[TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: General Ripping (https://www.vg-resource.com/forum-145.html) +--- Thread: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! (/thread-28180.html) |
RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - Larry Koopa Is Awesome - 07-09-2016 (07-09-2016, 09:17 AM)ThatTrueStruggle Wrote:(07-08-2016, 11:27 PM)Larry Koopa Is Awesome Wrote: Can someone help out with this here, I got the quickbms running in Wine Command Prompt do I do the stuff separately, or do I put it all in one whole thing RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - tintan - 07-09-2016 (07-09-2016, 09:17 AM)ThatTrueStruggle Wrote:(07-08-2016, 11:27 PM)Larry Koopa Is Awesome Wrote: Can someone help out with this here, I got the quickbms running in Wine Command Prompt Then, take a look at this. This is the file as it is on my computer. RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - Lilothestitch - 07-13-2016 (07-08-2016, 07:26 PM)Anex Wrote:(07-08-2016, 04:22 PM)Lilothestitch Wrote: Is it possible to make a quickbms script to rip models from Code Lyoko Quest for Infinity with bones, textures, UV's, normals? The files are .gcn, .cp2 & .pc formats. I don't know how to make a max script for that. RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - tintan - 07-16-2016 By the way, is there any kind of bms script to extract those .M00, .M01 archive files for Sonic & All-Stars Racing Transformed? I am dying to rip models from this game. RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - Pingus! - 07-28-2016 Finally! Wrote one by myself!!!!: Tak 2: Staff of Dreams- *.HOG So happy. Posted on xentax, although prior I had most of the structure down. Just couldn't locate offsets and sizes. silly me! Although, it's an improvement now that I learned the language enough to write my own script with no help!!! RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - Pingus! - 08-09-2016 3DS- Spongebob Squigglepants *.VOL RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - Stewie1.0 - 08-21-2016 Theres a problem for me. We're trying to make a script that rips Hatsune Miku: Project DIVA Future Tone's content.bin (where all the content is), but theres no value for it anywhere. Any suggestions on wut to do?: RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - Pingus! - 08-21-2016 Could you upload a sample file? Then we might be able to help. RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - Stewie1.0 - 08-21-2016 (08-21-2016, 07:05 PM)Anex Wrote: Could you upload a sample file? Then we might be able to help. How would I be able to do that if theres no file format in content.bin? I also cant upload that cuz its over 3GB RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - tintan - 08-24-2016 It is interesting to note that the Sonic Unleashed .dds files are uncovertable. I tried several programs, but didn't work. It is not the same kind that is used in Sonic Generations. Is there any way or particularly a BMS script to decompress them for Sonic Unleashed (Xbox 360) to view it in pc? RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - sutinoer - 08-24-2016 Can you up your dds, I take a look. RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - Random Talking Bush - 08-24-2016 If I recall, I think it's just using the basic XBox 360 encryption which you'll need XBDecompress.exe for. RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - tintan - 08-25-2016 Sorry for the late reply, but I figured how to open the .DDS. with a BMS script, and change it into ".PNG". But now, the problem is with the .ar.00 or .ar.01 and I cannot figure it out what is the correct type of the decompressed files, as the script only presents ".unpacked" files that cannot be opened. RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - james82 - 08-26-2016 I want to create bms script to extract this .xfbin file, all data inside, not only model. here is my file:https://drive.google.com/file/d/0B4FqCIh8IQ-Gb29yb19rQ0FKWkE/view?usp=drive_web . I am a beginner. I don't know how to create bms script. what all program I will need to start create bms script for extract a game file? What i should learn to do this? Can you show me an example? i see have a lot bms script, so it must be easy, isn't it? i want step by step. Regard and thanks. RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - Pingus! - 08-27-2016 (08-26-2016, 10:43 PM)james82 Wrote: I want to create bms script to extract this .xfbin file, all data inside, not only model. here is my file:https://drive.google.com/file/d/0B4FqCIh8IQ-Gb29yb19rQ0FKWkE/view?usp=drive_web . I am a beginner. I don't know how to create bms script. what all program I will need to start create bms script for extract a game file? What i should learn to do this? Can you show me an example? i see have a lot bms script, so it must be easy, isn't it? i want step by step. It's simply a renamed *.CPK file, change the extension to .cpk, and download this tool: https://sourceforge.net/projects/vgmtoolbox/ Open up the program, and goto Misc. Tools>Extraction Tools>Common Archives>CRI CPK Archive Extractor and drag the file onto that, and it'll extract it . |