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Geno Mario and Luigi Bowser's Inside Story (Battle) - Printable Version

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RE: Geno Mario and Luigi Bowser's Inside Story (Battle) - Ninspriterx - 01-21-2013

My two cents about how the colors are working together is that he kind looks too shiny and round.. like a plastic toy.
When he should have more of a dull or flatter wood feel.

I know it's odd for me to say this kind of thing but I believe it would overall make it fit in style more.


RE: Geno Mario and Luigi Bowser's Inside Story (Battle) - megamario1234 - 01-21-2013

(01-21-2013, 09:19 PM)Ninspriterx Wrote: My two cents about how the colors are working together is that he kind looks too shiny and round.. like a plastic toy.
When he should have more of a dull or flatter wood feel.

I know it's odd for me to say this kind of thing but I believe it would overall make it fit in style more.

So that would mean I have to change my wood pallet a little bit more?


RE: Geno Mario and Luigi Bowser's Inside Story (Battle) - Garamonde - 01-22-2013

It'd be helpful if we had a M&L3 palette like our M&L:SS tutorial on the site...


RE: Geno Mario and Luigi Bowser's Inside Story (Battle) - Ridge Troopa - 01-22-2013

Unlike the GBA, DS games aren't really bound by color limits - so BIS really doesn't have a viable palette. You have to either get creative or combine colors from existing sprites/backgrounds.


RE: Geno Mario and Luigi Bowser's Inside Story (Battle) - megamario1234 - 01-22-2013

Which wood pallet you think is good for Geno? Pallet number 1 or 2?
[Image: genopalletescale1.png]


RE: Geno Mario and Luigi Bowser's Inside Story (Battle) - Ton - 01-22-2013

I like 2.


RE: Geno Mario and Luigi Bowser's Inside Story (Battle) - Garamonde - 01-22-2013

yea 2 has a more woodsy feel in the darker brown.


RE: Geno Mario and Luigi Bowser's Inside Story (Battle) - megamario1234 - 01-22-2013

Here is what I came up with the new idle. For this idle, should I stretch the legs and the feet a little bit or just leave the animation as the way it is?
[Image: Genoidlefight_zps3934c624.gif]
[Image: genoidlefightscale.png]


RE: Geno Mario and Luigi Bowser's Inside Story (Battle) - recme - 01-22-2013

"OH YEAH, TIME TO BOOGY!!"

The idle looks to energized for someone like Geno. He should have somewhat of a serious idle. I made an edit to illustrate my point.

[Image: au0E3OK.png]

Maybe if you don't want to hide the hands, make him cross his hands.


RE: Geno Mario and Luigi Bowser's Inside Story (Battle) - Ton - 01-22-2013

That is a much better idle. Not perfect, but on the way.The cape flow still needs some direction as well.


RE: Geno Mario and Luigi Bowser's Inside Story (Battle) - megamario1234 - 01-23-2013

I just changed the idle starting pose for Geno.
[Image: genoidleposescale.png]

Instead of making Geno move his fists in a circle, would it be better if I make Geno move his fists up and down very slowly? While Geno move his fists up and down slowly, this would show his slow breathing animation.


RE: Geno Mario and Luigi Bowser's Inside Story (Battle) - Ton - 01-24-2013

I think Geno is calmer than that, honestly.


RE: Geno Mario and Luigi Bowser's Inside Story (Battle) - Shade - 01-24-2013

Yeah, I'd imagine a "I'm too chill to guard, because I don't care." kinda' pose.


RE: Geno Mario and Luigi Bowser's Inside Story (Battle) - Ton - 01-24-2013

Think Clint Eastwood. Keeps himself covered up until it's time to shoot something in the face.


RE: Geno Mario and Luigi Bowser's Inside Story (Battle) - megamario1234 - 02-03-2013

Hmm.. does this idle look serious on Geno?
[Image: Geno_rev_idle_zps0382e743.gif]
[Image: genoidlerevscale.png]