Koh's New Sprite Joint - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Creativity (https://www.vg-resource.com/forum-126.html) +--- Forum: Custom Sprites / Pixel Art (https://www.vg-resource.com/forum-127.html) +--- Thread: Koh's New Sprite Joint (/thread-25354.html) |
RE: Koh's New Sprite Joint - DragonDePlatino - 02-02-2015 (02-02-2015, 06:54 AM)Koh Wrote: Sorry, these resources aren't for public use unless I explicitly say so in the same post. But if you're not using your art for a project, you put it in creative commons, right? I always found it aggravating when people create graphics for a "game" that never ends up being made, and then they hoard graphics to themselves. There's no point in making graphics if they aren't going to be used, so I have a tendency to "donate" work from abandoned projects to game developers. But that's not to say you would hoard graphics. You've finished plenty of Game Maker games. RE: Koh's New Sprite Joint - Koh - 03-23-2015 Been a long while since I've posted anything. Random stuff. RE: Koh's New Sprite Joint - Shade - 03-24-2015 I really enjoy your spriting style. Fun to look at. RE: Koh's New Sprite Joint - Koh - 04-24-2015 Best dust off the cobwebs one more time before final exams begin. So, we're going to let players choose between a boxy or rounded style with hi-res HUD frames and text. http://i.imgur.com/5qG7dXz.png http://i.imgur.com/d6glFBO.png Some mugshots. RE: Koh's New Sprite Joint - Gors - 04-24-2015 the third mugshot (low res mode) is unreadable, even if the lower lip is thinner than a pixel you should include it because readability is always a step higher than visual accuracy in pixelart. RE: Koh's New Sprite Joint - Koh - 05-18-2015 Full Body Pixel Art practice (Lo-Res). We plan to use FBPA in our games for the menus, for the characters' status and such. RE: Koh's New Sprite Joint - Brutus - 05-19-2015 What are you going to use the reptile character for? RE: Koh's New Sprite Joint - Koh - 05-23-2015 Skale is the thief character type in World of Chaos 1 and World of Chaos 2. He'll also have a role in one of our other game ideas. Am pleased with how these turned out~ RE: Koh's New Sprite Joint - Quirby64 - 05-23-2015 They're all smooth and I can't spot any problems with the anatomy, but you should make his eyes a brighter color. The black line-eyes kinda blends in with the fur/skin. RE: Koh's New Sprite Joint - Koh - 08-23-2015 Remastering sprites and animations from the old WoCDX for animation funsies. It's also a great way to see how far along you've come~ Oldies on left, newies on right. |