![]() |
SUPER SMASH BROS. FEUD - BIG update in latest post. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Game Development (https://www.vg-resource.com/forum-129.html) +--- Thread: SUPER SMASH BROS. FEUD - BIG update in latest post. (/thread-28441.html) |
RE: Super Smash Bros. Feud - Unity3D fan-game! - TheWalshinator - 04-25-2016 (04-25-2016, 11:57 AM)TabuuForteAkugun Wrote: Oh that! Much better ![]() Do you need help with... anything? RE: Super Smash Bros. Feud - Unity3D fan-game! - Kold-Virus - 04-25-2016 Well... not for now, but if ever I do, I hope you'll still be open. ![]() So, I got a few more songs and sounds done, and I'm about to do some more work on Mario himself. I have his collision detectors set up, AudioSources (1 for sound effects and another for voice clips), his gravity is almost set (except for his Metal form). Currently I have a model file for all 6 colour swaps. I'm thinking, after I'm done setting up materials in code, I can use one single model file and swap materials in real-time via code for any recolour or Metal materials. That way, I can have only one Prefab file per fighter and they can all share sounds and animations. RE: Super Smash Bros. Feud - Unity3D fan-game! - TheWalshinator - 04-26-2016 (04-25-2016, 07:09 PM)TabuuForteAkugun Wrote: Well... not for now, but if ever I do, I hope you'll still be open. I could potentially help out with animating characters, I'm looking to get some more experience with it. RE: Super Smash Bros. Feud - Unity3D fan-game! - iyenal - 04-26-2016 Very good render, but do you think Mario is too much dark ? A little more intense light and ambient light can fix it. Or maybe an HDRI... RE: Super Smash Bros. Feud - Unity3D fan-game! - Kold-Virus - 04-26-2016 Yep. I noticed. Which is why I made this one now. I'm hoping this can be the final one. ![]() ![]() Later on I'll go to the store to get some Vanilla Coke, but after I intend to return to work. ![]() RE: Super Smash Bros. Feud - Unity3D fan-game! - Hiynastrike - 04-26-2016 You might want to bring Mario's Head down and forward a bit... Otherwise he kinda seems like a head stuck on a maniquinn body RE: Super Smash Bros. Feud - Unity3D fan-game! - iyenal - 04-26-2016 I think also a blured background can be very good. RE: Super Smash Bros. Feud - Unity3D fan-game! - Kold-Virus - 04-26-2016 I decided to not only take Hiynastrike's suggestion, but improve the pose a bit. I lowered Mario's Waist and Bust bones, moved his eyeballs toward the screen, and put his left hand on his cap. I consider this his final render. ![]() RE: Super Smash Bros. Feud - Unity3D fan-game! - Khyze - 04-27-2016 Looks nice, but the hand on the Cap looks a little weird, but dont worry, is hard to notice ![]() When a playable .exe will be out? ![]() RE: Super Smash Bros. Feud - Unity3D fan-game! - Kold-Virus - 04-27-2016 Oh, I see. Well it's fine. ![]() And as for the exe... It'll take some time. I want to have quite a bit done. ![]() RE: Super Smash Bros. Feud - Unity3D fan-game! - SuperMario123311 - 04-28-2016 Guessing you'll be making the characters all Smash 4 style in detail wise. ![]() RE: Super Smash Bros. Feud - Unity3D fan-game! - Kold-Virus - 04-28-2016 Pretty much. ![]() Well looks like I'll have to redo one of his animations... I get an error each time it runs. Methinks it got corrupted. I'll run a test now and check the others. RE: Super Smash Bros. Feud - Unity3D fan-game! - ChristianSmash64 - 04-30-2016 What are the animations done in? RE: Super Smash Bros. Feud - Unity3D fan-game! - Kold-Virus - 04-30-2016 They're done on-scene, in-engine with Mecanim. But I prefer to type in my rotation values manually rather than rotate them using the gizmos. The rotations go to hell when I do that. ![]() I'm working on the animator states right now, setting up his Grounded states. I have a nesting chain of Sub-State Machines that control each action: attacking, running, walking, braking, idle, etc. I'll do ground stuff before starting jumping and aerial stuff, and once most of Mario is done, I'll get started on programming his props and effects. I fixed my animation issue that caused errors, and I coded Mario to be able to transition randomly from Wait1 to Wait2/3 and then back. I also implemented a very rough movement system for when the left joystick is pressed. RE: Super Smash Bros. Feud - Unity3D fan-game! - ChristianSmash64 - 04-30-2016 Cannot wait to see the screenshot of him in-game! |