Super Star Ultra - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Super Star Ultra (/thread-2356.html) |
RE: Super Star Ultra - Gooniez - 12-15-2008 Just out of curiosity, after the sprites are ripped, are the levels themselves going to be ripped? Or would it be too difficult to rip? RE: Super Star Ultra - Seiryu's Tear - 12-15-2008 Ugh... my progress is too slow thanks to finals. I'm still trying to rip Beam though. RE: Super Star Ultra - Omegakyogre - 12-15-2008 (12-15-2008, 04:33 PM)Gooniez Wrote: Just out of curiosity, after the sprites are ripped, are the levels themselves going to be ripped? Or would it be too difficult to rip? It's within the realm of possibility. I foresee slow progress, however, due to a shortage of people who're actually ripping. I feel your pain, Seiryu. RE: Super Star Ultra - Jermungandr - 12-16-2008 Revenge Mid-Bosses next, I guess. RE: Super Star Ultra - Perigi - 12-16-2008 (12-16-2008, 01:11 AM)Drshnaps Wrote: Shouldn't on the Revenge sign... thing at the bottom for Kirby, have Black at the top, too? RE: Super Star Ultra - Omegakyogre - 12-16-2008 (12-16-2008, 01:36 AM)Perigi Wrote:(12-16-2008, 01:11 AM)Drshnaps Wrote: Nope. It was ripped through TM, so it's larger than appears in the game. Because of this, the designers didn't darken that part. It looks weird, but it's technically correct. RE: Super Star Ultra - Jermungandr - 12-16-2008 Yeah I don't like it either but it's right, unfortunately. RE: Super Star Ultra - Random Talking Bush - 12-16-2008 Bleh. This took longer than it should have, because... 1. I forgot there were underwater-specific sprites after I ripped everything else, and... 2. I spent a few hours editing the parasol for those sprites, since it had a smaller palette for some reason... Anyhoo, here it is. The underlined sprites are ones I'm not sure of the placement for, as I haven't seen them in-game. If you have any complaints of how the underwater parasol's shaded, then all I have to say is "Hey, at least it looks better than it originally did!"). Oh, and I had to edit the parasol (read: "take the parasol from Parasol Waddle Dee and recolour it") for the attacking sprites for the same reason. ...Imma go rip four of the bosses now -- Wham Bam Rock, Wham Bam Crystal Jewel, Main Cannon #2 and Halberd Reactor. (09-29-2008, 12:01 PM)Solink Wrote:This sheet has been sitting incomplete for quite a while... Should I add the Arena icons, and make a sheet icon for it, so that it can finally be finished? (I'm not going to change the credit tag at all if I do so.) RE: Super Star Ultra - Solink - 12-16-2008 (12-16-2008, 08:12 PM)Random Talking Bush Wrote:Sure, you can(09-29-2008, 12:01 PM)Solink Wrote:This sheet has been sitting incomplete for quite a while... Should I add the Arena icons, and make a sheet icon for it, so that it can finally be finished? (I'm not going to change the credit tag at all if I do so.) I'm way too lazy to finish this+I have other ripping projects :X By the way, the sprites in the red box are incorect you'd need to re-rip those too RE: Super Star Ultra - Random Talking Bush - 12-16-2008 (12-16-2008, 09:44 PM)Solink Wrote:Got it.(12-16-2008, 08:12 PM)Random Talking Bush Wrote:Sure, you can(09-29-2008, 12:01 PM)Solink Wrote:This sheet has been sitting incomplete for quite a while... Should I add the Arena icons, and make a sheet icon for it, so that it can finally be finished? (I'm not going to change the credit tag at all if I do so.) RE: Super Star Ultra - Random Talking Bush - 12-17-2008 One down. ...and it turns out that I had missed another ability icon for the misc. sheet that Jaabi and I ripped, relating to Meta Knight. It's Meta Knight's equivalent of the "summoning helper" icon. Dunno how I missed that one. Oh, right... It's because I didn't use it when I was playing Meta Knightmare Ultra. XP ...Is Jaabi still around, or will I have to update the sheet for him? RE: Super Star Ultra - Deathbringer - 12-17-2008 Last time Jaabi was here was in October, so you will probably have to. RE: Super Star Ultra - Jermungandr - 12-17-2008 Quick note about the Twin Cannon, none of the sprites you have marked "unused" aren't actually unused. As you can see here: http://i43.tinypic.com/wwbvxi.png The nozzle-ish thing is a part of the cannon that flies off when it explodes, and the other thing is a part of the floor that only rises up when the boss' health is really low. (Which is different then the SNES version, which did it at random intervals regardless of its health). (12-16-2008, 08:12 PM)Random Talking Bush Wrote: Bleh. This took longer than it should have, because...I feel your pain. Now you know what I went through with the Hammer sprites; except mine was even worse because I had the headband to add too. (12-16-2008, 08:12 PM)Random Talking Bush Wrote: The underlined sprites are ones I'm not sure of the placement for, as I haven't seen them in-game. I'm pretty confident that those sprites were never actually used in the game, as nobody seems to have ever seen them. So even if you're wrong nobody will ever know. (12-16-2008, 08:12 PM)Random Talking Bush Wrote: If you have any complaints of how the underwater parasol's shaded, then all I have to say is "Hey, at least it looks better than it originally did!"). Yeah the sprites they used for the underwater melee weapons are kind of odd. If you look at the hammer ones closely, you can see that the metal rim on the underwater sprites is actually yellow instead of silver. And there's less shading too. I'm not sure exactly why they did that since they could have easily gotten away with just using the same ones they used above water. Did you actually find the underwater sprites in one of the tile files or did you end up having to abuse screenshots and/or save data like I did? RE: Super Star Ultra - Super Toad - 12-17-2008 I made some icons: More to come! RE: Super Star Ultra - Random Talking Bush - 12-17-2008 (12-17-2008, 12:58 PM)Drshnaps Wrote: Quick note about the Twin Cannon, none of the sprites you have marked "unused" aren't actually unused. As you can see here:Erm... Whoops? I didn't notice the nozzle when the cannon exploded, so I thought that the sprite for that was a leftover from the SNES version. (It wouldn't be the first time.) As for the rising floorboards thing, I had never seen the cannon use that, so I thought that it was taken out of the DS remake. Blame me for not keeping the cannon intact long enough... Thanks for correcting me, Drshnaps! (EDIT: Okay, what the heck? It didn't update when I uploaded the fixed version... I think Photobucket's losing its reliability...) (12-17-2008, 12:58 PM)Drshnaps Wrote:You're probably right.(12-16-2008, 08:12 PM)Random Talking Bush Wrote: The underlined sprites are ones I'm not sure of the placement for, as I haven't seen them in-game. (12-17-2008, 12:58 PM)Drshnaps Wrote:I abused screenshots, of course. I think I might've seen the underwater parasol sprites in the tiles, but I couldn't find a palette for them, for some reason...(12-16-2008, 08:12 PM)Random Talking Bush Wrote: If you have any complaints of how the underwater parasol's shaded, then all I have to say is "Hey, at least it looks better than it originally did!"). (12-17-2008, 03:35 PM)Masqued Wind Wrote: I made some icons:You didn't necessarily have to make icons for us, but... Thank you! I'll go use your icons when I finish up those sheets. However, the mini-icon for Whispy's Revenge seems to be a little bit further away from the corner than the rest of them, but it should still be alright. |