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Sonic the Hedgehog Games Model Ripping - Printable Version

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RE: Sonic the Hedgehog Games Model Ripping - A Blob - 05-23-2016

Oh, I just remembered something:
Sonic 4: Episode I on iOS has some models. The Sonic model is most likely just the Sonic Rush model with an iPod for his waiting animation but the badnicks probably are different in comparison to the console/android version.
There's also a newer version of Ep I on iOS that replaces Sonic's old Sonic Rush model for a new Sonic model (might be Episode II's Sonic model but I could be wrong) and also probably new textures and models.


RE: Sonic the Hedgehog Games Model Ripping - iyenal - 05-24-2016

Sonic 4 Episode 2 (PC) has only models, sprites aren't used anymore, levels also use models. (3D Ripper DX).
Sonic is a mesh with diffuse and specular map.


RE: Sonic the Hedgehog Games Model Ripping - Carpaccio - 06-27-2016

Hey all, I'm desperately trying to figure out how to rip Sonic Riders: Zero Gravity. I'm trying to get the model of SCR-HD and Sonic's board specifically.

Here's some file examples.
Dropbox Link


RE: Sonic the Hedgehog Games Model Ripping - iyenal - 06-28-2016

(06-27-2016, 09:25 PM)Carpaccio Wrote: Hey all, I'm desperately trying to figure out how to rip Sonic Riders: Zero Gravity.
You can't rip from Dolphin emulator ?


RE: Sonic the Hedgehog Games Model Ripping - Carpaccio - 06-28-2016

No, I can't. Besides that method is typically very inefficient, plus a lot of the effects to the models would most likely cause distortion. Anyways these files are from the PS2 version.


RE: Sonic the Hedgehog Games Model Ripping - iyenal - 06-28-2016

(06-28-2016, 01:37 AM)Carpaccio Wrote: that method is typically very inefficient
It depends of the game.
(06-28-2016, 01:37 AM)Carpaccio Wrote: cause distortion
Use the 3ds Max importer (3DR file), not the Wavefront OBJ model file.
(06-28-2016, 01:37 AM)Carpaccio Wrote: PS2 version.
You don't think the Wii version is easier to rip ?

I saw your files and I noticed that there are big free space in the files. The model files are OOCH (hxd header) files, the game engine of this game is Havok (there are tools on internet to rip Havok files).


RE: Sonic the Hedgehog Games Model Ripping - Carpaccio - 06-28-2016

Can you direct me to the tool to rip havok models then? I've found plenty of resources on the hkx animation files, which are completely worthless to me, but nothing for the hxd geometry/mesh filess.


RE: Sonic the Hedgehog Games Model Ripping - iyenal - 06-28-2016

I will search in detail for tools but you aren't alone interested by Sonic Riders Zero Gravity models : http://www.vg-resource.com/thread-13373-post-510733.html#pid510733


RE: Sonic the Hedgehog Games Model Ripping - Turbo Thunderbolt - 06-28-2016

I'm curious what the story on the Rio models is, last I heard they use the same format as the Lost world models?


RE: Sonic the Hedgehog Games Model Ripping - Kawasuzu - 06-28-2016

Yeah, they use .model format now, but they use 2013 havok instead of 2012.


RE: Sonic the Hedgehog Games Model Ripping - Carpaccio - 06-28-2016

To get the files out of the CVM archives on Zero Gravity, simply extract them with 7-Zip, they're not encrypted.


RE: Sonic the Hedgehog Games Model Ripping - Turbo Thunderbolt - 06-29-2016

(06-28-2016, 03:33 PM)Kawasuzu Wrote: Yeah, they use .model format now, but they use 2013 havok instead of 2012.

I wouldn't mind poking around with themĀ  Big Grin

Edit: What for real the Zero Gravity files aren't even encrypted?


RE: Sonic the Hedgehog Games Model Ripping - Carpaccio - 06-29-2016

Nope, they are not. 7-zip extracts them just fine.


RE: Sonic the Hedgehog Games Model Ripping - josh98 - 06-29-2016

I've extracted the files from the .cvm files, but the output is unusable. The only way I've found to rip Zero Gravity models and textures so far is to open the ENTIRE .cvm archive in a hex editor and manually hex them out into .gno/gvr files. (See my post on page five)


RE: Sonic the Hedgehog Games Model Ripping - Turbo Thunderbolt - 06-29-2016

(06-29-2016, 04:12 PM)josh98 Wrote: I've extracted the files from the .cvm files, but the output is unusable. The only way I've found to rip Zero Gravity models and textures so far is to open the ENTIRE .cvm archive in a hex editor and manually hex them out into .gno/gvr files. (See my post on page five)

I see, well would it be possible to see the results of extraction? it might make it easier to put onto models resource, (and easier for those who like poking at Sonic Game files :U