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Random Talking Bush's Submissions - Printable Version

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RE: Random Talking Bush's Submissions - Dazz - 12-30-2008

So what about the prinny seen there?
Is that all rippable?


RE: Random Talking Bush's Submissions - Barubary - 12-30-2008

I've been through ANIME.DAT, but I haven't seen any compressed data inside.
Part of the data in the top of that screenshot is probably Cell data, and another part is certainly animation data.

I've seen only one compressed file the the whole game; inside SYSTEM.DAT there is a file, start.lzs, which most likely has the data for Prinny.
It seems I've got the basic format of the compression, but there's quite some garbage when decompressing:
[Image: prinnysystem.png]
Not giving up yet, though.
I've uploaded the compressed and somewhat-decompressed file here


Also, if you like, you can use this unpacked version of ANIME.DAT. Since the files inside ANIME.DAT have names, the data should be a bit more organised this way.


RE: Random Talking Bush's Submissions - Random Talking Bush - 12-30-2008

(12-30-2008, 09:23 AM)Dazz Wrote: So what about the prinny seen there?
Is that all rippable?
Yes, both Prinny Baal and Prinny Laharl are perfectly rippable, bu --
(12-30-2008, 09:24 AM)Barubary Wrote: I've been through ANIME.DAT, but I haven't seen any compressed data inside.
Part of the data in the top of that screenshot is probably Cell data, and another part is certainly animation data.

I've seen only one compressed file the the whole game; inside SYSTEM.DAT there is a file, start.lzs, which most likely has the data for Prinny.
It seems I've got the basic format of the compression, but there's quite some garbage when decompressing:
[Image: prinnysystem.png]
Not giving up yet, though.
I've uploaded the compressed and somewhat-decompressed file here


Also, if you like, you can use this unpacked version of ANIME.DAT. Since the files inside ANIME.DAT have names, the data should be a bit more organised this way.
I... I... *digs around for an appropriate picture*

[Image: HoleOfYago_AWESOME-Baru.jpg]
(Ah, that was the most appropriate I could find right now. So sue me.)

I'm definitely going to give credit to you on the sheet for this. (Unless you want to rip it yourself. In that case, go right ahead!) Big Grin


RE: Random Talking Bush's Submissions - Dazz - 12-30-2008

What the hell is going on there! Blank

That's a new look to me, but still, looks fairly awesome! Big Grin


RE: Random Talking Bush's Submissions - Random Talking Bush - 12-30-2008

(12-30-2008, 10:42 AM)Dazz Wrote: What the hell is going on there! Blank

That's a new look to me, but still, looks fairly awesome! Big Grin
Well the scarf/muffler is a separate object, if that's what you're talking about (though it isn't, I'm sure of it). If you're talking about all of the garbage pixels, that's to be expected when you don't have the decompressor perfected. (Though that's not what you meant, either. I'm a bit confused and frustrated after those events last night.)

It's really nice to have people like Barubary on tSR, people that are a lot more experienced with sprite ripping than myself. Cute


RE: Random Talking Bush's Submissions - @$$h0l3 - 12-30-2008

That's Neat, Barubary! Maybe I'm going off-topic,but, ripping tiles from MS6's PS2 version is possible?


RE: Random Talking Bush's Submissions - Random Talking Bush - 12-30-2008

(12-30-2008, 11:11 AM)@$$h0l3 Wrote: That's Neat, Barubary! Maybe I'm going off-topic,but, ripping tiles from MS6's PS2 version is possible?
I'm pretty sure I've seen some backgrounds ripped from Metal Slug 6, so it's a possibility that sprites could be ripped, too.


RE: Random Talking Bush's Submissions - @$$h0l3 - 12-30-2008

So, MS6's graphic files are somehow compressed?


RE: Random Talking Bush's Submissions - Random Talking Bush - 12-30-2008

(12-30-2008, 12:24 PM)@$$h0l3 Wrote: So, MS6's graphic files are somehow compressed?
As far as I know, yes, they are... which is a pity, because I want to rip Tarma's sprites that are exclusive to that game. (Then I can pretty much say that I have every single one of his sprites.)


RE: Random Talking Bush's Submissions - @$$h0l3 - 12-30-2008

And the last question, Is there a way to descompress the files?


RE: Random Talking Bush's Submissions - Random Talking Bush - 12-30-2008

(12-30-2008, 12:58 PM)@$$h0l3 Wrote: And the last question, Is there a way to descompress the files?
Well, if Barubary just figured out the compression for the Prinny game, then it's quite possible to crack the compression for Metal Slug 6. It won't use the same type, but it's still possible.

...I have no knowledge of encryption/compression on sprites, so I'm of no help. Sick


RE: Random Talking Bush's Submissions - Barubary - 12-31-2008

Just a small improvement now, but probably good for an update; link
There's still quite some rubbish around the characters, but everything else seems to be in the correct place now. Only large sets of zeroes seem to produce leftover data, so things like the mugshots and other 8bpp images should be rippable now.
It's probably something simple I'm missing, but I'm not seeing it at the moment. =/


RE: Random Talking Bush's Submissions - Barubary - 01-01-2009

やった~!
[Image: prinny.png]

Here's the unpacked decompressed file;
[link]


Also;
Random Talking Bush Wrote:(Unless you want to rip it yourself. In that case, go right ahead!)
It's all yours. =)


RE: Random Talking Bush's Submissions - Random Talking Bush - 01-01-2009

*in Strong Bad's voice* Now that's what I'm talkin' about! That was amazing! I mean you—... I—... I can't b—... Chi-g-d-b ... He—g ... I'm buyin' you a pizza!


RE: Random Talking Bush's Submissions - thedudemister - 01-03-2009

Yes. Finally Disgaea 3 rips. Oh, and Prinnys. Yes.Cute

Very nice rips indeed. I hope to adventually see all of the rips from that game. (I love Prinnys)