Super Star Ultra - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Super Star Ultra (/thread-2356.html) |
RE: Super Star Ultra - A.J. Nitro - 01-12-2009 Great rips, guys! Also for the card sheet. I hope you aren't planning on keeping the background all black. I don't that. RE: Super Star Ultra - Random Talking Bush - 01-12-2009 (01-12-2009, 08:45 AM)Drshnaps Wrote: Also you probably already figured this out on your own, but other stuff that needs ripped from the Gourmet Race are:Right, forgot to mention all of those... I'll get them, too. RE: Super Star Ultra - Random Talking Bush - 01-12-2009 Okay, I've got everything else done, but... Course 3 (Onion Garden) is gonna take me a while. Large map + whole frickin' thing is animated = Aaaaaaaaaarrrrghh! @_@ After that's done, I'll put all of four sheets up (3 backgrounds + misc.). RE: Super Star Ultra - Gooniez - 01-12-2009 Another quick question (out of curiostiy, of course): Are the textures from the 3D cutscenes going to be ripped as well? RE: Super Star Ultra - Random Talking Bush - 01-12-2009 (01-12-2009, 07:45 PM)Gooniez Wrote: Another quick question (out of curiostiy, of course): Are the textures from the 3D cutscenes going to be ripped as well?Textures? The videos are pre-rendered, so it's not possible. RE: Super Star Ultra - CeeY - 01-12-2009 (01-12-2009, 08:15 PM)Random Talking Bush Wrote:I have a concern, are the BG's renders as well? They seem to have an awful lot of colors?(01-12-2009, 07:45 PM)Gooniez Wrote: Another quick question (out of curiostiy, of course): Are the textures from the 3D cutscenes going to be ripped as well?Textures? The videos are pre-rendered, so it's not possible. RE: Super Star Ultra - Random Talking Bush - 01-12-2009 (01-12-2009, 09:04 PM)CeeY Wrote:Yeah, all foregrounds and backgrounds have a 256 colour limitation each, so it's a lot more colourful than their SNES counterparts.(01-12-2009, 08:15 PM)Random Talking Bush Wrote:I have a concern, are the BG's renders as well? They seem to have an awful lot of colors?(01-12-2009, 07:45 PM)Gooniez Wrote: Another quick question (out of curiostiy, of course): Are the textures from the 3D cutscenes going to be ripped as well?Textures? The videos are pre-rendered, so it's not possible. RE: Super Star Ultra - Jermungandr - 01-12-2009 The SNES ones were better because they were animated. But that's my opinion. RE: Super Star Ultra - Random Talking Bush - 01-12-2009 (01-12-2009, 09:28 PM)Drshnaps Wrote: The SNES ones were better because they were animated. But that's my opinion.I have to agree with you on that. (Though there still are a few animated things here and there.) RE: Super Star Ultra - Deathbringer - 01-12-2009 This took way too much time to do: RE: Super Star Ultra - Jermungandr - 01-13-2009 But it makes up for it with pure AWESOME. RE: Super Star Ultra - Deathbringer - 01-13-2009 Shnaps, replace Waddle Dee (Arena) with these: RE: Super Star Ultra - Jermungandr - 01-13-2009 Sho' Nuff! Wow ... have you ever seen a project so ... complete? It- It's ... beautiful. I think I'm going to cry ... RE: Super Star Ultra - Dragoon - 01-13-2009 Woah, You guys are epic, You only have like four sheets left I've never seen a game get pretty much fully ripped before o.o RE: Super Star Ultra - Seiryu's Tear - 01-13-2009 Ugh... my progress has slowed down again thanks to school this quarter. I hardly touched Beam since last week. I'm not giving in though. Edit: This brings forth another question though. About the backgrounds. Are they shared with Spring Breeze? Or do the other games have their own backgrounds? |