THE FIGHTERS RESOURCE - Official Thread - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: THE FIGHTERS RESOURCE - Official Thread (/thread-20507.html) |
RE: THE FIGHTERS RESOURCE - Official Thread - Rosencrantz - 02-06-2013 I see that list and I kind of feel bad since I have made a grand total of three sprites for my character and I haven't touched it since. I'm just way too busy with too many other things RE: THE FIGHTERS RESOURCE - Official Thread - Star - 02-06-2013 I need to actually work on my character <__> I'm still sketching out his movesets and what not. RE: THE FIGHTERS RESOURCE - Official Thread - Ridge Troopa - 02-06-2013 (02-06-2013, 12:14 PM)Star Wrote: I need to actually work on my character <__> Makes two of us. At this point I'm thinking I'd better shoot for an assist and go from there if time allows. I kinda forgot about this project. On the other hand... STAR. You an I always seem to motivate one another. LET'S DO THIS. RE: THE FIGHTERS RESOURCE - Official Thread - Star - 02-06-2013 Let's do this, my brother RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 02-06-2013 If it helps, these animation are probably going to go a lot faster than MLRPG3 sprites. Bigger, simpler, and the animations are really Start>Motion Blur>Finish>Recoil back to idle. That's really how I got so much done. (I still need to finish but I'm like 90% okay!) RE: THE FIGHTERS RESOURCE - Official Thread - recme - 02-06-2013 I guess I shall give a shot at coming back. EDIT: Should I start anew on the sprites? RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 05-24-2013 HEY IT LOOKS LIKE THIS THREAD NEEDS SOME MANLY MACHO DETECTIVE OCTOPUS THING "G-GUH" Now that school's out, I'm back with my remaining animations FINISHED!! Forward Kick: Tuba! I'm not sure what I should do for the "hit" part. Just hit effects (whenever we get some) or something more? I tried music notes but it looked too messy. Back Kick: Ocks (official name as of now; short for Ocksford (which I think Sengir made up a long time ago?)) traps the opponent in a bubble for 1 or 2 seconds! Duck Kick: YOUTH ROLL (The words should be unmirrored when flipped because I have it as a separate image in the sheet) All of the animations are complete, but there are still some things I need to tidy up. I have some questions: -For the back jump (gets picked up by a balloon), when landing, should the balloon disappear, float offscreen, or pop? -What should come out of the tuba when hitting? For my forward kick, I have him blow in to a tuba. Should I have air, music notes, nothing, or something else? -Do I need to make the bubble (back kick) bigger, or is the size okay? it fits in a 64x64 box, and is meant to hold a character's hurt sprite temporarily. -For the third special (giant statue), should I make some sort of smoke or rocks from the ground to pop out of? I only thought against it because every stage would have a different terrain, but something seems missing. -Is there a lose animation, or does the character just stay knocked out? -Is there a warm up animation? (like during the countdown before the match starts) Aside from those things, I'm pretty much finished. To make it official I plan to make a big post showing each move as a gif with a description etc etc EDIT: fixed the mugshot RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 05-25-2013 Made a new run because the other one bothered me a lot. RE: THE FIGHTERS RESOURCE - Official Thread - Garamonde - 05-25-2013 oh, I actually loved the previous one, it showed more of your character's goofy side. RE: THE FIGHTERS RESOURCE - Official Thread - Baegal - 05-25-2013 I liked the idea, but compared to the other animations it looked out of place. I'm hoping the goofiness can still survive in the moveset ^^ RE: THE FIGHTERS RESOURCE - Official Thread - SchAlternate - 05-25-2013 I got bored, and I don't know if this helps the project in the slightest, but here: RE: THE FIGHTERS RESOURCE - Official Thread - Sengir - 05-25-2013 (05-24-2013, 04:01 PM)Baegal Wrote: Ocks (official name as of now; short for Ocksford (which I think Sengir made up a long time ago?)) Woah, that was an eternity ago! Now I'm feeling Internet nostalgia... RE: THE FIGHTERS RESOURCE - Official Thread - DragonDePlatino - 05-29-2013 Wow, just looking through here and some people here have some simple but amaaaaazing sprites! I really, really would like to participate, but looking at Mr. Bub's turnout, it really seems that I wouldn't be getting into this game anytime soon. XD I dunno...I guess it's just my short attention span that keeps me from really ever being that well known of a guy on any forums. On the other hand, I really wouldn't mind not being in the game as I really just wanna make some sprites for fun, and as a chance to make an actually semidecent persona. And about that, I really find it funny how you guys call them "Personal Characters" instead of just plain ol' personas. RE: THE FIGHTERS RESOURCE - Official Thread - Helmo - 05-29-2013 RE: THE FIGHTERS RESOURCE - Official Thread - DragonDePlatino - 05-29-2013 Went ahead and tried to design a persona of some sort to represent myself, but epically failed and ending up making a unique character...AGAIN. Don't know what to call it, and I'm not really happy with the design at all...prolly gonna chunk this design and start with something fresh. Gonna keep the SNES cartridge-head motif, though. |