Azu's Thread: Disgaea 4 (Minimal rips) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------ Thread: Azu's Thread: Disgaea 4 (Minimal rips) (/thread-8545.html) |
RE: Azu's Thread: Random Rips - Azu - 03-23-2010 Okay. I wasn't sure if new games should ripped. Here they are in a ZIP file. I'll tagged and make icons later. I'm at school right now. Managed to get this done. Curly! RE: Azu's Thread: Cave Story Wii - Carpaccio - 03-25-2010 How the heck did you manage to extract the .des files? Is there a program? Please let me know if there's a way to do this. EDIT NEver mind, I found a U8 extractor, but the BMP files in these archives seem to be corrupt. RE: Azu's Thread: Cave Story Wii - Azu - 03-25-2010 I used Dolphin and dump the sprites. RE: Azu's Thread: Cave Story Wii - Random Talking Bush - 03-25-2010 I took a look at the files for Cave Story Wii a while back. Seems like it could use the exact same file system as the PC version (which would make ripping a breeze), but since the files have some sort of compression, I can't confirm that. Oh, and the new Quotes for Easy, Hard, Halloween and Christmas are also in the "Original" graphics mode. RE: Azu's Thread: Cave Story Wii - Azu - 03-25-2010 I've never seen those in the original games.=E RE: Azu's Thread: Cave Story Wii - Random Talking Bush - 03-25-2010 (03-25-2010, 12:04 PM)Azu Wrote: I've never seen those in the original games.=EWouldn't expect you to. They were added for the Original Graphics mode for the Wii version. RE: Azu's Thread: Cave Story Wii - Azu - 03-26-2010 Moar. RE: Azu's Thread: Cave Story Wii - Carpaccio - 03-29-2010 Well I managed to get the method of extraction right thanks to some people who are more...inclined to actually delve into programming styles. Unfortunately even with their help I can't seem to find the 'enhanced' sprites anywhere in the internal files. They're probably in one of the .des files that can't be extracted properly. Anyways, I guess it's up to you Azu, to supply us with the enhanced sprites. I eagerly await the Doctor and Ballos! RE: Azu's Thread: Cave Story Wii - Azu - 03-29-2010 I have to play through the game, which is really something I don't want to do, but meh. RE: Azu's Thread: Cave Story Wii - Carpaccio - 03-30-2010 I believe in you! RE: Azu's Thread: Cave Story Wii - Azu - 04-23-2010 I was bored, so I ripped the sound test sprites from Puyo Puyo SUN (PSX version). RE: Azu's Thread: Cave Story Wii - Azu - 02-12-2011 I've been ripping some of the huds and all of the some Disgaea 3 arte. I'll get around to doing the weapons once I've beaten the game. I'll make Icons for these soon. You can view them here in the meantime. http://s61.photobucket.com/albums/h53/Sodisna/Rips/ Also, I want to ripping ZHP: Unlosing Hero, however, TiledGGD nor GGD can't seem to show them right no matter what setting I have it at. RE: Azu's Thread: Cave Story Wii - Azu - 02-23-2011 Palettes seems to be at the end. "ANM_HI" Image Settings Width: 256 (for weapons and icons) and 512 for the sprites. Format: 8bit Big-Endian Mode: Linear Palette Settings Format: 4 BPO (Bytes Per Order) Big-Endian Mode: Linear Color Order: BGR There's two sets of ANM files. ANM, and ANM_HI. Since I'm sure RTB rip this better than I, I'm only doing things like illustration pic and stats icon, etc RE: Azu's Thread: Cave Story Wii - Avernus - 03-25-2011 (02-23-2011, 07:41 PM)Azu Wrote: Ah perfect, by any chance do you have any additional sprites of this him? RE: Azu's Thread: Disgaea 4 (Minimal rips) - Azu - 03-25-2011 I reformated my PC, so no, not now. |