Hiyna's Super Nintendo, Super rips - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: SNES (https://www.vg-resource.com/forum-46.html) +------- Thread: Hiyna's Super Nintendo, Super rips (/thread-20751.html) |
RE: Hiyna's Maui Mallard Rips - Garamonde - 07-22-2012 You can slow the emulator down. RE: Hiyna's Maui Mallard Rips - Cyrus Annihilator - 07-22-2012 I use to pause the emulator and advance step by step, saving in each frame advanced. Something like: pause, step foward - save - load, step foward - save - load, step foward - save - load, step foward - save - load... until the sprites change, when it change, I go to vSNES. RE: Hiyna's Maui Mallard Rips - Hiynastrike - 07-22-2012 I tried that still the frames were as hard as heck to close in on RE: Hiyna's Maui Mallard Rips - Cyrus Annihilator - 07-23-2012 The software AnimGet is a good option too. And be sure to disable frameskip (although I'm pretty sure you did that...) RE: Hiyna's Maui Mallard Rips - Hiynastrike - 07-23-2012 (07-23-2012, 06:49 PM)Cyrus Annihilator Wrote: The software AnimGet is a good option too. And be sure to disable frameskip (although I'm pretty sure you did that...) can it rip enemies off screen because the torch Ghost pirate has walking frames that he only does if he is 3 inches off screen and when I savestate on those frames they are missing parts RE: Hiyna's Maui Mallard Rips - Cyrus Annihilator - 07-25-2012 No buddy, for off screen ripping I only know vSNES. Hint: while using vSNES always pay atention to the tiles... RE: Hiyna's Maui Mallard Rips - Hiynastrike - 07-25-2012 (07-25-2012, 06:45 PM)Cyrus Annihilator Wrote: No buddy, for off screen ripping I only know vSNES.what do you mean by "tiles" because if you mean sprite tiles I have tried to get the frame and the pirate is missing his hand and the torch even with all the switches on RE: Hiyna's Maui Mallard Rips - Cyrus Annihilator - 07-25-2012 I mean the MemViewer (left side of the screenshot). RE: Hiyna's Maui Mallard Rips - Garamonde - 07-25-2012 (07-25-2012, 08:08 PM)Cyrus Annihilator Wrote: I mean the MemViewer (left side of the screenshot). Oh wow I didn't know that existed! RE: Hiyna's Maui Mallard Rips - Hiynastrike - 07-26-2012 (07-25-2012, 08:08 PM)Cyrus Annihilator Wrote: I mean the MemViewer (left side of the screenshot).oh wow I feel kinda stupid for not trying that but when I do open it up all I get is a random mismash of tiles how do I make that clearer? RE: Hiyna's Maui Mallard Rips - HandToeKnee - 07-26-2012 Adjust the window size, the tiles should line up. Then again., sometimes they don't and you have to put them together yourself. Like a jigsaw puzzle RE: Hiyna's Maui Mallard Rips - Cyrus Annihilator - 07-26-2012 Normally the "interesting" tiles are in the botton, so scroll down. RE: Hiyna's Maui Mallard Rips - Hiynastrike - 07-27-2012 (07-26-2012, 10:22 PM)Cyrus Annihilator Wrote: Normally the "interesting" tiles are in the botton, so scroll down.I have a whole page and I made an assembly using all the pieces I found that I deemed usable and sorted them into different sections Head, body, and legs hopefully you can make heads or tails of it RE: Hiyna's Maui Mallard Rips - Cyrus Annihilator - 07-27-2012 This MemViewer sometimes its the only wait to complete a frame that goes of screen, in this sheet I needed it to complete some frames. RE: Hiyna's Maui Mallard Rips - Davy Jones - 07-27-2012 I recommend to activate a proper grid in your graphics program, in this case 8x8 pixels. |