Castlevania - Rondo of 8-bit [very early alpha] - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: Castlevania - Rondo of 8-bit [very early alpha] (/thread-21967.html) |
RE: Castlevania - Rondo of 8-bit [very early alpha] - Chris2Balls [:B] - 01-27-2014 I think the sky shouldn't be dithered, but cut out some cloud shape things or something instead. It's good to see Richter moving! RE: Castlevania - Rondo of 8-bit [very early alpha] - tykel - 01-30-2014 I don't know what Python interpreter you are using -- I would guess CPython if you're on Windows -- but you might want to investigate Cython or PyPy and writing modules in C. You are probably more productive in Python anyway, and a lot of games use Python or Lua for scripting, i.e. most of the logic. If you use SDL with Python bindings the drawing itself should be fast enough. Your game looks good though, keep it up. RE: Castlevania - Rondo of 8-bit [very early alpha] - Lexou Duck - 02-01-2014 ok so i programmed the HUD and axe item, only thing im missing is the L-button backdash (the rest isnt necessary imo) the rest is all up to the guy im doing this with @tykel, i'm using python(x,y) and all that comes with it its not like i have a choice though, the school project has to be done this way btw isn't lua simply used for input simulation ? like TAS-making ? RE: Castlevania - Rondo of 8-bit [very early alpha] - tykel - 02-01-2014 (02-01-2014, 01:13 PM)Lexou Duck Wrote: btw isn't lua simply used for input simulation ? like TAS-making ?Well I don't want to stray this too far off-topic, but yeah, lua is popular for many things, and TAS is one of them. It's a simple scripting language with a competent interpreter/recompiler with wide support (although not on Python's scale...). I know that both are popular for use in game engines as an alternative to UnrealScript and others, due to their simple syntax and nice API. Good luck with your game! RE: Castlevania - Rondo of 8-bit [very early alpha] - Lexou Duck - 05-28-2014 with the bac coming up, my partner and i finally moved our asses to make the dragon boss yes it still very WIP RE: Castlevania - Rondo of 8-bit [very early alpha] - Lexou Duck - 06-01-2014 okay so the dragon fight pretty much works, here's a demo (yes its 12MB thats python for ya) https://www.mediafire.com/?2dvdk8bfjgjcadb controls are: side arrows to walk down arrow to crouch up arrow to taunt (combine with other keys to do special moves) space is jump (while crouching, it makes you do a slide, press space during the slide and you do that awesome slide jump kick thingy) left alt is attack (whip, or throw axe if you press up at the same time) left ctrl is dodge (backslide on ground, backflip in the air) RE: Castlevania - Rondo of 8-bit [very early alpha] - Chris2Balls [:B] - 06-01-2014 So the monster got stuck on the opposite side of the bridge, with just its head poking out. It was an easy kill. :p RE: Castlevania - Rondo of 8-bit [very early alpha] - Lexou Duck - 06-01-2014 (06-01-2014, 08:24 AM)Chris2Balls [:B] Wrote: So the monster got stuck on the opposite side of the bridge, with just its head poking out. It was an easy kill. :p yeah this seems to happen sometimes after he does the spin around the bridge thing i tried a few things to fix it, nothing seems to work i'd like it if you could tell me what you think of how richter controls too RE: Castlevania - Rondo of 8-bit [very early alpha] - Chris2Balls [:B] - 06-01-2014 I think Richter's working pretty well, I just hate the controls and have lost the habit of playing Castlevania. Perhaps his axes could be a bit further forward? RE: Castlevania - Rondo of 8-bit [very early alpha] - Kelvin - 06-01-2014 Mediafire is such a pain. Got a mirror? RE: Castlevania - Rondo of 8-bit [very early alpha] - Lexou Duck - 06-01-2014 jeu.zip (Size: 12.1 MB / Downloads: 266) (06-01-2014, 02:47 PM)Midi Wrote: Mediafire is such a pain. Got a mirror? maaaaaaan whutchu talking bout mediafire is DA BOMB its like the only ad-free website that isn't polluted with "DOWNLOAD PLAYNOW" buttons well whatever man have it your way, TSR is my mirror RE: Castlevania - Rondo of 8-bit [very early alpha] - Kelvin - 06-03-2014 (06-01-2014, 03:13 PM)Lexou Duck Wrote: maaaaaaan whutchu talking bout mediafire is DA BOMBAnd takes about a dozen tries before the download works. Seriously, I got lucky today; it only took me eight. Quote:well whatever man have it your way, TSR is my mirrorWhat does that even mean? RE: Castlevania - Rondo of 8-bit [very early alpha] - Sevenstitch - 06-03-2014 As in an alternate download source, or "mirror" this looks pretty cool ill give it a go in a bit RE: Castlevania - Rondo of 8-bit [very early alpha] - Kelvin - 06-04-2014 (06-03-2014, 05:14 PM)Sevenstitch Wrote: As in an alternate download source, or "mirror"I know what a mirror is, silly; I meant what does he mean about TSR being a mirror. XD RE: Castlevania - Rondo of 8-bit [very early alpha] - Tellis - 06-04-2014 (06-04-2014, 01:27 PM)Midi Wrote:(06-03-2014, 05:14 PM)Sevenstitch Wrote: As in an alternate download source, or "mirror"I know what a mirror is, silly; I meant what does he mean about TSR being a mirror. XD As in, pay more attention to the rest of the post than just the witty comment, dude. He posted a link to the build that's hosted through the forum's attachment system. It's that jeu.zip at the top of the post. That's what he means by TSR being his mirror. He used TSR... as a mirror. ... also huh, Mediafire giving issues seems really odd to me. Out of all the hosting sites out there, Mediafire is probably the one that sucks the least, and is generally incredibly well-liked by those that host and download things a lot. So... I'd say it's more your problem than the uploaders if they choose to use Mediafire, man, sorry. |