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Official Team Fortress 2012 Lounge - Printable Version

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RE: Official Australian Fortress 2 Lounge - Rosencrantz - 01-05-2011

I think the only legitimate thing that you could buy is keys. No matter how much of a rip off they are.

It's essentially gambling, and I think I have a problem : (






either way I got my fez from a crate, and a dupe festifizer was sold for a snaggletooth and a refined (refined sold for a key later, and snaggletooth was given to my brother as a gift to get him into TF2)
~~heh

Festifizer's a pretty cool hat and I think I'll wear it for a while. Then we have Bravo's Babe Magnet, and I'm wearing it only because of its name. And the Robin Hood Hat b/c sniper etc


RE: Official Australian Fortress 2 Lounge - Lemonray - 01-06-2011

(01-05-2011, 06:53 PM)Keychain Wrote: Bill Hat usually goes for about 5-6 refined so you indeed got a good deal.

That's good to hear Big Grin

Quote:I think the only legitimate thing that you could buy is keys. No matter how much of a rip off they are.

It's essentially gambling, and I think I have a problem : (

You're not alone. I got some christmas money from one of my aunts today, and the first thing that popped into my head when I got it was "Cool, I could buy like 20 keys with this" :/


RE: Official Australian Fortress 2 Lounge - Saltonara - 01-06-2011

This is how that went with me.

When crates first came out and I had no money and stuff: "Crates are the most stupid pieces of shit ever and keys are a waste of money."
After I deposited Steam money in my wallet got the games I wanted and had money left over then continued to deposit money in my Steam wallet afterwards: "Oh boy another crate time to go to the store and get five keys which I will save up for later crates"


RE: Official Australian Fortress 2 Lounge - Alpha Six - 01-06-2011

Hahahahaha, you guys are boned.


RE: Official Australian Fortress 2 Lounge - Cobalt Blue - 01-06-2011

TF2, from dinamic and charmful first person shooter to generic korean mmo.


RE: Official Australian Fortress 2 Lounge - Rosencrantz - 01-06-2011

(01-06-2011, 06:49 PM)Alpha Six Wrote: Hahahahaha, you guys are boned.

thanking because true Sad


RE: Official Australian Fortress 2 Lounge - GaryCXJk - 01-07-2011

Okay guys, seriously, why won't we create our own Community Item pack? Some of us can design weapons and hats and misc items and stuff, and others could model them. I mean, seriously, of all the members here, there are bound to be drawing artists and modeling artists here.


RE: Official Australian Fortress 2 Lounge - Cobalt Blue - 01-07-2011

because there's probably 1 competent modeler here (murderbeard) and no proper/competent weapon/mechanical designers.


RE: Official Australian Fortress 2 Lounge - Lemonray - 01-08-2011

Does anyone have a can of Radigan Conagher Brown they would trade?

?


RE: Official Australian Fortress 2 Lounge - Rosencrantz - 01-09-2011

(01-07-2011, 06:49 PM)Fuchikoma Wrote: because there's probably 1 competent modeler here (murderbeard) and no proper/competent weapon/mechanical designers.

h
hey

I'm trying :,(


RE: Official Australian Fortress 2 Lounge - Cobalt Blue - 01-09-2011

(01-09-2011, 07:12 PM)Rosencrantz Wrote:
(01-07-2011, 06:49 PM)Fuchikoma Wrote: because there's probably 1 competent modeler here (murderbeard) and no proper/competent weapon/mechanical designers.

h
hey

I'm trying :,(

and you should keep doing it son.


RE: Official Australian Fortress 2 Lounge - Rosencrantz - 01-09-2011

And I will~



although I'm considering not using SoftImage at this point and going with Blender or something. Exporting to .SMD destroyed my Coonskin file and I have to start over on it again either way.


RE: Official Australian Fortress 2 Lounge - Zero Kirby - 01-10-2011

I've actually thought of an Engineer weapon where destroyed buildings cause explosive damage (and subsequently knockback) and have a little more health, but they take longer to build, upgrade and repair (as in, less metal is used in upgrading and repairing per whack, same result just over more time), and leave no metal behind.

Would be more for getting rid of lingering Spies or Ubers that get in too close to a Sentry nest. Or setting up a fun trap.

It'd probably be a wrench or something considering Valve's weapon system. Not sure if it's a great idea though.


RE: Official Australian Fortress 2 Lounge - Saltonara - 01-10-2011

That sounds like a rather useless weapon to be honest. But then again there's weapons like the Crit-a-Cola, L'Etranger, Sydney Sleeper, etc.


RE: Official Australian Fortress 2 Lounge - Rosencrantz - 01-10-2011

And even though it's a fun weapon, the Caber. Can't forget that one.