The Revenge of Mit's Sprites - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Custom Sprites / Pixel Art (https://www.vg-resource.com/forum-127.html) +--- Thread: The Revenge of Mit's Sprites (/thread-25342.html) |
RE: The Revenge of Mit's Sprites - SupahSanti - 12-28-2014 All of your sprites are soooooo perfectttt. The Mario ones are my far my fave; definitely a fan! RE: The Revenge of Mit's Sprites - Mit - 01-07-2015 back to mario. i cannot escape mario basically everything i've got done right now in this style so far. i'll probably have a full sheet for mario in a few forms, with luigi following suit eventually RE: The Revenge of Mit's Sprites - Kelvin - 01-07-2015 HAMMERS! Why you no face diagonal?!Seriously, though, those sprites are beautiful. RE: The Revenge of Mit's Sprites - Mit - 01-08-2015 some more EDIT: alternate jump using the opposite leg positions RE: The Revenge of Mit's Sprites - Mit - 01-11-2015 some even more! RE: The Revenge of Mit's Sprites - Key0808 - 01-12-2015 I just love the way all your sprites look. RE: The Revenge of Mit's Sprites - Mit - 01-20-2015 an updated duck animation, an idle (if used in a game there likely wouldn't be a "get up" animation due to the fact that if it was there it'd throw off the controls a bit), and a bunch more RE: The Revenge of Mit's Sprites - DragonDePlatino - 01-20-2015 Smooth as buddah! The amount of bounce you put into your ducking sprite really adds a lot of life to the animation. Excellent job! RE: The Revenge of Mit's Sprites - Mit - 03-30-2015 REVIVAL DUMP (in order from oldest to newest) kumatora thing Sick Cool As Hell Friend Designs yet another "attempt" at a mario 2 hack the reason why there's way more than 4 characters is because if i do full sheets for everyone i'll have it so you can patch characters in and out of the game individually so you can have custom rosters. RE: The Revenge of Mit's Sprites - DragonDePlatino - 03-30-2015 Hmm...you're going to be overhauling the tile work too, right? Or adding some outlines to these guys? Otherwise they won't look so great once you take them off of that black background... RE: The Revenge of Mit's Sprites - Mit - 03-30-2015 (03-30-2015, 06:10 PM)DragonDePlatino Wrote: Hmm...you're going to be overhauling the tile work too, right? Or adding some outlines to these guys? Otherwise they won't look so great once you take them off of that black background...yea, i'd be changing all the level palettes and tiles to fit better. luckily this also lets me use more original level tropes that work around palette issues RE: The Revenge of Mit's Sprites - SeanHicksArt - 03-31-2015 I always did admire how fluid and stylized your sprites were when I would see them on tumblr. It's like an advanced Paper Mario sort of thing. Really curious to see how characters like Bowser suit to this style. I bet you wouldn't do it. -smug face- RE: The Revenge of Mit's Sprites - Iceman404 - 04-01-2015 Oh shit the topic exists on the forum too? I'd been silently watching on tumblr. God these sprites have had me hooked for ages RE: The Revenge of Mit's Sprites - Mit - 04-03-2015 here's a few different variations of the new grass tiles. personally i like the first one the best so i'll likely go with that one RE: The Revenge of Mit's Sprites - Mit - 04-21-2015 taking a break from SMB2, here's something completely different newest on right (farthest left is from bmup, middle was just as practice). originally it had sel-out: but i wondered how it'd look without it, and it looks much cleaner. this is also one of the few times where i make a palette first, then make a sprite after. |