Rabid's Ramshackle of Random Renderings [DIGITAL ART] - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Creativity (https://www.vg-resource.com/forum-21.html) +----- Thread: Rabid's Ramshackle of Random Renderings [DIGITAL ART] (/thread-14398.html) |
RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - Baegal - 12-05-2010 these are so awesome (especially the croconaw), I wish I had the patience to do all of this :C What program do you use? Do you have any tutorials? Anything that helps you with making the textures? I'd love to learn RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - LeleleleMAXIMUM - 12-07-2010 thanks starpower (just read your post) and baegal! i've been meaning to make a mini tutorial, since there are a total of four (!) tutorials on the internet written for Body Paint 3D, which is what I use to help me texture (along with Photoshop). but i really feel like i still have a lot of learning to do before teaching anyone. most of the time i try and err. i might just do a timelapse vid of a tiny 3d project and voice over it. any good screen capture programs for windows? camstudio is terrible. RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - Lexou Duck - 12-07-2010 Hypercam is alright. BTW, I'm really looking forward to learning haw bodypaint3d works ! RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - Baegal - 12-12-2010 what program do you use for the modeling? Or is that bodypaint too? RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - Chutzpar - 12-12-2010 It's blender. Says so on a couple of the screenshots c: RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - LeleleleMAXIMUM - 12-13-2010 yep, zeemort got it right. although bodypaint is originally a cinema4d plugin (i think) i'm so busy nowadays, i haven't been doing any personal work at all except for what you've seen from me. this makes me somewhat angry at everything in general RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - LeleleleMAXIMUM - 02-25-2011 so i made quite a lengthy modeling tutorial in Word, complete with images. how do i upload this, or. how do i show it, umm. RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - Lexou Duck - 02-25-2011 Mediafire RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - LeleleleMAXIMUM - 02-25-2011 i thought of that, but do i just submit it as a word file? Well, here it is: Low-Poly Modeling of Mushroom in Blender It's not finalized, so tell me where I could make things clearer, where I ramble, etc. It covers editing vertices, proportional falloff, and mostly hotkeys. RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - LeleleleMAXIMUM - 02-25-2011 will start on part 2: texturing dat mushroom if this gets 3 thanks or if 3 people ask me, idk RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - Lexou Duck - 02-27-2011 I have a question. I have searched all over for tutorials and couldn't find anything. How do i draw my texture in an image editor ? Trying to mentally unfold and draw each side of a complex character is awfully hard, and I wanted to know how you do it. RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - LeleleleMAXIMUM - 02-27-2011 there are actually a few answers to that question. i'll try to show three approaches that i use in the texturing tutorial. but are you having problems with the unfolding or making the textures "fit" the model properly? RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - Lexou Duck - 02-27-2011 All of it, actually. Well, the UVs I can bear, but i can't visualize my final texture sheet at all, so I don't know where to start. It's just impossible for me to see my character decomposed into an all-angle sheet on one drawing. Also, how do i draw without shading ? I mean, the 3d shades itself when rendered, so... (note that i've only been making 100% self-illuminated model till now) RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - LeleleleMAXIMUM - 02-28-2011 i've also only been working on 100% self-illuminated. the thing is, if you're going for true low-poly, you'd have to make everything pretty much self-illuminated. computer-calculated shading = more processing power = not very "low" You could look into "baking" textures, which makes for a nice base for painting over (never use 100% baked textures unless you're using millions of polys). I'll start on the 2nd part of the tut after exams. this week is exams week. RE: Rabid's Ramshackle of Random Renderings [DIGITAL ART] - Lexou Duck - 02-28-2011 Ok, man, thanks. |