Pokémon Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Pokémon Model Ripping Project (/thread-25872.html) Pages:
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RE: Pokémon X/Y/OR/AS Model Ripping Project - LKHero - 09-09-2015 I was hoping requests were still being processed Can I get Growlithe, Poliwhirl, Poliwrath?? I wish the script was available, your website didn't show it as a download only a coming soon. Thanks RE: Pokémon X/Y/OR/AS Model Ripping Project - Random Talking Bush - 09-09-2015 (09-09-2015, 08:19 PM)LKHero Wrote: I wish the script was available, your website didn't show it as a download only a coming soon.It's actually available in a link in the first post, second line. I never bothered updating the site with it because I'm still not quite happy with the way it's set up, as there are still lots of models it doesn't work with. RE: Pokémon X/Y/OR/AS Model Ripping Project - MandL27 - 09-10-2015 (09-09-2015, 10:53 PM)Random Talking Bush Wrote:(09-09-2015, 08:19 PM)LKHero Wrote: I wish the script was available, your website didn't show it as a download only a coming soon.It's actually available in a link in the first post, second line. I never bothered updating the site with it because I'm still not quite happy with the way it's set up, as there are still lots of models it doesn't work with. Would those (mostly) be really intricate models, such as some Legendaries? RE: Pokémon X/Y/OR/AS Model Ripping Project - Farlavor - 09-16-2015 (09-10-2015, 08:27 AM)MandL27 Wrote:(09-09-2015, 10:53 PM)Random Talking Bush Wrote:(09-09-2015, 08:19 PM)LKHero Wrote: I wish the script was available, your website didn't show it as a download only a coming soon.It's actually available in a link in the first post, second line. I never bothered updating the site with it because I'm still not quite happy with the way it's set up, as there are still lots of models it doesn't work with. or have intricate methods of randomizing textures, like the Spinda dot patterns... (Unless of course Spinda doesn't change the dot patterns, I didn't played OR/AS so I don't know anything about Spinda) Anyway... it's a fact that the script still has some problems... RTB already said that time ago. Edit: So Bunnelby is in "current working"???... GOOD... another animal pokémon to be submited very soon... Anyway... it doesn't guarantee to be added on next batch... so gotta wait wathever it takes to have it. anyway... there's still plenty of models to play with at my disposal. RE: Pokémon X/Y/OR/AS Model Ripping Project - freedom12 - 09-17-2015 How can I get the skel and animation files from the ROM(a/0/0/8)? I use Ohana3ds to export some smd files, but they don`t have bone id and weight data for vertices. Is it the bug of Ohana3ds, or I need generate by myself? RE: Pokémon X/Y/OR/AS Model Ripping Project - samuraider - 09-19-2015 (09-17-2015, 09:09 PM)freedom12 Wrote: How can I get the skel and animation files from the ROM(a/0/0/8)? The animation files are supposedly in the .pk files. As far as I can tell, no one has tried RE'ing them yet, so I'm giving it a try. If anyone has done work on it, or is currently working on it, could they let me know? RE: Pokémon X/Y/OR/AS Model Ripping Project - Demonslayerx8 - 09-19-2015 (09-17-2015, 09:09 PM)freedom12 Wrote: How can I get the skel and animation files from the ROM(a/0/0/8)? Use Ohana Rebirth, that has a stable DAE/SMD exporter that saves the rigging on models.. altho some models will have some slight rigging issue's thats not perfect RE: Pokémon X/Y/OR/AS Model Ripping Project - InebriatedSkunk - 09-24-2015 A bit of an animation question. Some pokemon, like Pidgeot, have 2 sets of wings, folded and flying. How do I hide one set or otherwise make it so I can switch between resting and flying? RE: Pokémon X/Y/OR/AS Model Ripping Project - Random Talking Bush - 09-24-2015 (09-24-2015, 04:53 PM)InebriatedSkunk Wrote: A bit of an animation question.More often than not, the two sets of wings are rigged to separate bone sets. To animate that, you would need to scale one set of bones to 0% and the other to 100% with "step" interpolation. RE: Pokémon X/Y/OR/AS Model Ripping Project - Yunpol - 09-25-2015 (08-20-2015, 10:46 AM)Lopunny Wrote: First, I will like to thank you for replying and helping out. I sent you another PM regarding about that mesh split problem. However, it turns that problem is a lot worse than I anticipated.I still have some unanswered questions that are from a month ago. Schoolwork has taken up a quite a lot of my time, so I wasn't able to investigate the issues more thoroughly. RE: Pokémon X/Y/OR/AS Model Ripping Project - Farlavor - 09-26-2015 (09-25-2015, 07:22 PM)Lopunny Wrote:(08-20-2015, 10:46 AM)Lopunny Wrote: First, I will like to thank you for replying and helping out. I sent you another PM regarding about that mesh split problem. However, it turns that problem is a lot worse than I anticipated.I still have some unanswered questions that are from a month ago. Schoolwork has taken up a quite a lot of my time, so I wasn't able to investigate the issues more thoroughly. just because of similar issues like you had, I decided to use Cinema 4D. Although C4D format is only supportable for Cinema 4D itself... it has plenty of importers and exporters, and has support for python scripts. for now I have no problems with the models RTB made so far, including Buneary. but, I don't know exactly how can I help you with your issue... I'm sorry. RE: Pokémon X/Y/OR/AS Model Ripping Project - InebriatedSkunk - 10-01-2015 Another question: I'm using UE4 and I want to be able to change facial expressions at will, whether blinking, taking damage, using a move, etc. How would I go about doing this? RE: Pokémon X/Y/OR/AS Model Ripping Project - The 100 Mega Shock! - 10-01-2015 Animate the UV coordinate offsets of the eye / mouth materials so that a different expression moves into the place where the model's UVs are. I don't do much work with UE4 but this is standard game practice so it should support it fairly easily. RE: Pokémon X/Y/OR/AS Model Ripping Project - Farlavor - 10-01-2015 (10-01-2015, 02:59 PM)The 100 Mega Shock! Wrote: Animate the UV coordinate offsets of the eye / mouth materials so that a different expression moves into the place where the model's UVs are. I don't do much work with UE4 but this is standard game practice so it should support it fairly easily. I know how to use the textures UVs properly on Cinema 4D and 3DS Max... but sadly, I don't know how to do it on other programs like UE4 or Unity 5. it might cause me difficulties for some VR purposes. RE: Pokémon X/Y/OR/AS Model Ripping Project - Hallow - 10-03-2015 Since my three requests were uploaded awhile back, I'd like to request Ludicolo, Excadrill, and Snubbull |