[GAME][IN DEVELOPMENT] Sharkaiger (formerly Shark Week) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: [GAME][IN DEVELOPMENT] Sharkaiger (formerly Shark Week) (/thread-15537.html) |
RE: [GAME][IN DEVELOPMENT] Shark Week - water dog - 01-31-2011 everything looks great but i have one MAJOR complain -- all your sprites and artwork in general are clean and animated well, but everything is IMPOSSIBLE to read in the screens you've posted. the background is WAY too vibrant, and the screen resolution is way too small in speedy sidescrollers like this one, being bale to see every object in play is crucial, as well is being able to IDENTIFY every object in play. i honestly can not see either, at quick glances. first of all your backgrounds and environment in general are WAY too busy, and have the same color schemes as your objects. you need to dull and desaturate the colors in the scenery to differentiate between the two secondly the business of the foreground AND background needs to be heavily tweaked, but as you said, you are looking for help in that area so i'll not crit you there but this will seriously make or break your really promising looking game here, make sure you fix this ASAP! wouldn't want to let such a visually pleasing game ironically kill itself because of it's own visuals RE: [GAME][IN DEVELOPMENT] Shark Week - tsr moderation staff - 01-31-2011 i've just been sticking to the same resolution for all the mockups, i'm pretty sure the programmer made the actual screen size bigger. as for the readability issues, i'm just gonna quote my last post in case anyone missed it. Quote:ANNOUNCEMENT RE: [GAME][IN DEVELOPMENT] Shark Week - tsr moderation staff - 02-10-2011 RE: [GAME][IN DEVELOPMENT] Shark Week - Kitsu - 02-10-2011 Is it just me, or is that image not working? RE: [GAME][IN DEVELOPMENT] Shark Week - TPoe - 02-11-2011 (02-10-2011, 08:42 PM)[fish in space] Wrote: It doesn't look like he's hitting him on the ground, it looks like it just stops right before it hits the ground then turns around. RE: [GAME][IN DEVELOPMENT] Shark Week - thernz - 02-11-2011 I think it's better that way. He should just show up his power of leverage and impeccable fighting game timing and swing the guy around for a bit before actually making the guy hit the ground. RE: [GAME][IN DEVELOPMENT] Shark Week - Alpha Six - 02-11-2011 I think the problem here is that the intention is for him to land on the ground-- so there should be a frame where it looks more like a ground impact. RE: [GAME][IN DEVELOPMENT] Shark Week - tgb621 - 02-13-2011 I say put that sexy explosion in when the thing hits the ground. RE: [GAME][IN DEVELOPMENT] Shark Week - Medevenx - 02-18-2011 But what is that thing exactly? RE: [GAME][IN DEVELOPMENT] Shark Week - Elyk - 02-19-2011 (01-31-2011, 11:03 PM)[fish in space] Wrote: i've just been sticking to the same resolution for all the mockups, i'm pretty sure the programmer made the actual screen size bigger. as for the readability issues, i'm just gonna quote my last post in case anyone missed it.Do you have any shots of the actual game or has the programming not been started yet? RE: [GAME][IN DEVELOPMENT] Shark Week - tsr moderation staff - 02-20-2011 it has been, its just mostly prototyping and stuff atm RE: [GAME][IN DEVELOPMENT] Shark Week - tsr moderation staff - 03-15-2011 RE: [GAME][IN DEVELOPMENT] Shark Week - Gors - 03-15-2011 rocks should appear faster.. RE: [GAME][IN DEVELOPMENT] Shark Week - Alpha Six - 03-16-2011 The animation is confusing, for the first 10 loops I thought his arms were physically switching and couldn't tell his body was turning. RE: [GAME][IN DEVELOPMENT] Shark Week - tsr moderation staff - 03-16-2011 |