Marth - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Community Projects (https://www.vg-resource.com/forum-57.html) +------ Forum: Smash Bros Project (https://www.vg-resource.com/forum-31.html) +------ Thread: Marth (/thread-4607.html) |
RE: Marth - D2S-Speed - 05-23-2010 Agreed the first head is truly the best out of the others, 4 head look kind of more mannish! We could use that one for Ike possibly. RE: Marth - Ninspriterx - 05-23-2010 My version is just in it for the body. As weird as that sounds. RE: Marth - Medevenx - 05-26-2010 How about giving him the same proportions as Link? RE: Marth - Kitsu - 05-26-2010 That's essentially what #1 (and its edits) is. RE: Marth - Iceman404 - 05-26-2010 Lets make a great combination: Nin's eyes. + 1's head + Nin's body + all the others legs/feet direction = Perfect. (That sounded weirder than I expected, but yeah...that) RE: Marth - ectoBiologist - 05-26-2010 I tired to combine all the appealing aspects, including the sword outline. Hmm? RE: Marth - Ton - 05-26-2010 I'm saying it's pretty amazing. Link looks a bit like an ape-freak now next to him, but it shouldn't be anything we can't fix. RE: Marth - ThePortalGuru - 05-26-2010 (05-26-2010, 04:15 PM)Airicy Wrote: I tired to combine all the appealing aspects, including the sword outline. Fan-freaking-tastic. I can't wait to see this animated, provided everyone agrees that we're going with it. RE: Marth - Ton - 05-26-2010 I don't see how it could get better, honestly. RE: Marth - mutantyoshi - 05-26-2010 to me, his head looks like he is looking somewhat at the sky, and the eyes to me show that, try to tilt the head more to the ground in front of him (if that makes any scense..) RE: Marth - ThePortalGuru - 05-26-2010 (05-26-2010, 07:35 PM)mutantyoshi Wrote: to me, his head looks like he is looking somewhat at the sky, and the eyes to me show that, try to tilt the head more to the ground in front of him (if that makes any scense..) The head tilt looks perfectly fine to me. I can't see what you're talking about. RE: Marth - Kitsu - 05-26-2010 I can start animating next week. @mutantyoshi, I kinda see what you're talking about; I think it's caused by the dark blue line at the bottom of his bangs. However, it doesn't really seem too much like he's looking up, and only two people have brought it up. If more people have a problem with it, we can try to do something with that line. RE: Marth - Tarvonas - 05-27-2010 Nah, I wouldn't worry about changing it. The position of the nose and mouth make it clear he's looking downwards. I'm seriously looking forward to seeing that thing in motion. RE: Marth - Blitz - 05-28-2010 (05-26-2010, 04:15 PM)Airicy Wrote: I tired to combine all the appealing aspects, including the sword outline. God has descended a spriter of pure awesomeness! RE: Marth - Alpha Six - 05-28-2010 The sword outline is really bad. It's far too jagged. |