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tFR:SDtW Non Gors Workshop - NEWS! (05/31) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: tFR:SDtW Non Gors Workshop - NEWS! (05/31) (/thread-19628.html) |
RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Rosencrantz - 02-25-2012 just gonna throw it out there, even IF I don't finish my sheet, I'm at least going to use it as my updated ref, so win-win for me!!! also please add sengir, that assist is perfect RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Shade - 02-25-2012 Yipee for failed attempts! ![]() Need a lot of help on this one! ![]() RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Garamonde - 02-25-2012 (02-25-2012, 04:56 PM)Rosencrantz Wrote: just gonna throw it out there, even IF I don't finish my sheet, I'm at least going to use it as my updated ref, so win-win for me!!! I wanted to see your original ref. in the game... he would've looked awesome. ![]() RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Crappy Blue Luigi - 02-25-2012 ANIMATED LINEUP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() (i couldn't find animations for gors, mighty, vipershark, and sol's idles, so i did them myself. they might not animate as intended) RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - ~DrakoRero~ - 02-25-2012 http://postimage.org/image/gsjd0e6cx/ ![]() It looks weird ![]() Yes it is 4 frames, but 6 in the animation CRAP ONE OF THE FRAMES HAS 0 DURATION RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Gaia - 02-25-2012 Could be that the animation is a bit off? Gors did say four frames for the idle.. @Gors: I'll keep that in mind.. RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Crappy Blue Luigi - 02-25-2012 ![]() how's this for an idle? i can leave out the looking-around bit if that's too many frames, but it'd be cool if it could stay RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Hoeloe - 02-25-2012 Do the walk. ![]() 4 frames long, as was the idle. RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Shade - 02-25-2012 ![]() The legs are kind of freaking out. Crit would be very appreciated! RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Gors - 02-25-2012 I suggest stop working on that and study anatomy first seriously the body proportion is off, the limbs are too straight and rigid, punch doens't look strong enough, the little shading present in she sprite is subpar. (02-25-2012, 06:24 PM)Hoeloe Wrote: Do the walk.it might animate ok, but that's too casual walk for a fighting game. Also pay attention to how the limbs bend, and inclination of the feet when it takes a step. There's no problem if you go over the 4 frame limit, as long as it doesn't look out of place compared to the rest. (02-25-2012, 05:57 PM)~Drakocat~ Wrote: play the song and look at ghinka's feet RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - recme - 02-25-2012 ![]() Better stance? RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Rosencrantz - 02-25-2012 (02-25-2012, 05:35 PM)Mighty Jetters Wrote:it's still him(02-25-2012, 04:56 PM)Rosencrantz Wrote: just gonna throw it out there, even IF I don't finish my sheet, I'm at least going to use it as my updated ref, so win-win for me!!! it's just that he now has robotic arms and that's the update RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Vipershark - 02-25-2012 sticking this thread dont even care RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Shade - 02-25-2012 Alright, completely different character, hope you like this one. ![]() RE: >>READ FIRST POST<< Fighters Resource:Spriters Destroy the World Non-Gors Workshop - Gwen - 02-26-2012 ![]() So I've decided to use a different character of mine, and it fits the 64x64 ![]() |