Daemoth's Submissions - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: SNES (https://www.vg-resource.com/forum-46.html) +------- Thread: Daemoth's Submissions (/thread-23078.html) |
RE: Final Fantasy 6 rips - Ton - 05-25-2013 Great! Updating! RE: Final Fantasy 6 rips - daemoth - 05-25-2013 (05-25-2013, 09:15 AM)Tonberry2k Wrote: Great! Updating!Thx Tonberry, a little reminder though, you didnt updated Edgar. Or was there something i needed to fix on it? RE: Final Fantasy 6 rips - Ton - 05-25-2013 I think I did. Did you reload the page? RE: Final Fantasy 6 rips - daemoth - 05-25-2013 (05-25-2013, 09:28 AM)Tonberry2k Wrote: I think I did. Did you reload the page?Just rechecked, its not there. Edit: It's up, thx mate. RE: Final Fantasy 6 rips - Ton - 05-25-2013 Eddie should be good now. Now that I'm in a bit of a lull from the Chrono Trigger ripping I was doing, maybe I'll start the FF6 enemies? RE: Final Fantasy 6 rips - daemoth - 05-25-2013 (05-25-2013, 09:38 AM)Tonberry2k Wrote: Eddie should be good now.Nice! I think the easiest way to do them is to use the FF3SpriteEditor, you can directly load any mosnter/characters with the correct palettes, and export them indivually. It is available on ff6hacking.com however, as im writing this, the site is on maintenance for a few hours. RE: Final Fantasy 6 rips - Ton - 05-25-2013 Oh wow, that sounds great. Looks like I'll have to check it when it comes up again! Are there any NPCs missing? I know the sheet on the site wasn't complete when we absorbed TSGK and I added to it. Some things that jump out; -The flying dove (In the WOR when Celes and co. see the dove fly to Zozo, the camera is behind it as it flies) -The Tentacles from the Figaro basement. -Recolor Chupon so Hidon has a full sprite set -The "!" and "?" that appear over some characters' heads in the overworld -Does Dadaluma have a different palette than Vargas? -I need to get Starlet's Japanese sprite. -All of the WOR battle backgrounds (And maybe some WOB ones) are missing. RE: Final Fantasy 6 rips - daemoth - 05-25-2013 (05-25-2013, 09:47 AM)Tonberry2k Wrote: Oh wow, that sounds great. Looks like I'll have to check it when it comes up again!Backgrounds missing: In WoB: - Narshe - Narshe Snowy Mountain - Narshe Mine? -Cavern - Raft and River - Imperial Camp - Waterfall( there are probably more than 3 of those to do the animation) - Train ( inside and outside, and in front of the train) -Vector inside Background ( There are 2 of them) -Vector Cart ride - Opera ( on the Scene and on the top of the scene) - Thamasa Burning house -Thamasa outside ( Kefka Vs Esper/Leo) - Floating Continent ( After Kefka destroyed the world, the sky is black) - Veldt IN Wor: - Figaro Castle - Figaro Castle Engine ( With larva) - Outside Ancient Castle -Colluseum - Daryll Tomb - Airship Batte ( Pink Sky) - Cyan Nightmare -Chardanook Battle -Fanatic Tower - Kefka Tower( Outside and inside (cavern like, not the like Vector)) -Final Battle X4 ( You probably know it, but the first 3 phase boss of the final battle are in the background) For the japannese stuff you can check this for a list, but note that can get the base esper sprite through FF3SE. I might as well upload FF3SE. Download Dadaluma: Indeed, his pants are red and his skins color is different. The "?" overworld sprite is present in the misc sprite sheet, in the top left corner, the "!" seem to be missing though. RE: Final Fantasy 6 rips - Ton - 05-25-2013 Oh wow. Nice list. :p RE: Final Fantasy 6 rips - daemoth - 05-25-2013 (05-25-2013, 11:54 AM)Tonberry2k Wrote: Oh wow. Nice list. :pHeres more: - The fire effect on the walls of the burning house of thamasa, and the fire monster sprite - Three blocking sprite ( Only the "TwoSword" is present in Misc SS) ( two of them are a red cape, the other is a sword with something else, i remember seeing it in the Memory but i didnt have the correct palette. Btw, do you know how each of them is activated? Cause i remember seeing it in battle but very rarely. My guess is the red cape appear when you evade due to a relic, but rarely appear due to the physical evade bug.) - World Map of WoB after the floating continent has rised. Its different, right? - Also, does Atma Weapon second form, Ultima buster has a different overworld sprite? - Overworld boat sprite - I remember seeing a tile sprite sheet, if we could get the guy that made it post in here, it would be far better than having a map for each location. (Edit: on ff6hacking i found map editor with the tileset, however, you can only export them in .bin ...) - TitleScreen lightning and the fire behind the "Final Fantasy III" Btw, i wont be able to rip this weekend since im not at home, but if i can help you with something else, just tell me Also, dont feel like im asking you to do this I do this list on here mainly so we can help each other to complete it. RE: Final Fantasy 6 rips - TomGuycott - 05-25-2013 Quick note on Chupon/Hidon: they have unused directions and movement frames. Don't know where to access them, maybe vsnes? RE: Final Fantasy 6 rips - daemoth - 05-25-2013 (05-25-2013, 03:08 PM)TomGuycott Wrote: Quick note on Chupon/Hidon: they have unused directions and movement frames. Don't know where to access them, maybe vsnes?Indeed, however they are all present, for chupon, in the Npc ss. RE: Final Fantasy 6 rips - Ton - 05-25-2013 (05-25-2013, 12:44 PM)daemoth Wrote:(05-25-2013, 11:54 AM)Tonberry2k Wrote: Oh wow. Nice list. :pHeres more: -I have the fire enemy sprites ripped and saved to my computer. I actually plan to update the NPC sheet soonish. -I believe those are activated by using the Main Gauche and Zephyr Cape. -I plan to take down the whole Misc sheet once we have better sheets with everything on it. No idea what to do with things like the Phoenix and the Lightning Bolt effects from the cutscene where Gestahl is killed. Those maps will be on their own sheet, ideally. -Nope. Both Atmas use the same sprite. -I'd love to have tilesets as well. The more the merrier. -I'm afraid to tackle that title screen, haha. There's also a whole lot of ending stuff to get. I have a bit saved, but there's loads more. RE: Final Fantasy 6 rips - daemoth - 05-25-2013 (05-25-2013, 05:36 PM)Tonberry2k Wrote: -I have the fire enemy sprites ripped and saved to my computer. I actually plan to update the NPC sheet soonish. Ah, right, the ending, didnt think about that... I had the time to do this finally. RE: Final Fantasy 6 rips - Ton - 05-25-2013 Oh man. That looks great. For the borders, should we break it up into tiles so it's not so odd to work with? |