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New stages - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Community Projects (https://www.vg-resource.com/forum-57.html) +------ Forum: Smash Bros Project (https://www.vg-resource.com/forum-31.html) +------ Thread: New stages (/thread-8624.html) |
RE: New stages - killme - 08-28-2009 (08-28-2009, 12:16 PM)Kriven Wrote: How about Wario's Woods? It's got Wario's name in it, it was the only game Toad starred in, and it's fun. Isn't the fish already in the Ice Climbers stage? RE: New stages - Ton - 08-28-2009 Wario's Woods could be interesting if done correctly. RE: New stages - Gold - 08-28-2009 (08-28-2009, 12:16 PM)Kriven Wrote: But more seriously, a stage based off one of the areas in Balloon Fight would be cool. Floating platforms, man-eating flish, and pink flipper things galore! Plus lightning balls from the clouds. I like this idea. ![]() RE: New stages - Shadowth117 - 08-28-2009 (08-28-2009, 05:03 PM)Arthur Wrote:(08-28-2009, 12:16 PM)Kriven Wrote: But more seriously, a stage based off one of the areas in Balloon Fight would be cool. Floating platforms, man-eating flish, and pink flipper things galore! Plus lightning balls from the clouds. RE: New stages - Zoo Monkey - 08-28-2009 If you made a isle delfino one I would flip out. Just don't make it float around the plaza put it in one place. Oh and you should make boss levels (like the place its fought in) should be able to be unlocked if the player beats the boss a certain way. (just a suggestion it sounds kinda dumb) RE: New stages - Kriven - 08-29-2009 Hey, what resolution should the minimum be for a stage? Might be a good thing to figure out before we start getting too far with them. RE: New stages - Shadowth117 - 08-29-2009 (08-29-2009, 03:17 PM)Kriven Wrote: Hey, what resolution should the minimum be for a stage? Might be a good thing to figure out before we start getting too far with them. Actually it shouldn't really make a difference. Just base it off the sprites and try to keep the size ratio between characters and levels similar to what it was in official Smash Bros. games. RE: New stages - Kriven - 08-30-2009 ![]() Small sample for the Ballon Fight stage I mentioned earlier. I actually have more done, but this is all I want to show right now. It's what the floating platforms will look like. The colors you see there are borrowed from the Luigi and Pit used in the size chart >.>; I'll change it if I have to, but I'd rather not >.>; RE: New stages - Black Boo - 08-30-2009 I think we need an actual OoT stage in this. Perhaps the Desert Collosus, or Ganon's Castle? Edit: Aaaaaaaimnozeldafanimispelledganon O.o RE: New stages - Ton - 08-30-2009 (08-30-2009, 03:19 PM)Kriven Wrote: Would you mind posting the layout in mind? I'd like to see the idea before you start on it. (08-30-2009, 04:53 PM)Black Boo Wrote: I think we need an actual OoT stage in this. Perhaps the Desert Collosus, or Ganon's Castle? I'd like to feature underused games in stages, but I'd also like a more popular game stage as well. For example, a TP stage would be ideal, but there's definitely room for a level based on LttP or OOA/OOS too. Ocarina could be a good third option, since Nintendo seems to have dropped it in favor of the newer series. RE: New stages - killme - 08-30-2009 How about a Doshin the Giant stage? RE: New stages - Kriven - 08-31-2009 Too late, I was totally planning on making it regardless of acceptance. I figured I'd just make the tiles and leave the layout to the programmer, but if you wanna see the lame excuse for a layout I was thinking of... ![]() The uh... the birdy dude is for the background... I thought it was cool... And up in the top center I was gonna put the thunder cloud, but I haven't made that yet. But that might look weird, so i was thinking about maybe putting a giant thunder cloud across the entire top of the screen. RE: New stages - Angelglory - 08-31-2009 (08-21-2009, 08:05 PM)Angelglory Wrote: I've got a stage idea, Shinjuku Rooftop. Based on the first (or is it second?) level in Sin & Punishment. Any thoughts on this one? RE: New stages - Shadowth117 - 08-31-2009 (08-31-2009, 02:55 PM)Kriven Wrote: Too late, I was totally planning on making it regardless of acceptance. I figured I'd just make the tiles and leave the layout to the programmer, but if you wanna see the lame excuse for a layout I was thinking of... It looks good. Just a few things. First, the shading on the dirt could be improved a bit unless you purposely made it like that. Second, the "birdy dude" would look much better if you darkened it and made it smaller to put in the background. It would also be nice if you made him just move around in the background. Heck make one, two or three of them do it at once. Third, the cloud should be in the foreground, but it should also be an object. I can't remember if it moves or not, but if it doesn't it could just fade in and out and launch electricity balls occasionally when it appeared. Edit: The flippers should act like in SSBM and just stay in place in the air. RE: New stages - Koopaul - 09-01-2009 You know I always considered this: When a franchise does not have a great character but has an interesting environment, make it a stage. (ex Balloon Fight) When a franchise has an interesting character that can't be a fighter make in an AT. So you see Sky Blue Wiggler, Doshin's franchise would make a better AT then a stage, because the character himself is more interesting than the environment he comes from. |