Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
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RE: Pokémon X/Y/OR/AS Model Ripping Project - hminth - 03-15-2015 (03-15-2015, 05:39 AM)Random Talking Bush Wrote: pic pic pic x 1000 youre the best RE: Pokémon X/Y/OR/AS Model Ripping Project - TheGamedawg - 03-15-2015 These new models are all great! I think one of my favorite things about this project so far is how quickly it's coming along. At this rate, everyone might have access to all the Pokemon models before we know it. It looks like there isn't a finite list of models planned next so I was wondering if I could add Monferno, Slurpuff and Croagunk to the list. RE: Pokémon X/Y/OR/AS Model Ripping Project - kutaras - 03-15-2015 Does anyone know where I can find the map models I am going crazy to find them, someone said that could find them in a/0/3/9 but I really don't know what it means. Any clue? RE: Pokémon X/Y/OR/AS Model Ripping Project - MandL27 - 03-15-2015 Seeing as how it wasn't in the previous batch, I think I'll bump my request for the fully-evolved Unova starters. RE: Pokémon X/Y/OR/AS Model Ripping Project - RadamanthysMI - 03-15-2015 Hi all (first time here \o\) someone can help me with a thing? why all fire mats is black and white? '---' and ty a loooooooooooot for all pokes *-* (if someone can rip some trees or houses will be wonderful *-*) RE: Pokémon X/Y/OR/AS Model Ripping Project - OS-PRIME - 03-15-2015 (03-15-2015, 10:12 PM)RadamanthysMI Wrote: Hi all (first time here \o\) I'm guessing it has something to do with transparencies. RE: Pokémon X/Y/OR/AS Model Ripping Project - jugol - 03-16-2015 (03-15-2015, 04:40 PM)kutaras Wrote: Does anyone know where I can find the map models I'm not sure if this answer your question. When you decrypt and dump the game, it has a folder structure, right? a/0/3/9 is the path to the file where map files are stored. _________ Thanks RTB for all the effort! RE: Pokémon X/Y/OR/AS Model Ripping Project - kutaras - 03-16-2015 (03-16-2015, 12:07 AM)jugol Wrote:I figured that out, but now my problem is again, dumping the room without a GW it's pointless, at least I hope someone will rip the models.(03-15-2015, 04:40 PM)kutaras Wrote: Does anyone know where I can find the map models RE: Pokémon X/Y/OR/AS Model Ripping Project - Demonslayerx8 - 03-16-2015 well since the OR/AS format is similar to SSB3DS.. r the stage files in Smash3ds the same exact format also? if so then that is just absolutely perfect!! RE: Pokémon X/Y/OR/AS Model Ripping Project - jugol - 03-16-2015 (03-16-2015, 05:13 AM)kutara s Wrote: I figured that out, but now my problem is again, dumping the room without a GW it's pointless, at least I hope someone will rip the models. Ah, someone uploaded and posted the models in the page 34 of this thread. RE: Pokémon X/Y/OR/AS Model Ripping Project - Mr Ki - 03-16-2015 So we have the maps models and textures... just imagine if we could edit them and make the Battle Frontier?! Then we can show it to Masuda and show that lazy man we mean business! RE: Pokémon X/Y/OR/AS Model Ripping Project - DJTHED - 03-16-2015 (03-16-2015, 11:15 AM)Mr Ki Wrote: So we have the maps models and textures... just imagine if we could edit them and make the Battle Frontier?! Then we can show it to Masuda and show that lazy man we mean business! Don't get your hopes up on that. We are far from being able to do something like that. At this time I think we are only able to replace models with the same vertex count (or less?) than the original, insert custom replacement textures, and modify the map collision (I think that's all we can do atm I think...). You'd need to be capable of programming custom events, creating new map locations, being able to insert models without having to replace an existing model, etc. RE: Pokémon X/Y/OR/AS Model Ripping Project - kutaras - 03-16-2015 (03-16-2015, 11:04 AM)jugol Wrote:(03-16-2015, 05:13 AM)kutara s Wrote: I figured that out, but now my problem is again, dumping the room without a GW it's pointless, at least I hope someone will rip the models. As always I need to check better this thread for things, they are always under my nose but still I can't find them I'm like the biggest idiot on this forum Thanx a lot by the way dude you're a life savior RE: Pokémon X/Y/OR/AS Model Ripping Project - MandL27 - 03-16-2015 (03-15-2015, 05:39 AM)Random Talking Bush Wrote: a lot of modelsSo the Cyndaquil line has fire in its T-poses, but not in their idle animations? Odd. Anyway, I'll probably be trying some of these out later today if I can get Blender to read the files (it refuses to like .obj files from this site for whatever reason, and a lot of uploads are in that format). RE: Pokémon X/Y/OR/AS Model Ripping Project - Random Talking Bush - 03-16-2015 (03-16-2015, 12:46 PM)MandL27 Wrote:It's not just you, believe it or not a number of files I've tried don't work with 3DS Max either. However, if you have Noesis, you can try re-converting that OBJ file to an OBJ file (rebuilding it, in other words), and it should work then.(03-15-2015, 05:39 AM)Random Talking Bush Wrote: a lot of modelsSo the Cyndaquil line has fire in its T-poses, but not in their idle animations? Odd. Anyway, I'll probably be trying some of these out later today if I can get Blender to read the files (it refuses to like .obj files from this site for whatever reason, and a lot of uploads are in that format). |