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Stages/Levels* - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Community Projects (https://www.vg-resource.com/forum-57.html) +------ Forum: Smash Bros Project (https://www.vg-resource.com/forum-31.html) +------ Thread: Stages/Levels* (/thread-14884.html) |
RE: Stages/Levels* - Kirbyfan - 09-07-2010 Are you paying attention to what is going on around you? RE: Stages/Levels* - nicktheslayer - 09-08-2010 Yes, i am. This has been my favorite so far, (Im not a fan of any of the new ones), and the only reason i saw this one scrapped was the /_\ perspective instead of the |_| perspective... So i fixed it, to see what people would think. Is there something i missed? RE: Stages/Levels* - ThePortalGuru - 09-08-2010 (09-08-2010, 07:52 AM)nicktheslayer Wrote: Yes, i am. Yeah. We scrapped that particular design a while ago, in case you haven't noticed the PAGE AND A HALF of new designs. RE: Stages/Levels* - nicktheslayer - 09-08-2010 I thought it was only scrapped because of the perspective, sorry. RE: Stages/Levels* - Tarvonas - 10-28-2010 Whoa, I just went browsing this topic after so long, and I completely forgot about how you guys pretty much finished the stage xD Anyway, just wanted to say it looks perfect to me, except I personally thought there was something off about the bricks in the center standing area.. perhaps it was their tiny size... I dunno. Anyway, I just made the closer bricks larger. Very minor edit. ![]() RE: Stages/Levels* - Locked Achievement - 10-29-2010 wasn`t it agreed that the stages aren`t our current priority? Either way its lacking texture RE: Stages/Levels* - Tarvonas - 10-29-2010 Again, aren't our priorities the ones listed on that topic? "One Basic stage" is on the list. And as for texture, sure thing, so long as you guys don't overdose.. I mean... the style is supposed to be "simple", eh? RE: Stages/Levels* - ThePortalGuru - 10-29-2010 (10-29-2010, 03:26 AM)DeepSeaTooth Wrote: wasn`t it agreed that the stages aren`t our current priority? Either way its lacking texture Yes, at least one stage is. That's why the star is next to the title. RE: Stages/Levels* - Locked Achievement - 10-29-2010 oh, ok. Thank you. RE: Stages/Levels* - Iceman404 - 10-29-2010 Can we actually do something besides Final Destination for the Demo? It seems to complicated at them moment, as many of us aren't familiar with stage making, and its specific style yet. RE: Stages/Levels* - Locked Achievement - 10-30-2010 As far as Im aware, Final destination is the simplest stage in the whole game, bar the background (but for now we only need one frame of the back), so it makes sense to have that as the first demo stage. RE: Stages/Levels* - Iceman404 - 10-30-2010 Its really and most certainly not. Its round-shape, details, and perspective due to the shape make it very hard. Along with the fact that we haven't come-up with a decent concept yet. Especially the backgrounds. RE: Stages/Levels* - tsr moderation staff - 10-30-2010 battlefield would be way easier on the spriting side of things and on the programming side it only adds floating platforms RE: Stages/Levels* - Kitsu - 10-30-2010 Simple. Don't use perspective. Like, at all. As for the details, you can always do a bit of simplification, at least for now. That was, after all, the whole motivation between moving to a different style. However, I'd rather have Battlefield, as well, if only because it's slightly more interesting. Also, for Battlefield, you could probably leave out the natural portions if they are too complex, or even just do something like the Melee version of the stage. For backgrounds, I'd say just have about 2 layers; one for "nearby" bg objects and has a bit of parallax scrolling, and one for far background objects with very little, if any, scrolling. I'm not even sure they'd need to be pixeled; they could be "paintings" run through a bit of a palette constraint, followed by a bit of clean up. RE: Stages/Levels* - Locked Achievement - 10-31-2010 (10-30-2010, 07:34 AM)Iceman404 Wrote: Its round-shape, details, and perspective due to the shape make it very hard. Along with the fact that we haven't come-up with a decent concept yet. round shape? too many details? The round shape and details would be easy to solve, because at the moment this doesn't have to be the final product |