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John2k4's Submissions - Printable Version

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RE: John2k4's Submissions - John2k4 - 02-08-2013

Another [day/post/idea/_____], another game

[Image: Snapshot-Icon.png]




RE: John2k4's Submissions - Garamonde - 02-09-2013

uploaded~


RE: John2k4's Submissions - John2k4 - 03-14-2013

Old DOS games!

This is Battle Arena Toshinden 2 (PC). I do not know if these are the same icons/sprites used in the PSX game, but these were extracted from the game's PC version. Game is unable to run on my computer in a normal manner, and is slightly too new for DOSBox to run.

[Image: BAT-GameIcon.png]

I didn't expect these when I was extracting the images. I previewed one of them and was greeted with this giant creepy face. Silly Devs.



RE: John2k4's Submissions - Davy Jones - 03-14-2013

you should change the transparency colour within the portraits to black.


RE: John2k4's Submissions - John2k4 - 03-14-2013

Fixed, thanks.


RE: John2k4's Submissions - Garamonde - 03-14-2013

the heck? XD
is this Jailhouse Arena or something? Tongue


RE: John2k4's Submissions - John2k4 - 03-14-2013

I played the PSX version of this game, and there was none of that Developer stuff anywhere. Sneaky devs back then liked to include pictures of themselves I guess (See: Captain Claw Treasures sheet)


RE: John2k4's Submissions - Garamonde - 03-24-2013

up, sorry about the unexpected delay. Tongue


RE: John2k4's Submissions - John2k4 - 04-14-2013

Didn't see guidelines for zipped up sprite dumps anywhere, but I hope Aquaria can count. There are 2619 "pieces" (files) of the sprites in the game, since it animates by moving the body part images.

[Image: Aquaria-Icon.png]

The whole thing is a bit over 90MB zipped (which I know is not accpeted at this time), so how far should I separate things and what filesize should I shoot for?


RE: John2k4's Submissions - Garamonde - 04-15-2013

I would separate different things into different .ZIPs, like playable character/s in one, enemies and bosses in another, background/objects/tiles in another, misc. in its own thing etc., this would be easier and overall better for the end user. Big Grin

EDIT: welp I'm dumb, forgot to state the size limit -- it has to be anywhere under 30MB.


RE: John2k4's Submissions - John2k4 - 06-06-2013

Aquaria I will have real soon!

But for now..

All characters from BlazBlue Calamity Trigger! Since they have between 800 and 1200 frames each, they're all packed into zips.

Game can be classified as Other, since it is on the PS3, X360, and Taito Type X2 [Arcade].

[Image: BlazBlue-GameIcon.png]




RE: John2k4's Submissions - Magma MK-II - 06-06-2013

Why not make the icons with the characters regular palettes?


RE: John2k4's Submissions - Davy Jones - 06-07-2013

(06-06-2013, 08:30 PM)Magma Dragoon Wrote: Why not make the icons with the characters regular palettes?
Exactly my thought.


RE: John2k4's Submissions - John2k4 - 06-07-2013

That's the only version of the characters that I could extract (hence why the icon is the alt color). It seems that what I ripped (their alternate palettes) is the default palette in the packed files. I tried to load other palettes, but they all either crashed the program or were labeled as invalid.


RE: John2k4's Submissions - Davy Jones - 06-07-2013

Then you can take these ones:
http://www.dustloop.com/forums/showthread.php?8287-BlazBlue-Continuum-Shift-Sprites

The sprites are identical, I guess.