Pokemon G/S/C Devamp Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +------ Forum: Sprite Projects (https://www.vg-resource.com/forum-15.html) +------ Thread: Pokemon G/S/C Devamp Project (/thread-11696.html) |
RE: Pokemon G/S/C Devamp Project - Sengir - 03-04-2010 Is he really that tall? RE: Pokemon G/S/C Devamp Project - Neslug - 03-04-2010 (03-04-2010, 06:14 PM)Alpha Six Wrote: I love it. Made Probopass to complete the Nosepass line. RE: Pokemon G/S/C Devamp Project - Alpha Six - 03-04-2010 I also call Blaziken. RE: Pokemon G/S/C Devamp Project - D2S-Speed - 03-04-2010 Damn it, I don't know. Just give me some C+C. RE: Pokemon G/S/C Devamp Project - Sengir - 03-04-2010 This should be way better: RE: Pokemon G/S/C Devamp Project - Neslug - 03-04-2010 (03-04-2010, 06:49 PM)Brawler1207 Wrote: I think Plusle's ears are too big and the body is one or two pixels too tall. Also try either using less dithering on the ears, or solid highlights instead of dithering. A slightly darker green would work better on Ralts, it's horribly bright as it is. (03-04-2010, 06:52 PM)SengirDev Wrote: This should be way better: So it is. RE: Pokemon G/S/C Devamp Project - Alpha Six - 03-04-2010 RE: Pokemon G/S/C Devamp Project - Chaoxys - 03-04-2010 Looks nice but the thickness of the legs look inconsistent, and the... crotch puff... looks kinda large. RE: Pokemon G/S/C Devamp Project - Neslug - 03-04-2010 The legs look a little long compared to the body. And also, you could use both yellow and red on the tip of the head wing thingamabob. Otherwise excellent. RE: Pokemon G/S/C Devamp Project - Wes - 03-04-2010 I definitely think Duskull is the best one I've made so far. I plan on finishing his evolution line. Hope no one minds that I've been making all of the ghosts but I sort of got a on a streak and they're really fun. Also FYI that Probopass is probably the best replications of this style that I've ever seen. it looks more official than some of the official sprites. RE: Pokemon G/S/C Devamp Project - Neslug - 03-04-2010 Duskull looks too large, especially considering it evolves two times. Also the pose makes it look odd. Skull is a wrong shape. RE: Pokemon G/S/C Devamp Project - 8-Bit Squirrel - 03-04-2010 I actually like the Duskull. The old pokemon style wasn't always proportionate anyways RE: Pokemon G/S/C Devamp Project - Alpha Six - 03-04-2010 Fixed some things, good call on the yellow. Somehow I forgot it was in my palette! :I RE: Pokemon G/S/C Devamp Project - Wes - 03-04-2010 Shrunk it quite a bit. I left the shiny sprite at the old size for comparison, I'll change it once I get the normal sprite good. Can you explain what you mean by "odd"? RE: Pokemon G/S/C Devamp Project - Neslug - 03-04-2010 Odd as in it isn't very ghostly. This is because: 1. The arms look relaxed 2. Doesn't stare creepily (try making the eye completely white with a red outline and reposition it a bit) 3. The body colour looks way off and should be a darker blue or gray. Well I'm off to play Megaman 10 now. |