The VG Resource
PSXPrev (PSX Model/Texture Viewer) (Released!) - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: The Resources (https://www.vg-resource.com/forum-109.html)
+--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html)
+---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html)
+---- Thread: PSXPrev (PSX Model/Texture Viewer) (Released!) (/thread-29559.html)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16


RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - rickomax - 02-16-2017

Hi.

Gonna make some fixes on the tool, by the end of the weekend will have a hotfix version.
OBJ exporter will be fixed, and the option to debug the triangles will be removed.


RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - gamex - 02-18-2017

Some parts of  the model are missing
What about animation?


RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - Dazz - 02-18-2017

Looking forward to the update - I'll start having a little explore of my own once you release it. See what can be found!


RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - rickomax - 02-18-2017

(02-18-2017, 12:43 PM)gamex Wrote: Some parts of  the model are missing
What about animation?

I was working on .TOD animation format, but didn´t included it on the source, neither the executable, as it still very experimental, had plans to adapt the .HMD file format too, which seems to be used on a lot of games, and can contains animations too. But got fired from my job on December, since then, I'm doing some freelance to pay my bills, so not much time left for PsxPrev.

As soon as I can, I'll finish the .TOD reading and update the source and executable.

(02-18-2017, 01:47 PM)Dazz Wrote: Looking forward to the update - I'll start having a little explore of my own once you release it. See what can be found!

The update will fix some bugs and fix the framerate (which isn´t reaching 60FPS on most cases).


RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - gamex - 02-19-2017

You can give experimental version of the tool


RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - timescape - 02-21-2017

Thanks for creating this tool! I'm very new to this process, so apologies for knowing nothing.
My goal is to pull the models from the PS1 Spice Girls Spice World Game, but your program has not been able to pull any TMD files out of it.
I was able to get several TIM files which looked like it worked fine for the textures, but I get the following error when scanning for TMD files, then after a while the program eventually closes with no further output. I tried running it first on a machine with 8 GB RAM, then on a server with (I think) 130 GB RAM and both gave the same errors.
Do you have any advice on how to get the models from this ISO?

Code:
Scanning for TMD Models at file C:\Spice World (USA)\Spice World (USA).bin
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
   at PSXPrev.Classes.Parsers.TMDParser.ParseTmd(BinaryReader reader)
   at PSXPrev.Classes.Parsers.TMDParser.LookForTmd(BinaryReader reader, String fileTitle)
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
   at PSXPrev.Classes.Parsers.TMDParser.ParseTmd(BinaryReader reader)
   at PSXPrev.Classes.Parsers.TMDParser.LookForTmd(BinaryReader reader, String fileTitle)
System.OverflowException: Arithmetic operation resulted in an overflow.
   at PSXPrev.Classes.Parsers.TMDParser.ParseTmd(BinaryReader reader)
   at PSXPrev.Classes.Parsers.TMDParser.LookForTmd(BinaryReader reader, String fileTitle)
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
   at PSXPrev.Classes.Parsers.TMDParser.ParseTmd(BinaryReader



RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - torridgristle - 02-23-2017

You'll have to extract the files from the disc and scan those instead of the whole thing. Try using JPSX to do it.

Or you can mount the image and scan the files from there but for whatever reason that doesn't work for me, but I think it's supposed to.


RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - timescape - 02-23-2017

Thanks for the advice, I tried to do it and am not having much luck.
Do you have a link for JPSX? I was unable to find the source code and one version I found on a mediafire link gave errors about unable to read a configuration file.
I'm on a windows 7 machine


RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - torridgristle - 02-23-2017

Sorry, it was jPSXdec https://github.com/m35/jpsxdec/releases


RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - timescape - 02-23-2017

(02-23-2017, 08:15 AM)torridgristle Wrote: Sorry, it was jPSXdec https://github.com/m35/jpsxdec/releases

Oh wow. that's a nice little program. I was able to get much cleaner rips of the images, and also the video and audio that's on the image.
Still haven't been able to find any TMD files or models as far as I can tell. But by either mounting the image or browsing within jPSXdec, there doesn't seem to be any files leftover that are being used for the models. It's strange.
Thanks for your help!


RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - SuperMario123311 - 03-06-2017

Can't seem to get Pac-Man World working on this. Then again everything texture/model/sound from anything but the arcade game in the rom may be encrypted or packed.


RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - VGDCKeroro - 03-23-2017

Here's a raw dump of LSD Dream's files

https://transfer.sh/13E0bB/cdi.rar


RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - VGDCKeroro - 03-24-2017

This should probably help with LSD's model corruptions.

https://transfer.sh/UUSZk/lsdtrip.rar

This should probably help more. It contains the unused Dog model (https://tcrf.net/images/b/b1/Lsd_dog.png), and the different ECT files exported by PSXPrev and jPSXdec (CORRUPT and ORIGINAL specifically)

https://transfer.sh/yaans/ECT.rar


RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - torridgristle - 04-04-2017

Gundress has some TMD models and a few work, like a camera and a rocket, but most are jarbled.

However, there's also a TXT log of some model export program with some info about the models on the disc that maybe you can use to expand PSXPrev.

http://www34.zippyshare.com/v/6dSDRFrd/file.html


RE: PSXPrev (PSX Model/Texture Viewer) (Released!) - iminzc - 07-10-2017

finaly i can rip tobal 1n2 and tenchu 1n 2

doesnt work on tenchu 1...lol