Let's talk about ripping Wii U assets - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Let's talk about ripping Wii U assets (/thread-26184.html) |
RE: Let's talk about ripping Wii U assets - iyenal - 03-06-2016 I have do a tutorial for Wii U ripping with all necessary programs : http://www.vg-resource.com/thread-28678.html The Wii U models are x4 polygons vs the Wii and textures are x3 ,NOTE: The 2 DLC have much better textures vs normal textures of MK8. About emulators, now there are CEMU in devellopement : Super Mario Maker can run at 60FPS in NES SNES mode. Super Mario 3D World work also but with terrible framerate and low luminosity. I'm now studying the Wii U executables with IDA Pro, Wii U use also OpenGX for rendering, gamepad controls can be changed from executable. |