Faeldspr's Top-Down Sprites - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Faeldspr's Top-Down Sprites (/thread-19956.html) |
RE: Top Down Velociraptor - Jamuk - 04-19-2012 Been busy with other sprites recently for a game I'm working on. Would it be alright to set up another thread to get crit on them? Anyway, how does this look? RE: Top Down Velociraptor - Gors - 04-19-2012 you don't need to make another thread, just keep using this one c: RE: Top Down Velociraptor - Previous - 04-19-2012 I'd suggest to rounden the back a bit, place the arm a pixel farther back and not at his neck and to remove the line between body and leg since that makes it look as though they weren't connected. Also, the shading on the back should not follow the backs outline, but convey its volume. RE: Top Down Velociraptor - Jamuk - 04-19-2012 Ok, is it possible for me to rename the thread, or does a mod/admin have to? If so, could you rename it to something like, "Curly's Top-Down Sprites" or similar please? So the principle for the game is that it's a tile-based, top-down battle game set in dungeons, something like Pokémon Mystery Dungeon. The dungeons are generated randomly. The style is sci-fi and there will be at least two sides/factions: (No fancy names yet) Space Marines and Lizardmen. These are my Space Marines so far, I didn't intend for them to look like Halo soldiers, the colours sort-of happened that way, and I was going to recolour them at some point anyway. Ignore the one in the middle. The left one has a big visor and the one on the right has a small one. Thoughts? RE: Top Down Velociraptor - Gwen - 04-19-2012 All you need to do is edit the title in your original post C: RE: Curly's Top-Down Sprites - Jamuk - 04-21-2012 Thanks AB. Added a gun. This would be when he's holding it at his side. RE: Curly's Top-Down Sprites - Hoeloe - 04-22-2012 Are the arms supposed to be attached to the head? RE: Curly's Top-Down Sprites - Jamuk - 04-22-2012 Not quite, but they are supposed to be close to it. RE: Curly's Top-Down Sprites - Hoeloe - 04-22-2012 Then move them down. They're coming out of his ears right now. RE: Curly's Top-Down Sprites - Jamuk - 04-23-2012 This better? I also redesigned the hand. RE: Curly's Top-Down Sprites - Hoeloe - 04-23-2012 You moved them out. You need to move them down so that they come from below his head, not his ears. RE: Curly's Top-Down Sprites - Jamuk - 04-23-2012 You mean more like this? RE: Curly's Top-Down Sprites - Previous - 04-23-2012 Down. Last time I checked, down was | | | | | V here. Not -------> there or <------ this way. I assume you're trying to make them all quasimodo, but you still should lower the arms two or three pixels if you don't want them to look like Nopon ear arm extensions. I also suggest to increase the contrast and apply hue shifting (move the darker greens slightly towards blue, briger greens towards yellow, for example). Desaturate the virsors horrid yellow. It might also look nicer if you would not use pure black for your outlines, but rather a really dark version of the objects color (a really dark blueish green in this case, for example - somewhere between 10 and 30 in luminosity or so). Also, check how you are shading, the knees and pelvis are lightened from below. RE: Curly's Top-Down Sprites - Jamuk - 04-26-2012 I haven't got time to fix the colours or those weird pixel fin shoulder bits right now, I'll try this afternoon. Is this pose improved though? RE: Curly's Top-Down Sprites - Hoeloe - 04-26-2012 ... Do you REALLY have that much trouble understand what people mean when they say "DOWN"? |