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Super Smash Bros. Ultimate Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Super Smash Bros. Ultimate Ripping Project (/thread-34836.html) |
RE: Super Smash Bros. Ultimate Ripping Project - lx1000 - 03-10-2022 Hi there! How can I get PNG files of these models? RE: Super Smash Bros. Ultimate Ripping Project - ninetalescommander - 03-12-2022 (03-10-2022, 03:41 PM)lx1000 Wrote: Hi there! How can I get PNG files of these models? I'm pretty sure those can be obtained by converting them with Switch-Toolbox. RE: Super Smash Bros. Ultimate Ripping Project - SSonic360 - 05-24-2022 Does anyone here know how to set up a model's eye materials in Unreal Engine? I'm having trouble finding out how to get the other uv channel and finding a substitute for Blender's MixRGB node. RE: Super Smash Bros. Ultimate Ripping Project - cheiroso - 06-19-2022 hi, im having some problems trying to import the animations in blender, somone knows the problem? "Python: Traceback (most recent call last): File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\SSBUlt_NUANMB (1).py", line 593, in execute getAnimationInfo(self, context, **keywords) File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\SSBUlt_NUANMB (1).py", line 227, in getAnimationInfo importAnimations(context, read_transform, read_material, read_visibility, read_camera) File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\SSBUlt_NUANMB (1).py", line 471, in importAnimations context.scene.fram ![]() TypeError: bpy_struct: item.attr = val: Scene.fram ![]() RE: Super Smash Bros. Ultimate Ripping Project - SSonic360 - 06-23-2022 (06-19-2022, 03:16 PM)cheiroso Wrote: hi, im having some problems trying to import the animations in blender, somone knows the problem? Maybe use Blender 3.0 or 2.93. I think the animation import script won't work with versions of Blender that are beyond 3.0. RE: Super Smash Bros. Ultimate Ripping Project - Kold-Virus - 06-23-2022 (06-23-2022, 08:41 AM)SSonic360 Wrote:(06-19-2022, 03:16 PM)cheiroso Wrote: hi, im having some problems trying to import the animations in blender, somone knows the problem? This. I had to downgrade to 2.93 myself to get it to work. RE: Super Smash Bros. Ultimate Ripping Project - RETROROTER - 08-02-2022 I want to add eye movement to my mod in blender but I can’t find a tutorial anywhere online, please help! I do understand that it uses 2 UV map sets but I can’t really figure out what to do with them. RE: Super Smash Bros. Ultimate Ripping Project - Silver_Wright_17 - 08-02-2022 (12-22-2020, 10:35 PM)Worldblender Wrote: Today comes out a new update, 10.1.0 (from https://www.ssbwiki.com/List_of_updates_(SSBU)#10.1.0):Have the models for the Omnislash Ver.5 swords been ripped and uploaded anywhere at all? RE: Super Smash Bros. Ultimate Ripping Project - rafeuwu1 - 11-08-2022 Can someone tell me how to put the animations into ue5 RE: Super Smash Bros. Ultimate Ripping Project - Kold-Virus - 11-08-2022 Blender and export as FBX? RE: Super Smash Bros. Ultimate Ripping Project - Sime0647 - 02-04-2023 When an animation is played the bones of the Ness' hands (only the hand bones) get weird: ![]() Someone knows what's happening and how to fix it? ![]() RE: Super Smash Bros. Ultimate Ripping Project - Touf - 04-27-2024 Hey, someone know where can I found the paralyze effect ? Like "Electric Wind God Fist" with Kazuya, "Dragon Fang Shot" with Corrin, "Electromagnetic Net" with ZSS. In .MP4 if possible, transparent background would be awesome. Thanks ! |