Ripping Questions - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------ Thread: Ripping Questions (/thread-15341.html) |
RE: Ripping Questions - Deathbringer - 05-11-2013 I meant the palette itself. RE: Ripping Questions - AkumaTh - 05-11-2013 (05-11-2013, 02:52 PM)Deathbringer Wrote: I meant the palette itself. Not sure how to show that besides saving the Pallate, but here is a screenshot of the program itself. EDIT: Just figured it out. Apparently I needed to select the pallate. It didn't automatically selected it like the tutorial said. Thank you anyway. RE: Ripping Questions - Carpaccio - 05-27-2013 Well, as I saw some Final fantasy Dimensions sprites elsewhere, I figured it may be an ideal thing to get going on ripping from it. Thus far I have all the episodes, and have extracted the singular 'obb' file from it. However, I've hit a snag in dumping the data from that properly, anyone want to have a look at it? http://www.sendspace.com/file/61con4 RE: Ripping Questions - AkumaTh - 07-06-2013 I've been trying to rip sprites of Bucky O'Hare from his arcade game using this method. While I got all the tiles, putting them together is becoming difficult (as certain tiles aren't group together). Is there another method to rip these sprites that I can use? RE: Ripping Questions - Dazz - 07-06-2013 I'm afraid to say that I think that's the only method, at least to my knowledge, besides traditional animget/screenshot methods. RE: Ripping Questions - AkumaTh - 07-06-2013 (07-06-2013, 09:15 AM)Dazz Wrote: I'm afraid to say that I think that's the only method, at least to my knowledge, besides traditional animget/screenshot methods. And from what I heard, Arcade Emulators don't have a layer system added to it, right? RE: Ripping Questions - Dazz - 07-07-2013 Correct. RE: Ripping Questions - Shell Master Tortwag - 08-10-2013 Excuse me, little question. I am currently using Animget to rip sprites and objects (currently working on the Sega Genesis game "Pulseman"), but the problem is that the spirtes ripped are usually blurred, and thus for every single one of them. Is there an option in the emulator (mine is Gens KMod v0.7c) or the program itself to prevent that? Or do I need to use paint/photoshop? RE: Ripping Questions - Magma MK-II - 08-10-2013 Have you resized the emulator window? RE: Ripping Questions - Yawackhary - 08-11-2013 Make sure that you have no filters on, the screen size is the default option (about 320x240, well 320x224 with borders) and disable the Fast Blur (due to the out of align window on the Option menu, you would have to open gens.cfg on NotePad and make sure Fast Blur=0 ). Also make sure Stretch is not ticked otherwise the sprites are stretched and blocky (it applies to games that have the 256x224 resolution, usually SNES ports). Since Pulseman is the usual MD resolution, you don't have to worry about that. I used to use AnimGet myself and the sprites weren't blurry when I used GensKMod so yes, it is probably the fast blur. RE: Ripping Questions - Shell Master Tortwag - 08-12-2013 I indeed resized the window, but I believe the problem is the one Yawackhary is talking about: the fast blur. I'll download Notepad and follow those instructions, it'll probably work. Stretch not ticked, fast blur=0. Thanks! I'll do that right away EDIT: THe fast blur was already at zero, and the stretch is at 0 too. Can the problem be located anywhere else? EDIT 2: stretch's unticked properly therefore the problem might actually be in the resolution :/ RE: Ripping Questions - puggsoy - 08-12-2013 If the resolution isn't at 100% or any whole multiple of it (200%, 300%, etc), then the sprites are sure to be blurred or anti-aliased. Obviously the best choice is 100%, that'll give you the sprites at their proper resolution. RE: Ripping Questions - Shell Master Tortwag - 08-13-2013 Followed the advice: now it's working! Thank you all #bows# now I can fill the Pulseman section with a few more things... RE: Ripping Questions - Kurabupengin - 08-31-2013 Question, if ROMs are illegal....... How can I rip the sprites from a game!? Also, how do I rip sprites from NO$GBA version 2.6a or 2.7? RE: Ripping Questions - Shade - 08-31-2013 (08-31-2013, 03:23 PM)Kurabupengin Wrote: Question, if ROMs are illegal.......Roms are more of a "USE AT YOUR OWN RISK" deal. As for ripping from NO$GBA, I'm not exactly sure what your getting at, 2.6a? 2.7? |