Chrono Trigger - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Chrono Trigger (/thread-22935.html) |
RE: Chrono Trigger - Ton - 04-22-2013 Thanks! :p RE: Chrono Trigger - Ton - 04-23-2013 Prison is up! http://spriters-resource.com/snes/chronotrigger/sheet/54224 RE: Chrono Trigger - Garamonde - 04-23-2013 I like the sheets that have less blank space. RE: Chrono Trigger - Ton - 04-23-2013 Me too. They're way easier to map out. RE: Chrono Trigger - Ton - 04-24-2013 End of Time and the Factory are up! RE: Chrono Trigger - Davy Jones - 04-24-2013 (04-23-2013, 04:51 PM)Tonberry2k Wrote: Prison is up!The torches are not animated? Besides that, these are first class rips =D RE: Chrono Trigger - Ton - 04-24-2013 Oh, dammit. They are. The last-minute tile change threw me off. Luckily they're on the Giant's Claw sheet already and just need to be recolored. RE: Chrono Trigger - Davy Jones - 04-24-2013 Btw, can you put the overlayer objects on the sheet? Like the torture instruments, the giant pillars from the central area, table & chair? Would be cool. RE: Chrono Trigger - Ton - 04-25-2013 I could do the torture stuff. I'm not sure about the pole. Furniture will have to wait until I do the castle. There's way more stuff there that uses those tiles, so it'd be easier to have them all in one place. RE: Chrono Trigger - Ton - 04-25-2013 Started the Ioka Meeting place, but there's a lot of border I can't see. http://img22.imageshack.us/img22/1346/iokameetingplacenight.png RE: Chrono Trigger - Ton - 04-25-2013 Well, the Reptite Lair WOULD be a cakewalk, but the Tempurites in the first room dig tunnels randomly and I can't seem to get them to let me into a certain room. Grr. RE: Chrono Trigger - Ton - 04-25-2013 Davias, you'll be happy to know that I realized I made the icon for the Prison EXACTLY the same as for Bekkler's Lab, so while I was updating it, I went ahead and added all the torture devices and the torches, as well as the blue flame spirit I missed the first time. RE: Chrono Trigger - Davy Jones - 04-26-2013 Does vSNES help? As said, it is sometimes able to show areas which can't be seen under normal circumstances. I've also found some walk thru walls codes: Quote:Walk Anywhere on Map Screen [North America]Source: http://www.neoseeker.com/Games/Products/SNES/chrono_trigger/action_replay.html Btw, adding the overlayer objects and showing what's below them by adding their lower layer tiles (if they're unique) is always appreciated. RE: Chrono Trigger - Ton - 04-26-2013 I'll definitely try it out. And I was planning on putting all the random objects on a sheet by themselves. They work on those respective sheets too though. RE: Chrono Trigger - Ton - 04-29-2013 After a few days of nothing, the Magic Cave is up. The next one is going to be another doozy, if all goes according to plan. Those of you who know this game know which area I'm talking about. |