Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
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RE: Pokémon X/Y/OR/AS Model Ripping Project - JustKillingTime - 08-02-2015 I have issues with bones and posing of chracters, for some reason when I move a bone the mesh stretches and deforms rather than naturally bending and moving. Have I got a setting wrong in 3DS MAX?. RE: Pokémon X/Y/OR/AS Model Ripping Project - Demonslayerx8 - 08-02-2015 no ur settings arnt wrong, its just that the script isnt updated properly yet... from what I know that RTB said, some pokemon models needs extra coding or w/e to get working properly. RE: Pokémon X/Y/OR/AS Model Ripping Project - Random Talking Bush - 08-02-2015 gdkchan just released a newer version of Ohana3DS, works really nicely now. Supports rigging and animations, makes my old, crummy script obsolete. https://gbatemp.net/threads/wip-ohana3ds-tool.392576/ RE: Pokémon X/Y/OR/AS Model Ripping Project - fridge225 - 08-03-2015 I have made my own Garrys Mod ragdoll of Lopunny because I despise the official models textures and weighting, which the one on the workshop uses. Everything is fine except that the lighting of the different body groups doesn't match. http://i.imgur.com/7KSJ6FY.jpg Is this a model problem or something that is fixed in the QC? RE: Pokémon X/Y/OR/AS Model Ripping Project - Demonslayerx8 - 08-03-2015 looks more like the normals arnt matching up with the mesh edges RE: Pokémon X/Y/OR/AS Model Ripping Project - Farlavor - 08-03-2015 (08-02-2015, 09:24 PM)Random Talking Bush Wrote: gdkchan just released a newer version of Ohana3DS, works really nicely now. Supports rigging and animations, makes my old, crummy script obsolete. Awesome... Finally good news after the troubles with the 2DS. I hope if in around a week or two, I may change it for a 3DS, and this time, I wonder if I can get online with it, and the Sysnand stays between 4.1 and 9.2... I hope more importantly to have it between 4.1-4.5 (Just in case I cannot enter online, I might still get Xorpads... ) If by any chance, I cannot get the 3DS I was looking for. Then all my efforts for getting the raw model files from the 3DS roms. will be considered, absolutely futile. RE: Pokémon X/Y/OR/AS Model Ripping Project - Yunpol - 08-03-2015 (08-03-2015, 12:04 AM)fridge225 Wrote: I have made my own Garrys Mod ragdoll of Lopunny because I despise the official models textures and weighting, which the one on the workshop uses. Looking back at your older posts, you currently use blender if I am right? Since I use 3ds Max, I am not sure if I will able to help that much, but I will do my best. Anyways like what Demonslayerx8 said, it appears that the normals are not matching up with the base model. Hence, this is a model problem. I am not too sure how blender works with normals, but you would need to tinker with the normals in order to match up with the base model. RE: Pokémon X/Y/OR/AS Model Ripping Project - JustKillingTime - 08-03-2015 (08-02-2015, 09:24 PM)Random Talking Bush Wrote: gdkchan just released a newer version of Ohana3DS, works really nicely now. Supports rigging and animations, makes my old, crummy script obsolete. So it's possible to get the animations from pokemon? will you uploading/updating your models with seperate animation files? RE: Pokémon X/Y/OR/AS Model Ripping Project - LBomfim - 08-03-2015 I'm using Blender 2.75 to import the charmander model, but I have troubles to make the fire on the tail of charmander. I don't know how to apply the textures and how to make the fire animation. Can someone help me? RE: Pokémon X/Y/OR/AS Model Ripping Project - TheGamedawg - 08-04-2015 I was wondering if I could request Granbull, Drowzee and Monferno! RE: Pokémon X/Y/OR/AS Model Ripping Project - MimiNeko - 08-05-2015 The new Ohana update is pretty awesome! Hopefully it helps get some models out faster than with the script alone Ohana does still have some slight issues though; some weights don`t come out so well (Mega Rayquaza`s mouth, Primal Groudon`s arms...) so I can see how the script could still be useful RE: Pokémon X/Y/OR/AS Model Ripping Project - gdkchan - 08-05-2015 (08-05-2015, 11:16 AM)MimiNeko Wrote: The new Ohana update is pretty awesome! Hopefully it helps get some models out faster than with the script alone Ohana does still have some slight issues though; some weights don`t come out so well (Mega Rayquaza`s mouth, Primal Groudon`s arms...) so I can see how the script could still be usefulI doubt. His script doesnt even WORKS with this model. I just tried it and 3dsmax given a Out of memory error, then crashes. RE: Pokémon X/Y/OR/AS Model Ripping Project - Random Talking Bush - 08-05-2015 (08-05-2015, 12:51 PM)gdkchan Wrote:Well, I never said it worked with everything. Those are two that I'm gonna have to manually rip and upload.(08-05-2015, 11:16 AM)MimiNeko Wrote: The new Ohana update is pretty awesome! Hopefully it helps get some models out faster than with the script alone Ohana does still have some slight issues though; some weights don`t come out so well (Mega Rayquaza`s mouth, Primal Groudon`s arms...) so I can see how the script could still be usefulI doubt. His script doesnt even WORKS with this model. I just tried it and 3dsmax given a Out of memory error, then crashes. (EDIT: Wait, "Out of memory"? I just checked and they work fine for me. Could be giving you that error since it's so poorly written, but I never claimed to be the best at MaxScripting, I still consider myself a newbie...) RE: Pokémon X/Y/OR/AS Model Ripping Project - Demonslayerx8 - 08-05-2015 mmm not sure if i should post this... would maps be good to upload on here? RE: Pokémon X/Y/OR/AS Model Ripping Project - Sparrows - 08-05-2015 I don't see why not? Personally I'd love to have maps to play around with, since I can't rip anything myself. |