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Super Smash Bros. 4 Model Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Super Smash Bros. 4 Model Project (/thread-26614.html) |
RE: Super Smash Bros. 4 Model Project - Tiberious - 10-12-2015 Would anyone know where they decided to store the character 'Battle Portrait' textures for the damage indicators on the main HUD? I wouldn't mind getting a hold of those, especially if the DLC characters are added. RE: Super Smash Bros. 4 Model Project - Demonslayerx8 - 10-13-2015 (10-12-2015, 11:41 PM)Tiberious Wrote: Would anyone know where they decided to store the character 'Battle Portrait' textures for the damage indicators on the main HUD? I wouldn't mind getting a hold of those, especially if the DLC characters are added. they be under ui\replace\chr\chr_13 RE: Super Smash Bros. 4 Model Project - Tiberious - 10-13-2015 Then they're not in the MenuTextures archive in the OP. I did find them zipped in the Spriter's Resource for SSB-U, but what's weird is that they've had their canvas resized to 128x128 instead of (what appears to be) the native 120x126 size. RE: Super Smash Bros. 4 Model Project - JerseyXS97 - 10-13-2015 Either I screwed something up or the UVs are messed up on the Rosalina model. Too bad, too, I need it to update my Dissidia mod. Is it just me? RE: Super Smash Bros. 4 Model Project - Rhythm - 10-13-2015 ![]() What is wrong with the tips of Peach's hair here? Is there something I should do to make them the correct color? RE: Super Smash Bros. 4 Model Project - Ton - 10-13-2015 Did you submit Doc, or is he included in Mac's model? RE: Super Smash Bros. 4 Model Project - Struggleton! - 10-13-2015 (10-13-2015, 03:41 PM)Ton Wrote: Did you submit Doc, or is he included in Mac's model? Yes, he's included with Little Mac ![]() (10-13-2015, 02:57 PM)Rhythm Wrote: Those tips are a separate mesh on the model, so you can just delete the tips ![]() (10-13-2015, 12:26 PM)MidnightXS Wrote: Either I screwed something up or the UVs are messed up on the Rosalina model. Too bad, too, I need it to update my Dissidia mod. Is it just me? It works for me ![]() Could you post an image of the model? ![]() Samus ![]() Little Mac ![]() Rosalina & Luma ![]() Princess Peach ![]() Wario ![]() Mario ![]() Roy (Fire Emblem) ![]() Marth ![]() Fox ![]() Meta Knight ![]() Mewtwo ![]() Calista Trophy ![]() Deku Nut ![]() Capsule ![]() Bumper ![]() RE: Super Smash Bros. 4 Model Project - SuperTVGRFan18496 - 10-13-2015 Do Ripping 2 Models from SSB for Wii U Pac-Man: ![]() and Villager: ![]() RE: Super Smash Bros. 4 Model Project - Larry Koopa Is Awesome - 10-13-2015 Model rips for smash wii u or 3ds i am desprate for - Larry - Bowser Jr - Iggy - Lemmy - Ludwig - Morton - Roy(The Koopa one) - Wendy RE: Super Smash Bros. 4 Model Project - nobody231 - 10-13-2015 (10-13-2015, 12:26 PM)MidnightXS Wrote: Either I screwed something up or the UVs are messed up on the Rosalina model. Too bad, too, I need it to update my Dissidia mod. Is it just me? I think you screwed up, I'm using Blender, which isn't even the program that the model was exported from, and it works. Try flipping the UVs across the Y axis? Also anyone know how to get the eyes from models like Palutena, Zero Suit Samus, and other ones working in Blender? Layered-transparency objects don't work well in Blender, making some messed-up fusion of the layers show up instead. EDIT: Ooops it double posted! Edited out. RE: Super Smash Bros. 4 Model Project - Rhythm - 10-13-2015 (10-13-2015, 03:59 PM)ThatTrueStruggle Wrote: Those tips are a separate mesh on the model, so you can just delete the tips Thanks for the reply! I did notice that I could just delete it, but the model loses a bit of detail without the tips, see: I tried editing the color myself, but I can't get the tips to be consistent with the rest of the hair. If there's no way, I could just delete them, but I think they look nice. RE: Super Smash Bros. 4 Model Project - Larry Koopa Is Awesome - 10-13-2015 (02-04-2015, 12:41 PM)Mystie Wrote: Greetings! It is I, Mystie, and as some of you may already know, I've begun to rip models from the Wii U version of Super Smash Bros. 4, all thanks to RTB's tools. Uh, you know, I have problems with my computer, it cant do all this stuff, and i want larry soo badly, so can you please rip him soon RE: Super Smash Bros. 4 Model Project - trainboy2019 - 10-13-2015 Any chance Robin will be ripped? RE: Super Smash Bros. 4 Model Project - Red Streak - 10-15-2015 Come on Pikachu we are so close don't stop random struggle you're doing so great. I understand if you've hit burn out though. you've uploaded so many so fast. RE: Super Smash Bros. 4 Model Project - 11th - 10-15-2015 (10-13-2015, 05:44 PM)nobody231 Wrote:(10-13-2015, 12:26 PM)MidnightXS Wrote: Either I screwed something up or the UVs are messed up on the Rosalina model. Too bad, too, I need it to update my Dissidia mod. Is it just me? I kinda' do. I don't have Palutena or Z-Suit's models, but I assume they're set up similar to most other characters. Just as forewarning, I'm still using Blender 2.63, so I'm not sure if anything has changed. Here's how I have them for Peach: You can see the render in the spoiler below for the result. Speaking of Peach, is there a way to fix the problems with her normals in Blender render? I've seen other models with similar issues, but I still haven't been able to figure it out. :/ |