Mabelma's sprites - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Mabelma's sprites (/thread-4415.html) |
RE: Mabelma's sprites - Mabelma - 03-10-2009 Yeah I don't know how to make them better. Could you help me out? Can you guys see a grid in the image? RE: Mabelma's sprites - Gors - 03-10-2009 well, I can't see the grid. About the water, make it clearer. RE: Mabelma's sprites - King of Bad Posters - 03-10-2009 make it less dark its way too dark also the dots are unneccasary just add some what of shades on top. RE: Mabelma's sprites - Mabelma - 03-10-2009 Takes I'll fix that when I come back. I'm also drawing in a new style so I won't sprite so much. (chibi) RE: Mabelma's sprites - Mabelma - 03-11-2009 Hey guys sorry for the lack of updates but here's the new tile of water. I'm going to do the background now but I can't seem to make a decent cloud. Tile: RE: Mabelma's sprites - Alpha Six - 03-11-2009 The dirt and grass tiles are excellent, you're really getting a lot better. RE: Mabelma's sprites - Mabelma - 03-11-2009 Thanks Tyvon. How could I go about making clouds? How can I make the tiles better? Is the water ok now? What should I do next? Could you suggest some enemies for my games? Thanks for helping. RE: Mabelma's sprites - Mabelma - 03-13-2009 Well I made this little guy about 5 mins. ago I like it but I feel it's too small. Tell me what to fix and I like the style I'll probably make more of this little guy or some other guys like this one. Can you tell the dress of who he's wearing? He knows who he is. No mustache so don't ask for it. If you know who he is. There's some clues to who he is in the post look for them like if you were on mushrooms. RE: Mabelma's sprites - Mabelma - 03-13-2009 I made this in the frostfire style that Kaikimi made. I hope you guys like it. Soryy for the double post by the way. RE: Mabelma's sprites - Chris2Balls [:B] - 03-13-2009 I would make the ab outline the same colour as the pec outline. Apart from that, it reminds me of One Piece, and it's okay (as in not bad, getting good). I like what you did with the scarf. RE: Mabelma's sprites - Mabelma - 03-13-2009 Thanks I'll do that I'll post it either today or tomorrow. Anyways do you mean he looks like the medical guy in the big form? Do you like the Mario hat I gave him (it's my own style of hat not mario in mario style)? Should I do more of them but different style and stuff like that? What animal does it look like? What should i fix aside from the abs? _______________________________ Fixed it: Is it good now? RE: Mabelma's sprites - Chris2Balls [:B] - 03-13-2009 Yes, but it looks like his torso is facing us, whereas it is facing the right at a certain angle. I've just noticed the grey pixel on the nose: get rid of it. One arm looks longer than the other, which seems strange. His neck looks surprisingly long (imagine him without scarf): either bring up his pecs or make his head snuggle up in his scarf =3 This is a reindeer/deer, and I'm fine with the hat. RE: Mabelma's sprites - Mabelma - 03-13-2009 Well know is a reindeer. LOL I'll fix the neck and the get rid of the gray pixel tomorrow. The eye was mad the same way I do eyes when drawing in anime. Is it cool? The eye I mean. RE: Mabelma's sprites - Chris2Balls [:B] - 03-13-2009 I think you should make it bigger and more expressive, and the pupil not as far to the right. (03-13-2009, 06:45 PM)Mabelma Wrote: What animal does it look like? (03-13-2009, 06:59 PM)Mabelma Wrote: Well know is a reindeer.Well I'm sorry you did ask lol RE: Mabelma's sprites - Mabelma - 03-13-2009 (03-13-2009, 07:09 PM)Horus Wrote: I think you should make it bigger and more expressive, and the pupil not as far to the right.Well it was suppose to be a wolf but it looks better as a reindeer. |