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Super Star Ultra - Printable Version

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RE: Super Star Ultra - A.J. Nitro - 01-12-2009

Great rips, guys! Also for the card sheet. I hope you aren't planning on keeping the background all black. I don't that.


RE: Super Star Ultra - Random Talking Bush - 01-12-2009

(01-12-2009, 08:45 AM)Drshnaps Wrote: Also you probably already figured this out on your own, but other stuff that needs ripped from the Gourmet Race are:
- "Starter Gun" Waddle Dee (appears at the beginning of each race)
- Results Waddle Dee (Results Screen)
- Conveyor Belt & Chef Waddle Dee (tutorial)
- All the other stuff from the results screen (don't forget to get both the winner and the loser versions)

You can also get all the stuff in the HUD too, but if you don't feel like it I'm making a sheet for all the HUDs anyways so it's optional for you.
Right, forgot to mention all of those... I'll get them, too.


RE: Super Star Ultra - Random Talking Bush - 01-12-2009

Okay, I've got everything else done, but... Course 3 (Onion Garden) is gonna take me a while. Large map + whole frickin' thing is animated = Aaaaaaaaaarrrrghh! @_@

After that's done, I'll put all of four sheets up (3 backgrounds + misc.).


RE: Super Star Ultra - Gooniez - 01-12-2009

Another quick question (out of curiostiy, of course): Are the textures from the 3D cutscenes going to be ripped as well?


RE: Super Star Ultra - Random Talking Bush - 01-12-2009

(01-12-2009, 07:45 PM)Gooniez Wrote: Another quick question (out of curiostiy, of course): Are the textures from the 3D cutscenes going to be ripped as well?
Textures? The videos are pre-rendered, so it's not possible.


RE: Super Star Ultra - CeeY - 01-12-2009

(01-12-2009, 08:15 PM)Random Talking Bush Wrote:
(01-12-2009, 07:45 PM)Gooniez Wrote: Another quick question (out of curiostiy, of course): Are the textures from the 3D cutscenes going to be ripped as well?
Textures? The videos are pre-rendered, so it's not possible.
I have a concern, are the BG's renders as well? They seem to have an awful lot of colors?


RE: Super Star Ultra - Random Talking Bush - 01-12-2009

(01-12-2009, 09:04 PM)CeeY Wrote:
(01-12-2009, 08:15 PM)Random Talking Bush Wrote:
(01-12-2009, 07:45 PM)Gooniez Wrote: Another quick question (out of curiostiy, of course): Are the textures from the 3D cutscenes going to be ripped as well?
Textures? The videos are pre-rendered, so it's not possible.
I have a concern, are the BG's renders as well? They seem to have an awful lot of colors?
Yeah, all foregrounds and backgrounds have a 256 colour limitation each, so it's a lot more colourful than their SNES counterparts.


RE: Super Star Ultra - Jermungandr - 01-12-2009

The SNES ones were better because they were animated. But that's my opinion.


RE: Super Star Ultra - Random Talking Bush - 01-12-2009

(01-12-2009, 09:28 PM)Drshnaps Wrote: The SNES ones were better because they were animated. But that's my opinion.
I have to agree with you on that. (Though there still are a few animated things here and there.)


RE: Super Star Ultra - Deathbringer - 01-12-2009

This took way too much time to do:
[Image: kssu__kirby_card_swipe__icon.png]


RE: Super Star Ultra - Jermungandr - 01-13-2009

But it makes up for it with pure AWESOME.


RE: Super Star Ultra - Deathbringer - 01-13-2009

Shnaps, replace Waddle Dee (Arena) with these:
[Image: kssu__bandana_waddle_dee__icon.png]


RE: Super Star Ultra - Jermungandr - 01-13-2009

Sho' Nuff!

Wow ... have you ever seen a project so ... complete? It- It's ... beautiful. I think I'm going to cry ...


RE: Super Star Ultra - Dragoon - 01-13-2009

Woah, You guys are epic, You only have like four sheets left Big Grin

I've never seen a game get pretty much fully ripped before o.o


RE: Super Star Ultra - Seiryu's Tear - 01-13-2009

Ugh... my progress has slowed down again thanks to school this quarter. I hardly touched Beam since last week. I'm not giving in though.

Edit: This brings forth another question though. About the backgrounds. Are they shared with Spring Breeze? Or do the other games have their own backgrounds?