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THE FIGHTERS RESOURCE - Official Thread - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: THE FIGHTERS RESOURCE - Official Thread (/thread-20507.html) |
RE: THE FIGHTERS RESOURCE - Official Thread - Rosencrantz - 02-06-2013 I see that list and I kind of feel bad since I have made a grand total of three sprites for my character and I haven't touched it since. I'm just way too busy with too many other things ![]() RE: THE FIGHTERS RESOURCE - Official Thread - Star - 02-06-2013 I need to actually work on my character <__> I'm still sketching out his movesets and what not. RE: THE FIGHTERS RESOURCE - Official Thread - Ridge Troopa - 02-06-2013 (02-06-2013, 12:14 PM)Star Wrote: I need to actually work on my character <__> Makes two of us. At this point I'm thinking I'd better shoot for an assist and go from there if time allows. I kinda forgot about this project. On the other hand... STAR. You an I always seem to motivate one another. LET'S DO THIS. RE: THE FIGHTERS RESOURCE - Official Thread - Star - 02-06-2013 ![]() Let's do this, my brother RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 02-06-2013 If it helps, these animation are probably going to go a lot faster than MLRPG3 sprites. Bigger, simpler, and the animations are really Start>Motion Blur>Finish>Recoil back to idle. That's really how I got so much done. (I still need to finish but I'm like 90% okay!) RE: THE FIGHTERS RESOURCE - Official Thread - recme - 02-06-2013 I guess I shall give a shot at coming back. EDIT: Should I start anew on the sprites? RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 05-24-2013 HEY IT LOOKS LIKE THIS THREAD NEEDS SOME MANLY MACHO DETECTIVE OCTOPUS THING ![]() Now that school's out, I'm back with my remaining animations FINISHED!! Forward Kick: ![]() Tuba! I'm not sure what I should do for the "hit" part. Just hit effects (whenever we get some) or something more? I tried music notes but it looked too messy. Back Kick: ![]() ![]() Ocks (official name as of now; short for Ocksford (which I think Sengir made up a long time ago?)) traps the opponent in a bubble for 1 or 2 seconds! Duck Kick: ![]() YOUTH ROLL (The words should be unmirrored when flipped because I have it as a separate image in the sheet) All of the animations are complete, but there are still some things I need to tidy up. I have some questions: -For the back jump (gets picked up by a balloon), when landing, should the balloon disappear, float offscreen, or pop? -What should come out of the tuba when hitting? For my forward kick, I have him blow in to a tuba. Should I have air, music notes, nothing, or something else? -Do I need to make the bubble (back kick) bigger, or is the size okay? it fits in a 64x64 box, and is meant to hold a character's hurt sprite temporarily. -For the third special (giant statue), should I make some sort of smoke or rocks from the ground to pop out of? I only thought against it because every stage would have a different terrain, but something seems missing. -Is there a lose animation, or does the character just stay knocked out? -Is there a warm up animation? (like during the countdown before the match starts) Aside from those things, I'm pretty much finished. To make it official I plan to make a big post showing each move as a gif with a description etc etc EDIT: fixed the mugshot ![]() RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 05-25-2013 Made a new run because the other one bothered me a lot. ![]() RE: THE FIGHTERS RESOURCE - Official Thread - Garamonde - 05-25-2013 oh, I actually loved the previous one, it showed more of your character's goofy side. ![]() RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 05-25-2013 I liked the idea, but compared to the other animations it looked out of place. I'm hoping the goofiness can still survive in the moveset ^^ RE: THE FIGHTERS RESOURCE - Official Thread - SchAlternate - 05-25-2013 I got bored, and I don't know if this helps the project in the slightest, but here: ![]() RE: THE FIGHTERS RESOURCE - Official Thread - Sengir - 05-25-2013 (05-24-2013, 04:01 PM)Baegal Wrote: Ocks (official name as of now; short for Ocksford (which I think Sengir made up a long time ago?)) Woah, that was an eternity ago! Now I'm feeling Internet nostalgia... RE: THE FIGHTERS RESOURCE - Official Thread - DragonDePlatino - 05-29-2013 Wow, just looking through here and some people here have some simple but amaaaaazing sprites! I really, really would like to participate, but looking at Mr. Bub's turnout, it really seems that I wouldn't be getting into this game anytime soon. XD I dunno...I guess it's just my short attention span that keeps me from really ever being that well known of a guy on any forums. On the other hand, I really wouldn't mind not being in the game as I really just wanna make some sprites for fun, and as a chance to make an actually semidecent persona. And about that, I really find it funny how you guys call them "Personal Characters" instead of just plain ol' personas. RE: THE FIGHTERS RESOURCE - Official Thread - Helmo - 05-29-2013 ![]() ![]() RE: THE FIGHTERS RESOURCE - Official Thread - DragonDePlatino - 05-29-2013 Went ahead and tried to design a persona of some sort to represent myself, but epically failed and ending up making a unique character...AGAIN. ![]() Don't know what to call it, and I'm not really happy with the design at all...prolly gonna chunk this design and start with something fresh. Gonna keep the SNES cartridge-head motif, though. |