to add. also, about wiggler- i've decided to keep it at the same size it is now for consistency's sake, as it's the same size as it was in mario world- RE: The Revenge of Mit's Sprites - Koh - 09-15-2014 Excellent work on the expressionism. Really adds a lot of character to the sprites, and it gives me something to work towards with the sprites on my own games. RE: The Revenge of Mit's Sprites - Mit - 09-26-2014 a bunch of new stuff now some background elements for a stage that i have to start working on a bunch of CSS pictures for the confirmed characters also, here's a pyoro stage- RE: The Revenge of Mit's Sprites - -Ash- - 10-20-2014 (07-06-2014, 12:17 PM)Mit Wrote:If I may ask, what engine were you using? I am kinda curious.(07-06-2014, 12:08 PM)Koh Wrote: Love the swimming animation! Question...I've always wanted to ask this from the programmers; what are you doing to get that water effect? Is it a shader, or a bunch of water objects cycling through the correct ripple tiles? RE: The Revenge of Mit's Sprites - Mit - 10-26-2014 (10-20-2014, 06:36 PM)AshuraAlchemist Wrote:the engine i was using was an original engine for a canned game i was doing sprites for, mario's timeless picross. a similar engine would actually be catezeey's latest engine, as he made the engine i was using.(07-06-2014, 12:17 PM)Mit Wrote:If I may ask, what engine were you using? I am kinda curious.(07-06-2014, 12:08 PM)Koh Wrote: Love the swimming animation! Question...I've always wanted to ask this from the programmers; what are you doing to get that water effect? Is it a shader, or a bunch of water objects cycling through the correct ripple tiles? also, here's a mario 2 stage- RE: The Revenge of Mit's Sprites - Quirby64 - 10-26-2014 The most i can say on that new stage is that the bottom row of clouds could use some shading, with it blending into the sky. Other than that, it's great. As well as your other stages .o. So goooooood RE: The Revenge of Mit's Sprites - Mit - 11-01-2014 a few animations RE: The Revenge of Mit's Sprites - Mit - 12-28-2014 animation dump |